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why karkand = bad, indianscout?

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  • why karkand = bad, indianscout?





    they actually get inside the main road in karkand allowing them to traverse a large area and literally shoot upwards through the ground, or nade it, no more being stuck in one spot waiting for enemies. first time ive been to nadand in 2 weeks, just because it was in map rotation, last time i go back for some time.

  • #2
    Re: why karkand = bad, indianscout?

    That's a very, very old glitch. And people that do it get maybe one kill for the whole round, nobody goes that way. And they aren't in the main road either.

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    • #3
      Re: why karkand = bad, indianscout?

      maybe in 64 player sized map, but 32 player the market flag is there and it is ALWAYS populated it seems, also in line with 3 direct spawns, hope you dont mean because its not a populated area (64player size) it is ok to glitch there

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      • #4
        Re: why karkand = bad, indianscout?

        I can't open it at work, does he talking about the wall glitch?

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        • #5
          Re: why karkand = bad, indianscout?

          Please report this with screenshots to BFROE.

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          • #6
            Re: why karkand = bad, indianscout?

            If you think it's bad and you'd like to kill them just go ahead, go inside and waste them all. I guess nobody will mind that. So next time you see someone there, just go and shoot them instead of coming here.

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            • #7
              Re: why karkand = bad, indianscout?

              I thought Karkand was bad because of the nade spamming.
              And medics.
              And support.
              And IO.
              And poor design choices.

              Yeah

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              • #8
                Re: why karkand = bad, indianscout?

                I've seen that one guy do it before, but it wasn't in ranked mode...not enough people to start the game. So screen shots would have been even more pointless than they already are.

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                • #9
                  Re: why karkand = bad, indianscout?

                  *tagged for later*

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                  • #10
                    Re: why karkand = bad, indianscout?

                    Originally posted by camperstruck
                    That's a very, very old glitch. And people that do it get maybe one kill for the whole round, nobody goes that way. And they aren't in the main road either.
                    if its on a 32 man there will be market there, and yes a support guy or anyone else good with other kits will get a ****load of points sitting there since itll stay busy with enemy traffic.

                    you can get plenty

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                    • #11
                      Re: why karkand = bad, indianscout?

                      If your in taht glitch and you say you wouldnt get points your COMPLETLY WRONG there is loads of people at the square and hotel.

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                      • #12
                        Re: why karkand = bad, indianscout?

                        Cause there are no glitches in other maps.... There are about 15 wall glitches on Daqing, and at least 5 on every carrier map... trust me

                        Cheers

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                        • #13
                          Re: why karkand = bad, indianscout?

                          I think karkand would be better with transport choppers but then in IO there would be no choopers so it would suck there still,

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