Hey All, Im looking to start this mod and i have also planned a majority of what will be incorporated. The downside to it though is that i need some talent to help me with this project.
Please read the listed units & weaponry below
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Command & Conquer Tiberian Warfare Official Weapons & Units Listing
Command & Conquer Tiberian Warfare is a Total Conversion for the Award winning Battlefield Franchise. This Total Conversion turns Battlefield 2142 into the first Command & Conquer known as Tiberian Dawn. As you read further through this document you will get a rough idea of what will be implemented through out the development of our production.
The Armory
The Weaponry used in this total conversion is based upon real life weapons from countries all around the world. We picked these weapons in consideration for the soldier classes and to represent a true feeling of a soldier in combat in the Tiberian War. (Please Note: some weapons might be made up)
The following weaponry was selected for the Global Defense Initiative.
Combat Knives
US Navy Seals MK3 Combat Knife
US Marine Corps Combat Knife
Small Fire Arms
Browning 9mm
Colt M1911
Desert Eagle
Glock 17
SOCOM OHWS (with applicable silencer attachment)
Assault Rifles
Calico M100FS
M4 Carbine Assault Rifle (with M203 40mm grenade launcher attachment)
Sniper Rifles
Barrett M82A1
Shotguns
Spas 12
Rocket Propelled Weaponry
SMAW Anti Tank
FIM-92 Stinger
Grenades & Explosives
MK2 A1 Pineapple Grenade
Smoke Grenade
Flash Bang
C4 Plastic Explosive (timed or detonated)
Tools
Night Vision Goggles
Wrench
Grappling Hook
Crossbow & Zip line
Laptop
Binoculars
Basic First Aid Kit
Special Tools (Commander Use Only)
Laser Designation Device
The following weaponry was selected for the Brotherhood of Nod.
Combat Knives
M-2568 Scorpion Knife
GH-2209 Scorpion Knife
Small Fire Arms
P99 Walther
Berretta Px4 Storm
Berretta 87 Target
Obregon
Viper JAWS
PB/ 6P9 (with applicable silencer attachment)
Assault Rifles
Calico M-900
Sniper Rifles
SG 550
Shotguns
Benelli M4
Rocket Propelled Weaponry
RPG 7 Anti Tank
FIM-43 Stinger
Grenades & Explosives
M61 Hand Grenade
C4 Plastic Explosive (timed or detonated)
Special Weapons (Nod Forces Only)
M2A1-7 Flame Thrower
M2A3-1 Chemical Thrower (an updated M2A1-7 flamethrower with corrosion proof tiberium holding tanks)
Tools
Night Vision Goggles
Wrench
Grappling Hook
Crossbow & Zip line
Laptop
Binoculars
Basic First Aid Kit
Special Tools (Chemical Warrior Use Only)
Gas Mask
Meet The Soldiers
The Soldiers in Tiberian Warfare will recreated from Command & Conquer, However due to the Commando being on the Nod Team in multiplayer mode in the RTS we have given GDI a Rocket soldier in order to have a fair advantage against tanks.
GDI Soldiers
Mini-gunner
Grenadier
Rocket Soldier
Engineer
Commando
Nod Soldiers
Mini-gunner
Rocket Soldier
Engineer
Commando
Flame Trooper
Chemical Warrior
The Technologies Of War
The Recon, Tanks, Aircraft, Naval and other vehicles used in Tiberian Warfare were also taken from Command & Conquer. We aim to recreate these weapons of war as accurately as our abilities allow. However please note that even though some of these vehicles will not be playable in our product but may appear on certain battlefields in which may aid your forces to victory.
GDI Forces
(Playable)
M1026 Humvee
M113 APC
M1A1 Abrams Medium Tank
M270 MRLS
X-66 Mammoth Tank
Orca
CH-47 Chinook
(Non Playable)
Harvester
MCV
A10 Thunderbolt 2 Warthog
JEFF-A Hovercraft
Gun Boat
Nod Forces
(Playable)
Chenowth FAV Nod Buggy
Recon Bike
M-2F Bradley Light Tank
M110 Mobile Artillery
Pyragon Flame Tank
Ezekiel’s Wheel Stealth Tank
M270 SSM
CH-47 Chinook
AH-64 A Apache
(Non Playable)
Harvester
MCV
JEFF-A Hovercraft
C1-17 Globemaster III Cargo Plane
Playable Vehicles (GDI Only)
M1026 Humvee: The Humvee is GDI's basic all terrain reconnaissance unit, Although lightly armored it is ideal for scouting out enemy positions and killing off any encroaching enemy infantry
Armament: 12.7mm M2 Browning Machinegun
Crew: 2 – 4 (real life 2 – 4)
Maximum Speed: 45 mph
M113 APC: The APC plays a major role in the mechanized infantry division within the GDI forces, Its main role is to transport a small squad of troops to their designated targets. The APC can also provide additional covering fire support for its troops but can prove quite useless in the long run against enemy tanks.
Armament: 12.7mm M2 Browning Machinegun
Crew: 2 +6 (real life 2 +11)
Speed: 34 mph
M1A1 Abrams Medium Tank: The Medium Tank is essentially GDI’s main battle Tank, It has a combination of both speed and armor as well as a powerful main cannon to make this Tank deadly to opposing enemy vehicles.
Primary Armament: 120mm M256 Smooth Bore Main Tank Cannon
Secondary Armament(s): 12.7mm Browning Machinegun
2x 7.62mm M240 Machineguns (1 Pintle, 1 Coaxial)
Crew: 2 (real life 4)
Road Speed: 45 mph or 72 km/h
Off Road Speed: 30 mph
M270 MRLS: The MRLS is GDI’s only artillery support weapon on the battlefield, However this can launch 12 consecutive ballistic rockets at any given target. To add to its superb fire power it is very agile and maneuverable.
Armament: M269 Launcher Loader Module
Crew: 2 (real life 3)
Speed: 40 mph
X-66 Mammoth Tank: The Mammoth Tank is the behemoth of all tanks on the battlefield, Serving the GDI forces as a technologically advanced secondary battle tank the Mammoth can take a lot of punishment before it is rendered useless. In a one on one battle the Mammoth tank will rule supreme however if ambushed from all directions by the enemy it could be destroyed relatively easy.
Primary Armament: Dual 120mm Main Cannons
Secondary Armament: Dual Mounted Tusk Missile Racks (capable of switching from surface to surface missiles to surface to air missiles)
Crew: 2 (real life N/A)
Road Speed: 25 mph
Off Road Speed: 20 mph
Orca: The Orca is the newest addition to the frontlines of GDI forces, This hybrid fighter jet cannot only take off vertically but can fly and maneuver like a fighter jet & attack helicopter, The Orca is also the only Aerial attack vehicle within the GDI arsenal.
Primary Armament: M230 30 mm cannon
Secondary Armament: Wing Side Rocket Pods (capable of switching from air to surface missiles to air to air missiles)
Crew: 1 (real life N/A)
Flight Speed: 200 mph
CH-47 Chinook: The Chinook provides aerial transportation for Nod troops, However it can be easily destroyed by enemy surface to air missiles or enemy aircraft in pursuit.
Armament: 2x Door Mounted M60D 7.62x51mm Machineguns
Crew: 2 +8 (real life 4 +25)
Flight Speed: 130 km/h
Playable Vehicles (Nod Only)
Chenowth FAV Nod Buggy: The Nod Buggy is the lightest vehicle on the battlefield, its primary purpose is to scout out enemy forces at high speeds. It is rendered useless against armored units but is ideal for hunting down encroaching enemy infantry.
Primary Armament: 7.62 mm M60 Machinegun (front passenger mounted)
Secondary Armament: 12.7mm Browning Machinegun (rear mounted)
Crew: 3 (real life 3)
Speed: 80 mph
Recon Bike: The recon bike is a deadly reconnaissance vehicle, it is both light and armed to the teeth with rocket pods. Though the recon bike can prove weak against enemy armored vehicles it can also turn the tide on the battlefield, due to its speed and its ability to run circles around enemy armor it can also pack a deadly punch.
Primary Armament: Twin Mounted Rocket Pods (capable of switching from surface to surface missiles to surface to air missiles)
Secondary Armament: Quad mounted 7.62 mm nose Machineguns
Crew: 1 (real life N/A)
Speed: 85 mph
M-2F Bradley Light Tank: The light tank within the Nod arsenal has had a slight upgrade from older models of the Bradley IFV instead of being equipped with the standard 25 mm M242 Chaingun Cannon it was equipped with a 70 mm M242 Chaingun Cannon under the orders of Kane.
Primary Armament: 70 mm M242 Chaingun Cannon
TOW Anti Tank Missile Pod
Secondary Armament: 7.62mm M240C Machinegun
Crew: 2 +4 (real life 3 +6)
Speed: 34 mph
M110 Mobile Artillery: The M110 Mobile Artillery is nods primary frontline artillery, With the ability to fire at long ranges whilst out of enemy site this proves to be a useful weapon for surprise attacks and bombarding enemy territory.
Armament: 8 inch M201A1 Howitzer
Crew: 2 (real life 13)
Speed: 55 km/h
Pyragon Flame Tank: The Nod Flame tank is the only tank on the battlefield that uses pyrotechnic weaponry. It is capable of dispersing jets of flames at a good distance this tank proves a worthy adversary when creating an impassable wall of flames.
Armament: Twin Mounted Gas Fueled Flame Throwers
Crew: 1 (real life N/A)
Speed: 40 mph
Ezekiel’s Wheel Stealth Tank: The Stealth Tank is the only tank on the battlefield that uses a prototype device known only as the Lazarus Shield, With this technology the stealth tank can easily render itself invisible to the naked eye and to radar.
Armament: Dual Rocket Stationary Turret (capable of switching from surface to surface missiles to surface to air missiles)
Crew: 1 (real life N/A)
Speed: 55 mph
M270 SSM: The SSM is Nods secondary artillery support weapon on the battlefield, Unlike the M270 MRLS The SSM is equipped with two SSM Missiles. The SSM can only fire one missile at a time but it is able to effect a large area upon impact. To add to its superb fire power it is very agile and maneuverable.
Armament: Dual SSM Missiles
Crew: 2 (real life 3)
Speed: 40 mph
AH-64 A Apache: The Apache is Nods only aerial assault vehicle on the brotherhoods frontlines, Even though out dated to some degree the apache is still able to deal a devastating blow to its enemies.
Primary Armament: Missile Pods (capable of switching from air to surface missiles to air to air missiles)
Secondary Armament: M230 30 mm cannon, TV Guided Missile
Crew: 2 (real life 2)
Flight Speed: 182 mph
CH-47 Chinook: The Chinook provides aerial transportation for Nod troops, However it can be easily destroyed by enemy surface to air missiles or enemy aircraft in pursuit.
Armament: 2x Door Mounted M60D 7.62x51mm Machineguns
Crew: 2 +8 (real life 4 +25)
Flight Speed: 130 km/h
None Playable Vehicles (Both Teams)
Harvester: The Harvester will be Artificially controlled, The Harvesters job is to maintain a steady source of income from harvesting Tiberium from near by Tiberium fields. The commander will be able to tell the harvester to change its course and the field it is harvesting via the commander menu. However it is the soldiers duty to protect it at all costs losing the harvester will put a nasty dent in your teams income and prevent you from purchasing expensive weaponry & vehicles unless you have enough Tiberium credits, If your Tiberium refinery & war factory/airstrip are still operational the commander will be allowed to purchase a new harvester providing the previous one has been destroyed.
MCV: The Mobile Construction Vehicle is the most important vehicle to each team, without it you cannot build the foundations of your base. The commander can control this vehicle from the commander overview until it has been deployed into the construction yard. Once deployed the commander can build the base structures via the commander overview.
Hovercraft: The Hovercraft is a non-purchaseable unit, This amphibious assault vehicle can be operated to transport friendly vehicles across the water on amphibious assault battles. This unit is a special unit to both teams and only available on certain campaign battles.
None Playable Vehicles (GDI Only)
A10 Warthog: The A10 is a special unit called in by the commander via a laser designation device, Once the device has been locked on to a target the A10 Scrambles quickly and fly’s to the designated target. When the A10 Is encroaching its target it will drop a payload of bombs before flying off the map.
Gun Boat: The Gun Boat is used by GDI in some campaign maps to take out Nod coastal turrets, Once the Turrets are destroyed the AI in control of the gunboat will patrol up and down the coastline and kill any approaching enemy soldier in order for GDI soldiers to get its reinforcements to shore quickly and safely.
None Playable Vehicles (Nod Only)
C1-17 Globemaster III Cargo Plane: The C1-17 is Nods counter part to their airstrip, This vehicle only appears when a vehicle has been purchased by nod. The C1-17 then flies to the airfield and drops the purchased vehicle off when it lands.
If your interested in helping me and can do any of the following:
Model/UVMap
Texturer
Mapper
Coder
Please contact me at cnctdtfw@hotmail.com
Thanks for taking the time to read this document.
Please read the listed units & weaponry below
-----------------------------------------------------------------------------------------------------
Command & Conquer Tiberian Warfare Official Weapons & Units Listing
Command & Conquer Tiberian Warfare is a Total Conversion for the Award winning Battlefield Franchise. This Total Conversion turns Battlefield 2142 into the first Command & Conquer known as Tiberian Dawn. As you read further through this document you will get a rough idea of what will be implemented through out the development of our production.
The Armory
The Weaponry used in this total conversion is based upon real life weapons from countries all around the world. We picked these weapons in consideration for the soldier classes and to represent a true feeling of a soldier in combat in the Tiberian War. (Please Note: some weapons might be made up)
The following weaponry was selected for the Global Defense Initiative.
Combat Knives
US Navy Seals MK3 Combat Knife
US Marine Corps Combat Knife
Small Fire Arms
Browning 9mm
Colt M1911
Desert Eagle
Glock 17
SOCOM OHWS (with applicable silencer attachment)
Assault Rifles
Calico M100FS
M4 Carbine Assault Rifle (with M203 40mm grenade launcher attachment)
Sniper Rifles
Barrett M82A1
Shotguns
Spas 12
Rocket Propelled Weaponry
SMAW Anti Tank
FIM-92 Stinger
Grenades & Explosives
MK2 A1 Pineapple Grenade
Smoke Grenade
Flash Bang
C4 Plastic Explosive (timed or detonated)
Tools
Night Vision Goggles
Wrench
Grappling Hook
Crossbow & Zip line
Laptop
Binoculars
Basic First Aid Kit
Special Tools (Commander Use Only)
Laser Designation Device
The following weaponry was selected for the Brotherhood of Nod.
Combat Knives
M-2568 Scorpion Knife
GH-2209 Scorpion Knife
Small Fire Arms
P99 Walther
Berretta Px4 Storm
Berretta 87 Target
Obregon
Viper JAWS
PB/ 6P9 (with applicable silencer attachment)
Assault Rifles
Calico M-900
Sniper Rifles
SG 550
Shotguns
Benelli M4
Rocket Propelled Weaponry
RPG 7 Anti Tank
FIM-43 Stinger
Grenades & Explosives
M61 Hand Grenade
C4 Plastic Explosive (timed or detonated)
Special Weapons (Nod Forces Only)
M2A1-7 Flame Thrower
M2A3-1 Chemical Thrower (an updated M2A1-7 flamethrower with corrosion proof tiberium holding tanks)
Tools
Night Vision Goggles
Wrench
Grappling Hook
Crossbow & Zip line
Laptop
Binoculars
Basic First Aid Kit
Special Tools (Chemical Warrior Use Only)
Gas Mask
Meet The Soldiers
The Soldiers in Tiberian Warfare will recreated from Command & Conquer, However due to the Commando being on the Nod Team in multiplayer mode in the RTS we have given GDI a Rocket soldier in order to have a fair advantage against tanks.
GDI Soldiers
Mini-gunner
Grenadier
Rocket Soldier
Engineer
Commando
Nod Soldiers
Mini-gunner
Rocket Soldier
Engineer
Commando
Flame Trooper
Chemical Warrior
The Technologies Of War
The Recon, Tanks, Aircraft, Naval and other vehicles used in Tiberian Warfare were also taken from Command & Conquer. We aim to recreate these weapons of war as accurately as our abilities allow. However please note that even though some of these vehicles will not be playable in our product but may appear on certain battlefields in which may aid your forces to victory.
GDI Forces
(Playable)
M1026 Humvee
M113 APC
M1A1 Abrams Medium Tank
M270 MRLS
X-66 Mammoth Tank
Orca
CH-47 Chinook
(Non Playable)
Harvester
MCV
A10 Thunderbolt 2 Warthog
JEFF-A Hovercraft
Gun Boat
Nod Forces
(Playable)
Chenowth FAV Nod Buggy
Recon Bike
M-2F Bradley Light Tank
M110 Mobile Artillery
Pyragon Flame Tank
Ezekiel’s Wheel Stealth Tank
M270 SSM
CH-47 Chinook
AH-64 A Apache
(Non Playable)
Harvester
MCV
JEFF-A Hovercraft
C1-17 Globemaster III Cargo Plane
Playable Vehicles (GDI Only)
M1026 Humvee: The Humvee is GDI's basic all terrain reconnaissance unit, Although lightly armored it is ideal for scouting out enemy positions and killing off any encroaching enemy infantry
Armament: 12.7mm M2 Browning Machinegun
Crew: 2 – 4 (real life 2 – 4)
Maximum Speed: 45 mph
M113 APC: The APC plays a major role in the mechanized infantry division within the GDI forces, Its main role is to transport a small squad of troops to their designated targets. The APC can also provide additional covering fire support for its troops but can prove quite useless in the long run against enemy tanks.
Armament: 12.7mm M2 Browning Machinegun
Crew: 2 +6 (real life 2 +11)
Speed: 34 mph
M1A1 Abrams Medium Tank: The Medium Tank is essentially GDI’s main battle Tank, It has a combination of both speed and armor as well as a powerful main cannon to make this Tank deadly to opposing enemy vehicles.
Primary Armament: 120mm M256 Smooth Bore Main Tank Cannon
Secondary Armament(s): 12.7mm Browning Machinegun
2x 7.62mm M240 Machineguns (1 Pintle, 1 Coaxial)
Crew: 2 (real life 4)
Road Speed: 45 mph or 72 km/h
Off Road Speed: 30 mph
M270 MRLS: The MRLS is GDI’s only artillery support weapon on the battlefield, However this can launch 12 consecutive ballistic rockets at any given target. To add to its superb fire power it is very agile and maneuverable.
Armament: M269 Launcher Loader Module
Crew: 2 (real life 3)
Speed: 40 mph
X-66 Mammoth Tank: The Mammoth Tank is the behemoth of all tanks on the battlefield, Serving the GDI forces as a technologically advanced secondary battle tank the Mammoth can take a lot of punishment before it is rendered useless. In a one on one battle the Mammoth tank will rule supreme however if ambushed from all directions by the enemy it could be destroyed relatively easy.
Primary Armament: Dual 120mm Main Cannons
Secondary Armament: Dual Mounted Tusk Missile Racks (capable of switching from surface to surface missiles to surface to air missiles)
Crew: 2 (real life N/A)
Road Speed: 25 mph
Off Road Speed: 20 mph
Orca: The Orca is the newest addition to the frontlines of GDI forces, This hybrid fighter jet cannot only take off vertically but can fly and maneuver like a fighter jet & attack helicopter, The Orca is also the only Aerial attack vehicle within the GDI arsenal.
Primary Armament: M230 30 mm cannon
Secondary Armament: Wing Side Rocket Pods (capable of switching from air to surface missiles to air to air missiles)
Crew: 1 (real life N/A)
Flight Speed: 200 mph
CH-47 Chinook: The Chinook provides aerial transportation for Nod troops, However it can be easily destroyed by enemy surface to air missiles or enemy aircraft in pursuit.
Armament: 2x Door Mounted M60D 7.62x51mm Machineguns
Crew: 2 +8 (real life 4 +25)
Flight Speed: 130 km/h
Playable Vehicles (Nod Only)
Chenowth FAV Nod Buggy: The Nod Buggy is the lightest vehicle on the battlefield, its primary purpose is to scout out enemy forces at high speeds. It is rendered useless against armored units but is ideal for hunting down encroaching enemy infantry.
Primary Armament: 7.62 mm M60 Machinegun (front passenger mounted)
Secondary Armament: 12.7mm Browning Machinegun (rear mounted)
Crew: 3 (real life 3)
Speed: 80 mph
Recon Bike: The recon bike is a deadly reconnaissance vehicle, it is both light and armed to the teeth with rocket pods. Though the recon bike can prove weak against enemy armored vehicles it can also turn the tide on the battlefield, due to its speed and its ability to run circles around enemy armor it can also pack a deadly punch.
Primary Armament: Twin Mounted Rocket Pods (capable of switching from surface to surface missiles to surface to air missiles)
Secondary Armament: Quad mounted 7.62 mm nose Machineguns
Crew: 1 (real life N/A)
Speed: 85 mph
M-2F Bradley Light Tank: The light tank within the Nod arsenal has had a slight upgrade from older models of the Bradley IFV instead of being equipped with the standard 25 mm M242 Chaingun Cannon it was equipped with a 70 mm M242 Chaingun Cannon under the orders of Kane.
Primary Armament: 70 mm M242 Chaingun Cannon
TOW Anti Tank Missile Pod
Secondary Armament: 7.62mm M240C Machinegun
Crew: 2 +4 (real life 3 +6)
Speed: 34 mph
M110 Mobile Artillery: The M110 Mobile Artillery is nods primary frontline artillery, With the ability to fire at long ranges whilst out of enemy site this proves to be a useful weapon for surprise attacks and bombarding enemy territory.
Armament: 8 inch M201A1 Howitzer
Crew: 2 (real life 13)
Speed: 55 km/h
Pyragon Flame Tank: The Nod Flame tank is the only tank on the battlefield that uses pyrotechnic weaponry. It is capable of dispersing jets of flames at a good distance this tank proves a worthy adversary when creating an impassable wall of flames.
Armament: Twin Mounted Gas Fueled Flame Throwers
Crew: 1 (real life N/A)
Speed: 40 mph
Ezekiel’s Wheel Stealth Tank: The Stealth Tank is the only tank on the battlefield that uses a prototype device known only as the Lazarus Shield, With this technology the stealth tank can easily render itself invisible to the naked eye and to radar.
Armament: Dual Rocket Stationary Turret (capable of switching from surface to surface missiles to surface to air missiles)
Crew: 1 (real life N/A)
Speed: 55 mph
M270 SSM: The SSM is Nods secondary artillery support weapon on the battlefield, Unlike the M270 MRLS The SSM is equipped with two SSM Missiles. The SSM can only fire one missile at a time but it is able to effect a large area upon impact. To add to its superb fire power it is very agile and maneuverable.
Armament: Dual SSM Missiles
Crew: 2 (real life 3)
Speed: 40 mph
AH-64 A Apache: The Apache is Nods only aerial assault vehicle on the brotherhoods frontlines, Even though out dated to some degree the apache is still able to deal a devastating blow to its enemies.
Primary Armament: Missile Pods (capable of switching from air to surface missiles to air to air missiles)
Secondary Armament: M230 30 mm cannon, TV Guided Missile
Crew: 2 (real life 2)
Flight Speed: 182 mph
CH-47 Chinook: The Chinook provides aerial transportation for Nod troops, However it can be easily destroyed by enemy surface to air missiles or enemy aircraft in pursuit.
Armament: 2x Door Mounted M60D 7.62x51mm Machineguns
Crew: 2 +8 (real life 4 +25)
Flight Speed: 130 km/h
None Playable Vehicles (Both Teams)
Harvester: The Harvester will be Artificially controlled, The Harvesters job is to maintain a steady source of income from harvesting Tiberium from near by Tiberium fields. The commander will be able to tell the harvester to change its course and the field it is harvesting via the commander menu. However it is the soldiers duty to protect it at all costs losing the harvester will put a nasty dent in your teams income and prevent you from purchasing expensive weaponry & vehicles unless you have enough Tiberium credits, If your Tiberium refinery & war factory/airstrip are still operational the commander will be allowed to purchase a new harvester providing the previous one has been destroyed.
MCV: The Mobile Construction Vehicle is the most important vehicle to each team, without it you cannot build the foundations of your base. The commander can control this vehicle from the commander overview until it has been deployed into the construction yard. Once deployed the commander can build the base structures via the commander overview.
Hovercraft: The Hovercraft is a non-purchaseable unit, This amphibious assault vehicle can be operated to transport friendly vehicles across the water on amphibious assault battles. This unit is a special unit to both teams and only available on certain campaign battles.
None Playable Vehicles (GDI Only)
A10 Warthog: The A10 is a special unit called in by the commander via a laser designation device, Once the device has been locked on to a target the A10 Scrambles quickly and fly’s to the designated target. When the A10 Is encroaching its target it will drop a payload of bombs before flying off the map.
Gun Boat: The Gun Boat is used by GDI in some campaign maps to take out Nod coastal turrets, Once the Turrets are destroyed the AI in control of the gunboat will patrol up and down the coastline and kill any approaching enemy soldier in order for GDI soldiers to get its reinforcements to shore quickly and safely.
None Playable Vehicles (Nod Only)
C1-17 Globemaster III Cargo Plane: The C1-17 is Nods counter part to their airstrip, This vehicle only appears when a vehicle has been purchased by nod. The C1-17 then flies to the airfield and drops the purchased vehicle off when it lands.
If your interested in helping me and can do any of the following:
Model/UVMap
Texturer
Mapper
Coder
Please contact me at cnctdtfw@hotmail.com
Thanks for taking the time to read this document.
Comment