Hey, I just wonder if there's a mod or a patch that can make this game more balance. Wonder if you guys have the same problem. Here's a reason.
first off i like to say that i play at Wake Island a lot. So most of the problem are from that map alone.
1. The Tank is extremly too strong. Now I have shot the anti tank round right into a tank before. Do you know what happend? It turns around & shoot me right back. I'm not really expert at weapons, but I know what anti tank rounds suppost to do. It might not blow up the tank completely, but it DOES DISABLE it. it might be just disable the tank from moving, but can still fires. or it can still move around, but can't shoot the main cannon. I have tried to fire at the tank at point blank on single player. It takes 3 rounds. Completely unrealistic and especially unbalance online.
2. The enemy aircraft VS the anti air defense. Why do we keep seeing the enemie's aircraft flys over our base than bomb the dog piss out of our spawn point? Because the anti air defense system is useless. I know that when we fire a lock on missle at them, they will release their chaff to fool our missle. that's ok, it's what is suppose to do. but what i don't like is that if the aircraft gets damage, all they do is go back and FLY over their base just to repair it. That's completly crap and unfair to ground soldiers and their opponent. I don't know about you guys, but I think the aircraft Should ACTUALLY LAND on their base, and have the engineer actually repair & restock their ammo. Since Engineer only carry a close range shotgun. It would make people want to play more Engineer to get points by repairing aircraft. This would eliminate aircraft camping at enemie's spawn point.
3. We sees so many people just not fighting for their team, but just stand at the aircraft spawn point tapping the E button. I think there's should be a "PILOT" class that are only allow to fly. To make it balance, the pilot may be only carried an M4 or M9 & a med kit with them. Just like real pilots do in real life. I don't like the way that anti tank & snipers don't do their jobs and just wait for aircraft. In real life, those weapon are too big and bulky to carry in the cockpit.
4. Same goes with the tank. there should be a "Tankers" class.
5. Special Ops shouldn't have the same stamina & attribute as others. Special Forces are "head & shoulders" above normal soldiers. They can carry more gears & more ammo than regulars. I know that in the game, they can run longer. But I should be a little bit more endurance and faster runs. Same goes with the ammo and grenade they can carry. But their armor should be much less because Special Forces rely on stealth & SHOULDN't get themselves in a situation where they would HAVE to rely on their armor anyway.
6. Snipers shouldn't carry grenade. Period. They are a long range warriors who likes to reach out & touch somebody. they don't need to be close to throw grenades.
7. Collision detection in this game is complete joke. Many times that I fire anti tank round at someone's feet & they turn around and shoot back. I think you actually have to hit them in the chest to get a kill in this game. But in real life, if you are at the certain radius of the impact, for example of if you should a 40mm round, the radius of 5meters is complete kill. No if ands or buts about it. Same goes with Sniper rifle, if I line up the cross hair right on the center mask (chest) the round might not immediatly kill the guy, but it should at least DISABLE, or make the guy Falls down before he can fire back at me.
first off i like to say that i play at Wake Island a lot. So most of the problem are from that map alone.
1. The Tank is extremly too strong. Now I have shot the anti tank round right into a tank before. Do you know what happend? It turns around & shoot me right back. I'm not really expert at weapons, but I know what anti tank rounds suppost to do. It might not blow up the tank completely, but it DOES DISABLE it. it might be just disable the tank from moving, but can still fires. or it can still move around, but can't shoot the main cannon. I have tried to fire at the tank at point blank on single player. It takes 3 rounds. Completely unrealistic and especially unbalance online.
2. The enemy aircraft VS the anti air defense. Why do we keep seeing the enemie's aircraft flys over our base than bomb the dog piss out of our spawn point? Because the anti air defense system is useless. I know that when we fire a lock on missle at them, they will release their chaff to fool our missle. that's ok, it's what is suppose to do. but what i don't like is that if the aircraft gets damage, all they do is go back and FLY over their base just to repair it. That's completly crap and unfair to ground soldiers and their opponent. I don't know about you guys, but I think the aircraft Should ACTUALLY LAND on their base, and have the engineer actually repair & restock their ammo. Since Engineer only carry a close range shotgun. It would make people want to play more Engineer to get points by repairing aircraft. This would eliminate aircraft camping at enemie's spawn point.
3. We sees so many people just not fighting for their team, but just stand at the aircraft spawn point tapping the E button. I think there's should be a "PILOT" class that are only allow to fly. To make it balance, the pilot may be only carried an M4 or M9 & a med kit with them. Just like real pilots do in real life. I don't like the way that anti tank & snipers don't do their jobs and just wait for aircraft. In real life, those weapon are too big and bulky to carry in the cockpit.
4. Same goes with the tank. there should be a "Tankers" class.
5. Special Ops shouldn't have the same stamina & attribute as others. Special Forces are "head & shoulders" above normal soldiers. They can carry more gears & more ammo than regulars. I know that in the game, they can run longer. But I should be a little bit more endurance and faster runs. Same goes with the ammo and grenade they can carry. But their armor should be much less because Special Forces rely on stealth & SHOULDN't get themselves in a situation where they would HAVE to rely on their armor anyway.
6. Snipers shouldn't carry grenade. Period. They are a long range warriors who likes to reach out & touch somebody. they don't need to be close to throw grenades.
7. Collision detection in this game is complete joke. Many times that I fire anti tank round at someone's feet & they turn around and shoot back. I think you actually have to hit them in the chest to get a kill in this game. But in real life, if you are at the certain radius of the impact, for example of if you should a 40mm round, the radius of 5meters is complete kill. No if ands or buts about it. Same goes with Sniper rifle, if I line up the cross hair right on the center mask (chest) the round might not immediatly kill the guy, but it should at least DISABLE, or make the guy Falls down before he can fire back at me.
Comment