is this normal??

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  • Sniper1432
    Member
    • Jun 2006
    • 4616

    #1

    is this normal??

    the fences at karkand seem very crappy to me even though im playing maxed out
  • GbeTech

    #2
    Re: is this normal??

    I guess you are new to the game (and to PC gaming generally?).

    The reasons you see those so-called bugs:

    1. No PC game is perfect, BF2 especially. It's impossible to create a game which runs 100% smoothly on neither graphics card.

    BTW, these phenomenoms depend on three things (not necessarily sorted by what it depends the most on)

    1. You graphics card.

    2. The settings.

    3. How the game is built.


    Everything maxed out in a perfectly built game with a sucky card will result in lags and crappy graphics.

    Excellent card and everything maxed out on a game built by DICE, for instance, will result in such side effects as you pointed out.


    BTW:

    Comment

    • Garabaldi

      #3
      Re: is this normal??

      Go into your nVidia CP, and turn on Transparency AA.

      Performance and Quality Settings - Advanced Settings.

      Comment

      • megawhompertoo
        oldswab
        • Dec 2005
        • 2124

        #4
        Re: is this normal??

        Originally posted by Garabaldi
        Go into your nVidia CP, and turn on Transparency AA.

        Performance and Quality Settings - Advanced Settings.
        I thought AAF was the relevant setting?

        Comment

        • Sniper1432
          Member
          • Jun 2006
          • 4616

          #5
          Re: is this normal??

          Originally posted by GbeTech
          I guess you are new to the game (and to PC gaming generally?).

          The reasons you see those so-called bugs:

          1. No PC game is perfect, BF2 especially. It's impossible to create a game which runs 100% smoothly on neither graphics card.

          BTW, these phenomenoms depend on three things (not necessarily sorted by what it depends the most on)

          1. You graphics card.

          2. The settings.

          3. How the game is built.


          Everything maxed out in a perfectly built game with a sucky card will result in lags and crappy graphics.

          Excellent card and everything maxed out on a game built by DICE, for instance, will result in such side effects as you pointed out.


          BTW:
          yeah i shot some guy in the face and he was calling me a noob

          Comment

          • DOGGiE52
            Member
            • Dec 2006
            • 2680

            #6
            Re: is this normal??

            I love your profile name. Makes me think of a... sniper.

            Comment

            • Garabaldi

              #7
              Re: is this normal??

              Originally posted by megawhompertoo
              I thought AAF was the relevant setting?
              AAF?

              Transparency Antialiasing applies AA to 2D textures and objects, such as that fence (to my understanding, anyway).

              Comment

              • Sniper1432
                Member
                • Jun 2006
                • 4616

                #8
                Re: is this normal??

                Originally posted by Doggie52
                I love your profile name. Makes me think of a... sniper.
                lol:p

                Comment

                • megawhompertoo
                  oldswab
                  • Dec 2005
                  • 2124

                  #9
                  Re: is this normal??

                  Originally posted by Garabaldi
                  AAF?

                  Transparency Antialiasing applies AA to 2D textures and objects, such as that fence (to my understanding, anyway).
                  From something I read when I was tweaking HL2 (there was a picture of a chain link fence that looked EXACTLY like the OP's screenshot...can't seem to find it just yet):

                  Filtering Mode: The options here are Bilinear, Trilinear, Anisotropic 2x, Anisotropic 4x, Anisotropic 8x and Anisotropic 16x. Texture filtering determines how clear textures remain as they fade into the distance – the higher the texture filtering mode used, the clearer distant textures will appear, especially when viewed at sharp angles. Bilinear and Trilinear texture filtering are very similar in appearance, with Trilinear providing a greater performance hit for a tiny improvement in image quality. Anisotropic Filtering is more advanced, and to find out more about it read my Gamer's Graphics & Display Settings Guide. I strongly recommend that you set any forced Anisotropic Filtering in your graphics card's control panel to 'Application Preference' first before using Half Life 2's in-game Filtering Mode setting. Forcing AF in the control panel may conflict with Half Life 2's texture filtering setting and cause problems.

                  also, interesting animated gif showing AF effect here:


                  Might be that OP is forcing something in nVidia's control panel that is conflicting with BF2's rendering?

                  Comment

                  • Garabaldi

                    #10
                    Re: is this normal??

                    Anisotropic filtering (AF) makes the textures stay sharper as they move into the distance.



                    Notice the ground, and how on the lower setting (Trilinear filtering) it becomes blurry after only a short while, but at the higher setting (AF x16) the texture stays sharp even as it moves into the distance.

                    Transparency AA applies AA to 2D surfaces like the chain link fence.

                    technology,hardware,graphics,motherboard,reviews,gaming,video games,pc games,analysis,modding,case mod,news,headlines


                    I think it's called Adaptive AA on ATI cards.

                    Comment

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