A Deathmatch mod, im bored of team on team...bit of UT or HL2-DM will be kool.....just leik make some arena's selective spawn's it will be AWESOM!!
My Mod Idea
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Re: My Mod Idea
i was thinking of making a map like that......it would have two uncaps.....and a bunch of spawn point per each one.....and there would be no cappable flags, so ticket loss by death is the only way the game will end....
that would be a team death match though...
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Re: My Mod Idea
You need to have 2 teams - no more, no less. So, one problem is you can see your own teammates on radar right. What if you made a map with two battle arenas on it. Keep the teams in separate unconnected arenas and change the code to make TKs +2 pts instead of -2. Another thing that would be neat is if at the end of each round, you swapped players around so the top 50% by KDR go in the blue arena and the lower 50% go in the red arena. Kills in the blue arena get you more pts or some other incentive - but anyways, you play with others closer to your skill level whichever way you get swapped.
Or, do like in Battleracer where you have one team of spectators that get no weapons but can watch the action. Have em spawn in an elevated area behind glass.
Either way, you dont want to have just one uncap flag and a million spawn points because you have no control over which spawn point to come in on. It'd be better with lots of uncap flags (with a few spawn points each), which are placed somewhere hard to reach once you enter the arena to cut down on spawn camping but giving the players better control where they return to the game.
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Re: My Mod Idea
I don't think u'll beable to edit the team choice from the game altogether.
My suggestion, have a server have all timed games on each map. put friendly fire on, but mod it somehow so that there are never any tags what-so-ever. So u can kill team-mates w/ FF, but as long as u can't see any tag names. Also make it so no team-squad leaders or commander is allowed.
Make the team tickets high so they don't run out. But have the game based on DM...highest KILL score when time runs out wins.
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Re: My Mod Idea
I kinda like the Role-Playing idea a little better.
A BF2 RPG mod is probably more likely to happen then a DM-MOD
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Re: My Mod Idea
Could always go with multiple spawn groups.Originally posted by -=4th=-1/2HawkYou need to have 2 teams - no more, no less. So, one problem is you can see your own teammates on radar right. What if you made a map with two battle arenas on it. Keep the teams in separate unconnected arenas and change the code to make TKs +2 pts instead of -2. Another thing that would be neat is if at the end of each round, you swapped players around so the top 50% by KDR go in the blue arena and the lower 50% go in the red arena. Kills in the blue arena get you more pts or some other incentive - but anyways, you play with others closer to your skill level whichever way you get swapped.
Or, do like in Battleracer where you have one team of spectators that get no weapons but can watch the action. Have em spawn in an elevated area behind glass.
Either way, you dont want to have just one uncap flag and a million spawn points because you have no control over which spawn point to come in on. It'd be better with lots of uncap flags (with a few spawn points each), which are placed somewhere hard to reach once you enter the arena to cut down on spawn camping but giving the players better control where they return to the game.
You can have separate combat areas per team. Should help keep players seperated.
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Re: My Mod Idea
Yeah - messing with the combat area is a good idea. I dont know anything about spawn groups. Can you have more than one spawn selection pt per flag? Im thinking thru the maps and guessing that you can - like on the little Fushe where you can spawn near the tank or near the cars but its one flag. Can you describe how to set that up?
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Re: My Mod Idea
New number gets you a new spawn group. :)Code:rem [SpawnPointTemplate: CPNAME_SK_16_gasstation_6] ObjectTemplate.create SpawnPoint CPNAME_SK_16_gasstation_6 ObjectTemplate.activeSafe SpawnPoint CPNAME_SK_16_gasstation_6 ObjectTemplate.modifiedByUser "GlobalFear" ObjectTemplate.isNotSaveable 1 ObjectTemplate.setSpawnPositionOffset 0/1.25/0 [B]ObjectTemplate.setGroup [COLOR="Red"]1[/COLOR][/B]
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