New Mod Coming To Town!

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  • BippyMiester

    #1

    New Mod Coming To Town!

    I need some experienced people to help me with MyMod (my mod is named MyMod) it's kinda silly i know but if you would be willing to help i would put you in the credits (if i knew how) anyways here is a list of stuff i have already completed and a list of stuff i need done... e-mail me or xfire me. either way i'm on.... i live in USA -5:00 so time maybe a factor.

    This mod has alot of features in it this is a list of all of the features, please read them while you wait for the modification to load:
    This modification has only modded US material, this is a fun mod for all maps.
    Features are as follows for everything.
    -> Pistol increased Ammo & 1 shot kill for most targets
    -> C4 explosion radius increased, more powerful, can destory arty with 1 c4 pack, can be thrown farther, and has more ammo. Soon to come in the next release is a c4 launcher like the grenade launcher except c4 and it's remotely detonated!
    -> Hand grenade slightly more powerful, i kept the explosion radius the same
    -> Bots AK101 increased accuracy for the bots not you
    -> US Sniper now EU Sniper, just the main gun, the accuracy increased, i increased the zoom to two levels, no recoil, doesn't come out of zoom when fired, more ammo and clips, stamina increased
    -> US Assault M16A2 increaed damage, accuracy, incease zoom slightly, no recoil, auto as well as 3 round and single fire bursts, 100 round mags with 6 clips for 600 rounds of carnage, and increased the fire rate
    -> US Assault grenade launcher now a flashbang launcher
    -> US Assault still has a grenade launcher but it is now the EU launcher and is in slot 5
    -> Most of the kits now have gas masks. Not all of them that would be too easy
    -> Smoke grenades now have green smoke
    -> US support now has flashbang and PKM rifle, the 1st unlock for support
    -> US Support PKM has no recoil, more damage, and the kill message changed. Accuracy still the same though.
    -> US Engineer shotgun no has 25 rounds in each clip with no single reload bullet nonsense, 24 mags, increased accuracy, changed the kill message, changed the fire rate, increased damage to take out small jeeps and buggy's
    -> Maps now have different loading music as well as the main title screen
    -> Got rid of the EA and Dice loading screens as well as the Intro Movie
    -> US Engineer has an anti-tank mine launcher the shoots mines not grenades
    -> AT mines now has a bigger blast radius, smaller detonation radius, bigger explosion force, and bigger detection radius
    -> US Medic has the 1st unlock weapon
    -> US Anti-Tank missle launcher fires semi auto rounds with a blue trail of smoke, increased zoom, increased ammo, increased damage so that it takes out a tank in 1 shot, and increased the explosion radius. So be careful
    -> US Anti-Tank kit now has teargas launcher
    -> Teargas smoke is red
    -> Tickets on all maps are set to 600 each
    -> US drop vechicle is an APC on Sharqi

    The following is a list of what needs to be done to the mod...

    -> Mec needs to be completely re-designed code wise and weapon wise, the only problem is i need people who know how to make NEW weapons like from scratch using the same skins and stuff though to make it easier for you, because i have taken some of the mec weapons and even the EU weapons as well Ex. i took the AT Mine launcher and used the grenade launcher for mec. now the MEC ASSAULT has a at mine launcher... i want him to have the same exact setup as the US same with CHINA but i want the skins to stay the same! it's complicated just contact me on what needs to be done. if you would like to give any ideas that i could possibly incoroparate into the mod that woul be great to... (excuse my multilation of the english dictionary!)
  • GlobalFear

    #2
    Re: New Mod Coming To Town!

    Adding unlocks and expansion pack stuff is generally a no no.
    EA has pretty much adbandoned BF2 in search of newer things
    so I doubt they will be around to *****, however.

    As far as the things you need help on: Clarify a little please. Do you need to duplicate certain firearms so you can have one firing X projectile and the clone firing Y?

    Comment

    • BippyMiester

      #3
      Re: New Mod Coming To Town!

      yeah sort of because i ran out of weapons because i modded all of them and add them to whatever... if you would read this you would undersatnd better...

      [QUOTE]
      Mec needs to be completely re-designed code wise and weapon wise, the only problem is i need people who know how to make NEW weapons like from scratch using the same skins and stuff though to make it easier for you, because i have taken some of the mec weapons and even the EU weapons as well Ex. i took the AT Mine launcher and used the grenade launcher for mec. now the MEC ASSAULT has a at mine launcher...
      [QUOTE]

      Comment

      • GlobalFear

        #4
        Re: New Mod Coming To Town!

        I read that and it still doesn't make much sense. I asked you to clarify for a reason.

        Is what I described what you are looking to do? If so, I can show you how to do it. I am already committed to another team so I won't be able to offer any assistance beyond that, however.

        Oh, quote tags work like so:
        [quote]Blah [/quote_] (Remove the underscore)

        Comment

        • BippyMiester

          #5
          Re: New Mod Coming To Town!

          yes. sorry i didn't understand your post for a minute... i need an exact clone maybe like 4 or 5 that shoot y,z,aa,bb,cc, and dd if you know what i mean! example.... i need the mec grenade launcher to shoot mines and the clone to shoot grenades.

          and yeah i know about the quote tags....

          it's exactly like a html tag! oh yeah this is a test to see if they need to be capitalized!

          Comment

          • GlobalFear

            #6
            Re: New Mod Coming To Town!

            What you are going to want to do is make a copy of both the .tweak and .con and rename them accordingly.

            Open the .con and point it at the new tweak.

            Open the .tweak and use the "replace" feature of wordpad to replace everything except Geometry, collision mesh, animation, and sound references with your new object name.

            I'll post up an example piece when I get a chance.

            Comment

            • BippyMiester

              #7
              Re: New Mod Coming To Town!

              hey thanks alot because i kinda did that and it didn't work so an example would help!!!
              Thanks,
              J-

              Comment

              • GlobalFear

                #8
                Re: New Mod Coming To Town!

                hgr_smoke.con
                Code:
                GeometryTemplate.create BundledMesh hgr_smoke
                CollisionManager.createTemplate hgr_smoke
                
                ObjectTemplate.create GenericFireArm hgr_smoke
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.creator JSA-1:jsa
                ObjectTemplate.collisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 0
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType 3
                ObjectTemplate.geometry hgr_smoke
                
                GeometryTemplate.compressVertexData 1
                GeometryTemplate.maxTextureRepeat 16
                ObjectTemplate.activeSafe GenericFireArm hgr_smoke
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.castsDynamicShadow 1
                ObjectTemplate.createComponent WeaponHud
                ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\HGR_Smoke.tga
                ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
                ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\HGR_Smoke.tga
                ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\smokegrenade.tga
                ObjectTemplate.weaponHud.hudName "WEAPON_NAME_smokegrenade"
                ObjectTemplate.weaponHud.altGuiIndex 5
                ObjectTemplate.weaponHud.hasFireRate 0
                ObjectTemplate.weaponHud.disableOnSprint 1
                ObjectTemplate.createComponent Radio
                ObjectTemplate.Radio.useMessage AUTO_MOODGP_throwingsmokegrenade
                ObjectTemplate.createComponent ThrownFireComp
                ObjectTemplate.fire.altFireInput PIAltFire
                ObjectTemplate.fire.fireLaunchDelay 0.39
                ObjectTemplate.fire.altFireInput PIAltFire
                ObjectTemplate.fire.addFireRate 0
                ObjectTemplate.fire.projectileStartPosition 0/0/0.18
                ObjectTemplate.fire.fireLaunchDelaySoft 0.8
                ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
                ObjectTemplate.fire.pullBackTime 0.45
                ObjectTemplate.fire.projectileStartRotation 0/0/45
                ObjectTemplate.fire.randomRotationSpeed 4
                ObjectTemplate.createComponent DefaultAmmoComp
                ObjectTemplate.ammo.ammoType 1
                ObjectTemplate.ammo.nrOfMags 3
                ObjectTemplate.ammo.magSize 1
                ObjectTemplate.ammo.reloadTime 0.7
                ObjectTemplate.ammo.minimumTimeUntilReload 0.5
                ObjectTemplate.ammo.autoReload 1
                ObjectTemplate.ammo.instantReloadOnEnable 1
                ObjectTemplate.ammo.toggleWhenNoAmmo 1
                ObjectTemplate.createComponent SoldierDeviationComp
                ObjectTemplate.deviation.minDev 2
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 0 0 0 0
                ObjectTemplate.deviation.setMiscDev 0 0 0
                ObjectTemplate.createComponent DefaultSoundComp
                ObjectTemplate.sound.noisy 0
                ObjectTemplate.createComponent ThrownAnimationComp
                ObjectTemplate.geometry hgr_smoke
                ObjectTemplate.setCollisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 48
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 0
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType Mesh
                ObjectTemplate.aiTemplate grenadeAI
                ObjectTemplate.addTemplate S_hgr_smoke_Fire1P
                ObjectTemplate.addTemplate S_hgr_smoke_Fire1P_Outdoor
                ObjectTemplate.addTemplate S_hgr_smoke_Fire3P
                ObjectTemplate.addTemplate S_hgr_smoke_BoltClick
                ObjectTemplate.addTemplate S_hgr_smoke_TriggerClick
                ObjectTemplate.addTemplate S_hgr_smoke_SwitchFireRate
                ObjectTemplate.addTemplate S_hgr_smoke_Reload1P
                ObjectTemplate.addTemplate S_hgr_smoke_Reload3P
                ObjectTemplate.addTemplate S_hgr_smoke_Deploy1P
                ObjectTemplate.addTemplate S_hgr_smoke_Deploy3P
                ObjectTemplate.addTemplate S_hgr_smoke_Zoom
                ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem1p.inc
                ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem3p.inc
                ObjectTemplate.projectileTemplate hgr_smoke_Projectile
                ObjectTemplate.velocity 30
                ObjectTemplate.itemIndex 5
                ObjectTemplate.delayToUse 0.6
                
                GeometryTemplate.compressVertexData 1
                GeometryTemplate.maxTextureRepeat 16
                ObjectTemplate.create GenericProjectile hgr_smoke_Projectile
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.setNetworkableInfo BasicInfo
                ObjectTemplate.createNotInGrid 1
                ObjectTemplate.createdInEditor 1
                ObjectTemplate.createComponent DefaultCollisionComp
                ObjectTemplate.collision.bouncing 1
                ObjectTemplate.createComponent DefaultDetonationComp
                ObjectTemplate.detonation.explosionMaterial 48
                ObjectTemplate.detonation.explosionRadius 0
                ObjectTemplate.detonation.explosionYMod 0
                ObjectTemplate.detonation.explosionForce 0
                ObjectTemplate.detonation.explosionDamage 0
                ObjectTemplate.detonation.detonateOnWaterCollision 0
                ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade
                ObjectTemplate.detonation.detectionRadius 0
                ObjectTemplate.createComponent DefaultProjSoundComp
                ObjectTemplate.createComponent DefaultPenetrateComp
                ObjectTemplate.penetrate.allowSolidPenetration 0
                ObjectTemplate.geometry hgr_smoke
                ObjectTemplate.setCollisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 48
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 1
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType RotationalPoint
                ObjectTemplate.collisionGroups 8
                ObjectTemplate.material 48
                ObjectTemplate.timeToLive CRD_NONE/4/0/0
                ObjectTemplate.hasOnTimeEffect 1
                ObjectTemplate.localPredictOnClient 1
                ObjectTemplate.minDamage 40
                ObjectTemplate.damage 95
                ObjectTemplate.damageOwner 1
                
                ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire1P
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.55
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                
                ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire3P
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.55
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                ObjectTemplate.minDistance 2
                ObjectTemplate.halfVolumeDistance 4
                
                ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy1P
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.31
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy3P
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.3
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.minDistance 0.5
                ObjectTemplate.halfVolumeDistance 1

                Molotov.con

                Code:
                GeometryTemplate.create BundledMesh hgr_smoke
                CollisionManager.createTemplate hgr_smoke
                
                ObjectTemplate.create GenericFireArm molotov
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.creator JSA-1:jsa
                ObjectTemplate.collisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 0
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType 3
                ObjectTemplate.geometry hgr_smoke
                
                GeometryTemplate.compressVertexData 1
                GeometryTemplate.maxTextureRepeat 16
                ObjectTemplate.activeSafe GenericFireArm molotov
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.castsDynamicShadow 1
                ObjectTemplate.createComponent Radio
                ObjectTemplate.Radio.useMessage AUTO_MOODGP_throwingsmokegrenade
                ObjectTemplate.createComponent WeaponHud
                ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\HGR_Smoke.tga
                ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
                ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\HGR_Thermite.tga
                ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\smokegrenade.tga
                ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_thermite"
                ObjectTemplate.weaponHud.altGuiIndex 5
                ObjectTemplate.weaponHud.hasFireRate 0
                ObjectTemplate.weaponHud.disableOnSprint 1
                ObjectTemplate.createComponent ThrownFireComp
                ObjectTemplate.fire.altFireInput PIAltFire
                ObjectTemplate.fire.fireLaunchDelay 0.39
                ObjectTemplate.fire.addFireRate 0
                ObjectTemplate.fire.projectileStartPosition 0/0/0.18
                ObjectTemplate.fire.fireLaunchDelaySoft 0.8
                ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
                ObjectTemplate.fire.pullBackTime 0.45
                ObjectTemplate.fire.projectileStartRotation 0/0/45
                ObjectTemplate.fire.randomRotationSpeed 4
                ObjectTemplate.createComponent DefaultAmmoComp
                ObjectTemplate.ammo.ammoType 1
                ObjectTemplate.ammo.nrOfMags 5
                ObjectTemplate.ammo.magSize 1
                ObjectTemplate.ammo.reloadTime 0.7
                ObjectTemplate.ammo.minimumTimeUntilReload 0.5
                ObjectTemplate.ammo.autoReload 1
                ObjectTemplate.ammo.instantReloadOnEnable 1
                ObjectTemplate.ammo.toggleWhenNoAmmo 1
                ObjectTemplate.ammo.reloadWithoutPlayer 1
                ObjectTemplate.createComponent SoldierDeviationComp
                ObjectTemplate.deviation.minDev 2
                ObjectTemplate.deviation.setTurnDev 0 0 0 0
                ObjectTemplate.deviation.setSpeedDev 0 0 0 0
                ObjectTemplate.deviation.setMiscDev 0 0 0
                ObjectTemplate.createComponent DefaultSoundComp
                ObjectTemplate.sound.noisy 0
                ObjectTemplate.createComponent ThrownAnimationComp
                ObjectTemplate.geometry hgr_thermite
                ObjectTemplate.setCollisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 46
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 0
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType Mesh
                ObjectTemplate.aiTemplate grenadeAI
                ObjectTemplate.addTemplate S_molotov_Fire1P
                ObjectTemplate.addTemplate S_molotov_Fire3P
                ObjectTemplate.addTemplate S_molotov_Deploy1P
                ObjectTemplate.addTemplate S_molotov_Deploy3P
                ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem1p.inc
                ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem3p.inc
                ObjectTemplate.projectileTemplate molotovProjectile
                ObjectTemplate.itemIndex 4
                ObjectTemplate.velocity 20
                ObjectTemplate.delayToUse 0.6
                
                GeometryTemplate.compressVertexData 1
                GeometryTemplate.maxTextureRepeat 16
                ObjectTemplate.create GenericProjectile molotovProjectile
                ObjectTemplate.saveInSeparateFile 1
                ObjectTemplate.setNetworkableInfo BasicInfo
                ObjectTemplate.createNotInGrid 1
                ObjectTemplate.createdInEditor 1
                ObjectTemplate.createComponent StickyCollisionComp
                ObjectTemplate.collision.bouncing 1
                ObjectTemplate.collision.maxStickAngle 180
                ObjectTemplate.createComponent DefaultDetonationComp
                ObjectTemplate.detonation.explosionMaterial 0
                ObjectTemplate.detonation.explosionRadius 0
                ObjectTemplate.detonation.explosionYMod 0
                ObjectTemplate.detonation.explosionForce 0
                ObjectTemplate.detonation.explosionDamage 0
                ObjectTemplate.detonation.detonateOnWaterCollision 0
                ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade
                ObjectTemplate.detonation.detectionRadius 0
                ObjectTemplate.detonation.maxDepthForExplosion 2
                ObjectTemplate.createComponent DefaultProjSoundComp
                ObjectTemplate.createComponent DefaultPenetrateComp
                ObjectTemplate.penetrate.allowSolidPenetration 0
                ObjectTemplate.geometry hgr_smoke
                ObjectTemplate.setCollisionMesh hgr_smoke
                ObjectTemplate.mapMaterial 0 Collision_Material 45
                ObjectTemplate.floaterMod 0
                ObjectTemplate.hasMobilePhysics 1
                ObjectTemplate.hasCollisionPhysics 1
                ObjectTemplate.physicsType RotationalPoint
                ObjectTemplate.collisionGroups 8
                ObjectTemplate.material 45
                ObjectTemplate.addTemplate molotov_antiSupplyObject
                ObjectTemplate.timeToLive CRD_NONE/60/0/0
                ObjectTemplate.hasOnTimeEffect 1
                ObjectTemplate.localPredictOnClient 1
                ObjectTemplate.minDamage 40
                ObjectTemplate.damage 95
                ObjectTemplate.damageOwner 1
                
                ObjectTemplate.activeSafe Sound S_molotov_Fire1P
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.55
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                
                ObjectTemplate.activeSafe Sound S_molotov_Fire3P
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.55
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
                ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
                ObjectTemplate.minDistance 2
                ObjectTemplate.halfVolumeDistance 4
                
                ObjectTemplate.activeSafe Sound S_molotov_Deploy1P
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 0
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.31
                ObjectTemplate.pitch 1
                ObjectTemplate.pan 0.5
                ObjectTemplate.reverbLevel 1
                
                ObjectTemplate.activeSafe Sound S_molotov_Deploy3P
                ObjectTemplate.lowSamples 2147483647
                ObjectTemplate.mediumSamples 2147483647
                ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
                ObjectTemplate.loopCount 1
                ObjectTemplate.is3dSound 1
                ObjectTemplate.stopType 1
                ObjectTemplate.volume 0.3
                ObjectTemplate.pitch 1
                ObjectTemplate.reverbLevel 1
                ObjectTemplate.minDistance 0.5
                ObjectTemplate.halfVolumeDistance 1
                
                ObjectTemplate.create SupplyObject molotov_antiSupplyObject
                ObjectTemplate.setNetworkableInfo BasicInfo
                ObjectTemplate.radius 1
                ObjectTemplate.workOnVehicles 1
                ObjectTemplate.workOnSoldiers 1
                ObjectTemplate.damageSpeed 50

                Comment

                • BippyMiester

                  #9
                  Re: New Mod Coming To Town!

                  ok very confused culd you explain step by step or point me to a tutorial on how to edit .tweak and .con files and actually make what i want happen???

                  Comment

                  • GlobalFear

                    #10
                    Re: New Mod Coming To Town!

                    Download "winmerge" and compare the two files.

                    I assume you did the other work to the mod yourself?

                    Comment

                    Working...