A few questions about BlackDUCK1's weapon chart

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  • fore a lot
    Member
    • Nov 2005
    • 259

    #1

    A few questions about BlackDUCK1's weapon chart

    Thank you Duck for the great work. I just checked the latest version
    Akses VIRUS88 sebagai agen Slot88 resmi dan terpercaya 2026 dengan game gacor terbaru, proses praktis, promo harian menarik, serta layanan online 24 jam.

    and there're a couple of categories i don't understand

    What's
    Time to Live
    Zoom modifier
    ?

    And the older version has Zoom magnification but the newer version doesn't. Did the patch 1.4 change it?
  • jdrou
    Member
    • Jul 2006
    • 1860

    #2
    Re: A few questions about BlackDUCK1's weapon chart

    Why not ask in the thread where all the other discussion of the chart is?

    I believe time to live is how many seconds the projectile exists.
    Zoom modifier is how the recoil is modified when you are zoomed (should be "recoil zoom modifier").
    Zoom magnification is now "Add Zoom Factor".

    You should also check the bf2s wiki weapon comparison chart:

    (This also has explanations of how to find the actual size of the deviation cone from the numbers in the charts.)

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    • fore a lot
      Member
      • Nov 2005
      • 259

      #3
      Re: A few questions about BlackDUCK1's weapon chart

      i appreciate your time and answer jdrou :)
      it's just interesting to see how they make those numbers to make all the game weapons different.

      well.. maybe it doesn't matter that much. no matter what weapon i carry, some chopper/tank hor gotta frag me anway

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      • LuckySeven

        #4
        Re: A few questions about BlackDUCK1's weapon chart

        Weapon chart is good for comparing weapons, but it's really bad to tell the weapons nature. All things which control how a weapon acts are stored elsewhere, charts only tell physical measures. Even with exactly the same specs you can make two completely different guns. Just different animation, weapon sway, shake, animation speed and tons of other things. Even sound has great effect on gameplay.

        Just like in real life. All assault rifles are accurate and powerful enough to be extremely deadly. They have same amount of bullets and approximately same fire rate. And you can see just as far with AK's sight as you do with M16's. Still weapons have huge differences.

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