the points system

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  • nicej

    #16
    Re: the points system

    Originally posted by Supermario
    More like,
    Neutralize Flag: 2points, Neutralize assist: 1 point
    Flag capture: 2 points, Flag capture assist: 1 point.
    umm...are u seeing that u just repeated me? roflmao

    Comment

    • d3sc3n7j

      #17
      Re: the points system

      Originally posted by nicej
      umm...are u seeing that u just repeated me? roflmao
      You said neautraliSe
      He said neautraliZe

      Comment

      • nicej

        #18
        Re: the points system

        Oh Snap!
        good spot

        Comment

        • Whiteplague

          #19
          Re: the points system

          Originally posted by Monkmonkman
          no, you get "alternatives". They are NOT better.
          of course theyre "better" and they sound nice too:p

          Comment

          • DuffMan

            #20
            Re: the points system

            Originally posted by Whiteplague
            of course theyre "better" and they sound nice too:p
            They aren't better. I, personally, find the RPK, PP-19, AK-101, M11 and SVD, better than the unlocks in many situations.

            Comment

            • TMB

              #21
              Re: the points system

              Funny, second page, and no one has answered his question, no wonder servers are full of retards that always lose round after round.

              Depends on the map.

              Single assault maps: Karkand, Sharqi, Clean Sweep, Wake, Kubra, Dragon Valley...

              One team controls all points except the enemy main, the side without cappable flags starts in the bled (losing tickets over time), and continues to bleed tickets until a flag is neutralized. After a flag is neutralized, or turned completely, the bleed stop, and tickets are then lost kill for kill. Revived opponents do NOT count towards a lost ticket. This is why US say on Sharqi can still win if they hold nothing but the TV station, as MEC pushs in, they die, and lose more tickets, seen it happen numorous times.

              Double assault maps are Dalian, Zatar, Daging Oilfields, Mashtuur, Songua Stalemate...

              On these maps, the team with the majority of flags causes the other team to bleed tickets.

              And then there's Gulf of Oman, where both teams start with equal bases, and also as the round progresses whoever has less flags is in the bleed.

              This is why JalalalalaBAD (also a single assault type map) is a HORRIBLE map for infantry only, 80% of the team goes sniper, three medics running around reviving and healing, and a support guy or two...all sitting up in the rocks, not capping flags, losing everytime. If I wind up in a server like that, I C4 all the snipers, and then leave.

              Comment

              • W_Parmenter

                #22
                Re: the points system

                Originally posted by d3sc3n7j
                You said neautraliSe
                He said neautraliZe
                Uh...they're both wrong. It's neutralize in the U.S., neutralise everywhere else in the world. There's one "a".

                Comment

                • d3sc3n7j

                  #23
                  Re: the points system

                  Originally posted by W_Parmenter
                  Uh...they're both wrong. It's neutralize in the U.S., neutralise everywhere else in the world. There's one "a".
                  IDK if my spelling was the same as theirs....It was from memory...not a copy

                  Comment

                  • VC_Resurrected

                    #24
                    Re: the points system

                    Originally posted by Monkmonkman
                    no, you get "alternatives". They are NOT better.
                    L96A1?

                    Comment

                    • snipper1331

                      #25
                      Re: the points system

                      i prefer the m24 to that

                      Comment

                      • jdrou
                        Member
                        • Jul 2006
                        • 1860

                        #26
                        Re: the points system

                        You missed the 1 point for destroying commander assets (added in an early patch). And the vehicle driver assist points for kills and special ability use.

                        Comment

                        • KableKiB

                          #27
                          Re: the points system

                          Ok now I'm wondering how many tickets are bled per minute are bled when the other team has more flags.. what is the equasion and how does it work on maps like Wake Island?

                          Comment

                          • TMB

                            #28
                            Re: the points system

                            Originally posted by KableKiB
                            Ok now I'm wondering how many tickets are bled per minute are bled when the other team has more flags.. what is the equasion and how does it work on maps like Wake Island?
                            I already explained it in my post. I think it's 1 tick every 5 seconds

                            Comment

                            • KableKiB

                              #29
                              Re: the points system

                              Originally posted by Touch my balls
                              I already explained it in my post. I think it's 1 tick every 5 seconds
                              What if both teams have uncap, one has 5 CP's and the other has 3.. how many tickets are bled and is it any different from if one team has all CP's and other only has uncap.

                              Comment

                              • TMB

                                #30
                                Re: the points system

                                Pretty sure the ticket bleed time is the same. On say Oman, where both teams have uncaps, the bled on the team with less flags, but the time is the same...I believe. Could always load up single player and time it.

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