I'm just wondering how people feel about this.
I personally find it a bit annoying that you get TVGM:d outside the lock range, and to lesser extent, shot with aircraft cannons before you even get a chance for a lock. It still takes about 2 seconds to achieve a lock after it starts tracking, and during that time, you're pretty much dead anyway vs. a chopper or a strafing aircraft. Mobile AA can somewhat work around this by using terrain/structures to block incoming shots though, but somehow this feels a bit lacking, and in many maps, it's just not feasible.
To me, it kinda feels rather awkward to not be able to engage a target you see when that target can engage you - especially when you're using a tool that's meant to engage those targets. I actually find AA fine apart from this
Try to keep flaming in lines of "nerf jets !" vs. "stfu nub" to minimum (I don't even imagine that it could be kept at 0 though, but at least I tried )
I personally find it a bit annoying that you get TVGM:d outside the lock range, and to lesser extent, shot with aircraft cannons before you even get a chance for a lock. It still takes about 2 seconds to achieve a lock after it starts tracking, and during that time, you're pretty much dead anyway vs. a chopper or a strafing aircraft. Mobile AA can somewhat work around this by using terrain/structures to block incoming shots though, but somehow this feels a bit lacking, and in many maps, it's just not feasible.
To me, it kinda feels rather awkward to not be able to engage a target you see when that target can engage you - especially when you're using a tool that's meant to engage those targets. I actually find AA fine apart from this
Try to keep flaming in lines of "nerf jets !" vs. "stfu nub" to minimum (I don't even imagine that it could be kept at 0 though, but at least I tried )
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