Smoke charge, what do you think?

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  • CQ-Reborn

    #16
    Re: Smoke charge, what do you think?

    I use it on alot of maps at the beginning, I throw it at a place where everyone cross's in view of the tanks and the tanks wont be able to see em, pretty useful when going into close quarter combat aswell.

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    • troybob
      Member
      • Sep 2007
      • 2823

      #17
      Re: Smoke charge, what do you think?

      i use it to great effect actually. although i do wish it would last longer.

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      • ACE_FIN1972

        #18
        Re: Smoke charge, what do you think?

        Good smoke charges would make spawn raping a bit more difficult I guess, also attacking heavily defended choke points could be done if smoke would do its job. I think that good smoke would change game play a bit better direction.

        Anyhow, I must share one experience with you fellows. A week ago I was playing Dragon Valley on TV2 server. USMC tried constantly conquer Chinese Air Strip. I was defending our base as an assault. Squad after squad the tried to come from the direction of our artillery. One moment I noticed a full squad coming from the forest nearby. I was between right plane hangar and flag building near the fence. Quick thinking and I had some some kind of plan how to defend. I spend one clip of my G3 to to nearest targets approaching, my aim was just to do damage. If I remember right, I took one of them down with the first clip. Then I retreated behind the corner of the building and casted that smoke in front of me. Quick reload, single fire and crouch on the grass. They were so sure that a single man can't resist em and they just rush towards me. I could see the figures in the smoke running towards me, so few rounds per man wiped three fastest runners. Medicks tried to revive but it's not that hard to pop them out close range when they stop. Last medic went down with my last round

        Damn, even with the poor performance of the charge, I was so pleased to the smoke that time. My aim was to mark them and slow them down but eventually I managed to wipe the whole squad :)

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        • Sike
          Member
          • Jun 2006
          • 1742

          #19
          Re: Smoke charge, what do you think?

          Originally posted by ACE_FIN1972
          Good smoke charges would make spawn raping a bit more difficult I guess, also attacking heavily defended choke points could be done if smoke would do its job. I think that good smoke would change game play a bit better direction.

          Anyhow, I must share one experience with you fellows. A week ago I was playing Dragon Valley on TV2 server. USMC tried constantly conquer Chinese Air Strip. I was defending our base as an assault. Squad after squad the tried to come from the direction of our artillery. One moment I noticed a full squad coming from the forest nearby. I was between right plane hangar and flag building near the fence. Quick thinking and I had some some kind of plan how to defend. I spend one clip of my G3 to to nearest targets approaching, my aim was just to do damage. If I remember right, I took one of them down with the first clip. Then I retreated behind the corner of the building and casted that smoke in front of me. Quick reload, single fire and crouch on the grass. They were so sure that a single man can't resist em and they just rush towards me. I could see the figures in the smoke running towards me, so few rounds per man wiped three fastest runners. Medicks tried to revive but it's not that hard to pop them out close range when they stop. Last medic went down with my last round

          Damn, even with the poor performance of the charge, I was so pleased to the smoke that time. My aim was to mark them and slow them down but eventually I managed to wipe the whole squad :)
          My hero

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          • Komet.nl

            #20
            Re: Smoke charge, what do you think?

            Originally posted by Chris_Redfield
            Smoke grenade is good to disorientate spawning people at their spawnspots. They provide some, little cover, but not really that much to be actually good.

            More smoke, longer smoke and more grenades.
            More? Don't you mean less since there are too many nades in this game. Only for the assault class it would work.. For the other classes such as support.. No way!

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            • ACE_FIN1972

              #21
              Re: Smoke charge, what do you think?

              Originally posted by Scott_995
              My hero
              If u are the girl on the left, I'll be your hero of the night. I could show you a move or two of heroism... Hmmm Scott, not too romantic name for a girl, but hey a real plowing man doesn't choose his split :laugh:

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              • proto

                #22
                Re: Smoke charge, what do you think?

                I agree. But they're also goo to mislead an enemy(or group). Eg. Throw it in one valley, but come through the opposite end of it, or flank them form opposing parallel alley. I wish they lasted longer, and you got more than ONE!

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                • LostSquirrel

                  #23
                  Re: Smoke charge, what do you think?

                  Originally posted by KMT
                  More? Don't you mean less since there are too many nades in this game. Only for the assault class it would work.. For the other classes such as support.. No way!
                  I think he meant more SMOKE grenade.

                  Comment

                  • Dairuka
                    Member
                    • Aug 2006
                    • 2730

                    #24
                    Re: Smoke charge, what do you think?

                    Originally posted by ACE_FIN1972
                    If u are the girl on the left, I'll be your hero of the night. I could show you a move or two of heroism... Hmmm Scott, not too romantic name for a girl, but hey a real plowing man doesn't choose his split :laugh:
                    BAHAHAHAHAHAHAHAHAHAHAHAHAHA! :laugh:

                    Comment

                    • davelisowski

                      #25
                      Re: Smoke charge, what do you think?

                      It is pretty crummy that you only get one smoke grenade. If you read the class descriptions in BFHQ, the specialty for the assault class is "deploys smoke."

                      Woopty-friggin-do! Deploy smoke with that one grenade that covers 3 square feet for 8 seconds.

                      :edit: I don't think more smoke would entice people to play assault more...

                      Comment

                      • ACE_FIN1972

                        #26
                        Re: Smoke charge, what do you think?

                        Originally posted by davelisowski
                        It is pretty crummy that you only get one smoke grenade. If you read the class descriptions in BFHQ, the specialty for the assault class is "deploys smoke."

                        Woopty-friggin-do! Deploy smoke with that one grenade that covers 3 square feet for 8 seconds.

                        :edit: I don't think more smoke would entice people to play assault more...
                        Yeah, it's rather pathetic to have only one smoke when you can have 4(?) flashbangs.

                        Davelisowski I disagree with you about people not playing more if smoke would be better. For example in Jalalabad IO, we have tried to make USMC attacks from mainbase by creating smoke screen. Lol, smoke screen is hardly the word describing the result of three smoke canisters, but think what it could be with better smokes. Now it seems that most of the time rush from the main base staunches to both ridges and then the game will be a sniper / nade fest. With proper smokes I'm sure USMC could get out from the base rather easily.

                        I'm quite confident that with good smokes, people would be fighting more closer range than now. 50 meter run on a bridge approaches suicide these days. Nowadays there are so many players who can shoot well from the distance.

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