I'm impaired

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kodakk
    Member
    • Oct 2006
    • 3486

    #1

    I'm impaired

    Ok, I need somebody to do me a huge favor
    I need a mod created, very simple, and I know that for a fact.
    But I just can't package it and put it into spiffy mod form, so can somebody please make me a mod (both client and server files) with the following changes

    -smoke is now red
    -smoke has 100 magazines
    -smoke lasts ALOT longer (like, time to live =500 or so)
    -Spec ops has smoke grenade

    That's all!
    This mod will be incorporated in my movie, so if you help me out you'll get your name in the credits :).

    Thanks!
  • GlobalFear

    #2
    Re: I'm impaired

    http://files.filefront.com/Movie_Mod.../fileinfo.html
    Your welcome :p

    Comment

    • Kodakk
      Member
      • Oct 2006
      • 3486

      #3
      Re: I'm impaired

      Thanks alot... one problem, CTD during loading at 15%
      I'll search for the error, but at the same time I'm trying to learn how the hell you made it copy all of those files to get it into an actual mod lol.
      Thanks so much, just need to fix this, and I sent you a PM, but will this allow for other people with the same mod to join a server I make?

      Comment

      • GlobalFear

        #4
        Re: I'm impaired

        That was all done at work so I wasn't able to test it first. Most likely screwed the smoke varient.

        Comment

        • BippyMiester

          #5
          Re: I'm impaired

          If you would like to learn step by step here are the directions:

          To change the smoke color follow these directions:

          Go to C:\Program Files\EA Games\Battlefield 2\mods

          if you already have a mod to modify then use that mod but if you don't just copy the bf2 folder and paste it then rename it.

          Go into the mod you would like to modify the content for then click on objects_server.zip

          Click on Weapons

          Click on Handheld

          Click on hgr_smoke

          Click on hgr_smoke.tweak

          Look for the following code and you are looking for the code in red

          Code:
          rem ---BeginComp:DefaultDetonationComp ---
          ObjectTemplate.createComponent DefaultDetonationComp
          ObjectTemplate.detonation.explosionMaterial 0
          ObjectTemplate.detonation.explosionRadius 0
          ObjectTemplate.detonation.explosionYMod 0
          ObjectTemplate.detonation.explosionForce 0
          ObjectTemplate.detonation.explosionDamage 0
          ObjectTemplate.detonation.detonateOnWaterCollision 0
          [COLOR="Red"]ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade[/COLOR]
          ObjectTemplate.detonation.detectionRadius 0
          rem ---EndComp ---
          Then go back to the Objects_server.zip main directory and then click on effects

          Click on weapons

          Click on misc

          Click on e_hgr_smokegrenade

          Open up the file e_hrg_smokegrenade

          Replace all instances of:

          Code:
          ObjectTemplate.color1 x/x/x
          ObjectTemplate.color2 x/x/x
          With the following

          Code:
          ObjectTemplate.color1 1/0/0
          ObjectTemplate.color2 1/0/0
          save the file and incorporate it back into the Objects_server.zip in the correct folder which is Effects\weapons\misc\e_hgr_smokegrenade\
          Don't understand why you would want 100 mags into of 100 rounds but here is the code for both. The changes are in BOLD and RED.

          Changing Mags

          Code:
          rem *** Generated with Bf2Editor.exe [created: 2005/3/31 15:44]
          GeometryTemplate.compressVertexData 1
          GeometryTemplate.maxTextureRepeat 16
          ObjectTemplate.activeSafe GenericFireArm hgr_smoke
          ObjectTemplate.creator TLO-1:tlo
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.saveInSeparateFile 1
          ObjectTemplate.castsDynamicShadow 1
          rem ---BeginComp:WeaponHud ---
          ObjectTemplate.createComponent WeaponHud
          ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\HGR_Smoke.tga
          ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
          ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\HGR_Smoke.tga
          ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\smokegrenade.tga
          ObjectTemplate.weaponHud.hudName "WEAPON_NAME_smokegrenade"
          ObjectTemplate.weaponHud.altGuiIndex 5
          ObjectTemplate.weaponHud.hasFireRate 0
          ObjectTemplate.weaponHud.disableOnSprint 1
          rem ---EndComp ---
          rem ---BeginComp:Radio ---
          ObjectTemplate.createComponent Radio
          ObjectTemplate.Radio.useMessage AUTO_MOODGP_throwingsmokegrenade
          rem ---EndComp ---
          rem ---BeginComp:ThrownFireComp ---
          ObjectTemplate.createComponent ThrownFireComp
          ObjectTemplate.fire.fireLaunchDelay 0.39
          ObjectTemplate.fire.altFireInput PIAltFire
          ObjectTemplate.fire.addFireRate 0
          ObjectTemplate.fire.projectileStartPosition 0/0/0.18
          ObjectTemplate.fire.fireLaunchDelaySoft 0.8
          ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
          ObjectTemplate.fire.pullBackTime 0.45
          ObjectTemplate.fire.projectileStartRotation 0/0/45
          ObjectTemplate.fire.randomRotationSpeed 4
          rem ---EndComp ---
          rem ---BeginComp:DefaultAmmoComp ---
          ObjectTemplate.createComponent DefaultAmmoComp
          ObjectTemplate.ammo.ammoType 1
          [B][COLOR="Red"]ObjectTemplate.ammo.nrOfMags 100[/COLOR][/B]
          ObjectTemplate.ammo.magSize 1
          ObjectTemplate.ammo.reloadTime 0.7
          ObjectTemplate.ammo.minimumTimeUntilReload 0.5
          ObjectTemplate.ammo.autoReload 1
          ObjectTemplate.ammo.instantReloadOnEnable 1
          ObjectTemplate.ammo.toggleWhenNoAmmo 1
          rem ---EndComp ---
          rem ---BeginComp:SoldierDeviationComp ---
          ObjectTemplate.createComponent SoldierDeviationComp
          ObjectTemplate.deviation.minDev 2
          ObjectTemplate.deviation.setTurnDev 0 0 0 0
          ObjectTemplate.deviation.setSpeedDev 0 0 0 0
          ObjectTemplate.deviation.setMiscDev 0 0 0
          rem ---EndComp ---
          rem ---BeginComp:DefaultSoundComp ---
          ObjectTemplate.createComponent DefaultSoundComp
          ObjectTemplate.sound.noisy 0
          rem ---EndComp ---
          rem ---BeginComp:ThrownAnimationComp ---
          ObjectTemplate.createComponent ThrownAnimationComp
          rem ---EndComp ---
          ObjectTemplate.geometry hgr_smoke
          ObjectTemplate.setCollisionMesh hgr_smoke
          ObjectTemplate.mapMaterial 0 Collision_Material 46
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 0
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType Mesh
          rem -------------------------------------
          ObjectTemplate.addTemplate S_hgr_smoke_Fire1P
          ObjectTemplate.addTemplate S_hgr_smoke_Fire1P_Outdoor
          ObjectTemplate.addTemplate S_hgr_smoke_Fire3P
          ObjectTemplate.addTemplate S_hgr_smoke_BoltClick
          ObjectTemplate.addTemplate S_hgr_smoke_TriggerClick
          ObjectTemplate.addTemplate S_hgr_smoke_SwitchFireRate
          ObjectTemplate.addTemplate S_hgr_smoke_Reload1P
          ObjectTemplate.addTemplate S_hgr_smoke_Reload3P
          ObjectTemplate.addTemplate S_hgr_smoke_Deploy1P
          ObjectTemplate.addTemplate S_hgr_smoke_Deploy3P
          ObjectTemplate.addTemplate S_hgr_smoke_Zoom
          rem -------------------------------------
          ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem1p.inc
          ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem3p.inc
          ObjectTemplate.projectileTemplate hgr_smoke_Projectile
          ObjectTemplate.velocity 20
          ObjectTemplate.itemIndex 5
          ObjectTemplate.delayToUse 0.6
          
          GeometryTemplate.compressVertexData 1
          GeometryTemplate.maxTextureRepeat 16
          ObjectTemplate.create GenericProjectile hgr_smoke_Projectile
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.setNetworkableInfo BasicInfo
          ObjectTemplate.createNotInGrid 1
          ObjectTemplate.createdInEditor 1
          rem ---BeginComp:DefaultCollisionComp ---
          ObjectTemplate.createComponent DefaultCollisionComp
          ObjectTemplate.collision.bouncing 1
          rem ---EndComp ---
          rem ---BeginComp:DefaultDetonationComp ---
          ObjectTemplate.createComponent DefaultDetonationComp
          ObjectTemplate.detonation.explosionMaterial 0
          ObjectTemplate.detonation.explosionRadius 0
          ObjectTemplate.detonation.explosionYMod 0
          ObjectTemplate.detonation.explosionForce 0
          ObjectTemplate.detonation.explosionDamage 0
          ObjectTemplate.detonation.detonateOnWaterCollision 0
          ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade
          ObjectTemplate.detonation.detectionRadius 0
          rem ---EndComp ---
          rem ---BeginComp:DefaultProjSoundComp ---
          ObjectTemplate.createComponent DefaultProjSoundComp
          rem ---EndComp ---
          rem ---BeginComp:DefaultPenetrateComp ---
          ObjectTemplate.createComponent DefaultPenetrateComp
          ObjectTemplate.penetrate.allowSolidPenetration 0
          rem ---EndComp ---
          ObjectTemplate.geometry hgr_smoke
          ObjectTemplate.setCollisionMesh hgr_smoke
          ObjectTemplate.mapMaterial 0 Collision_Material 46
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 1
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType RotationalPoint
          ObjectTemplate.collisionGroups 8
          ObjectTemplate.material 46
          rem -------------------------------------
          ObjectTemplate.addTemplate S_hgr_smoke_Projectile_Looping
          rem -------------------------------------
          ObjectTemplate.timeToLive CRD_NONE/4/0/0
          ObjectTemplate.material 46
          ObjectTemplate.hasOnTimeEffect 1
          ObjectTemplate.localPredictOnClient 1
          ObjectTemplate.minDamage 0.2
          ObjectTemplate.damage 0
          ObjectTemplate.damageOwner 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire1P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 0
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.55
          ObjectTemplate.pitch 1
          ObjectTemplate.pan 0.5
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
          ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire1P_Outdoor
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire3P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 1
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.55
          ObjectTemplate.pitch 1
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
          ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
          ObjectTemplate.minDistance 2
          ObjectTemplate.halfVolumeDistance 4
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_BoltClick
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_TriggerClick
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_SwitchFireRate
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Reload1P
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Reload3P
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy1P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 0
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.31
          ObjectTemplate.pitch 1
          ObjectTemplate.pan 0.5
          ObjectTemplate.reverbLevel 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy3P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 1
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.3
          ObjectTemplate.pitch 1
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.minDistance 0.5
          ObjectTemplate.halfVolumeDistance 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Zoom
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Projectile_Looping
          ObjectTemplate.modifiedByUser fli
          To change the Rounds in 1 Mag these are the changes

          Code:
          rem *** Generated with Bf2Editor.exe [created: 2005/3/31 15:44]
          GeometryTemplate.compressVertexData 1
          GeometryTemplate.maxTextureRepeat 16
          ObjectTemplate.activeSafe GenericFireArm hgr_smoke
          ObjectTemplate.creator TLO-1:tlo
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.saveInSeparateFile 1
          ObjectTemplate.castsDynamicShadow 1
          rem ---BeginComp:WeaponHud ---
          ObjectTemplate.createComponent WeaponHud
          ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\HGR_Smoke.tga
          ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga
          ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\HGR_Smoke.tga
          ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\smokegrenade.tga
          ObjectTemplate.weaponHud.hudName "WEAPON_NAME_smokegrenade"
          ObjectTemplate.weaponHud.altGuiIndex 5
          ObjectTemplate.weaponHud.hasFireRate 0
          ObjectTemplate.weaponHud.disableOnSprint 1
          rem ---EndComp ---
          rem ---BeginComp:Radio ---
          ObjectTemplate.createComponent Radio
          ObjectTemplate.Radio.useMessage AUTO_MOODGP_throwingsmokegrenade
          rem ---EndComp ---
          rem ---BeginComp:ThrownFireComp ---
          ObjectTemplate.createComponent ThrownFireComp
          ObjectTemplate.fire.fireLaunchDelay 0.39
          ObjectTemplate.fire.altFireInput PIAltFire
          ObjectTemplate.fire.addFireRate 0
          ObjectTemplate.fire.projectileStartPosition 0/0/0.18
          ObjectTemplate.fire.fireLaunchDelaySoft 0.8
          ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
          ObjectTemplate.fire.pullBackTime 0.45
          ObjectTemplate.fire.projectileStartRotation 0/0/45
          ObjectTemplate.fire.randomRotationSpeed 4
          rem ---EndComp ---
          rem ---BeginComp:DefaultAmmoComp ---
          ObjectTemplate.createComponent DefaultAmmoComp
          ObjectTemplate.ammo.ammoType 1
          ObjectTemplate.ammo.nrOfMags 1
          [B][COLOR="Red"]ObjectTemplate.ammo.magSize 100[/COLOR][/B]
          ObjectTemplate.ammo.reloadTime 0.7
          ObjectTemplate.ammo.minimumTimeUntilReload 0.5
          ObjectTemplate.ammo.autoReload 1
          ObjectTemplate.ammo.instantReloadOnEnable 1
          ObjectTemplate.ammo.toggleWhenNoAmmo 1
          rem ---EndComp ---
          rem ---BeginComp:SoldierDeviationComp ---
          ObjectTemplate.createComponent SoldierDeviationComp
          ObjectTemplate.deviation.minDev 2
          ObjectTemplate.deviation.setTurnDev 0 0 0 0
          ObjectTemplate.deviation.setSpeedDev 0 0 0 0
          ObjectTemplate.deviation.setMiscDev 0 0 0
          rem ---EndComp ---
          rem ---BeginComp:DefaultSoundComp ---
          ObjectTemplate.createComponent DefaultSoundComp
          ObjectTemplate.sound.noisy 0
          rem ---EndComp ---
          rem ---BeginComp:ThrownAnimationComp ---
          ObjectTemplate.createComponent ThrownAnimationComp
          rem ---EndComp ---
          ObjectTemplate.geometry hgr_smoke
          ObjectTemplate.setCollisionMesh hgr_smoke
          ObjectTemplate.mapMaterial 0 Collision_Material 46
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 0
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType Mesh
          rem -------------------------------------
          ObjectTemplate.addTemplate S_hgr_smoke_Fire1P
          ObjectTemplate.addTemplate S_hgr_smoke_Fire1P_Outdoor
          ObjectTemplate.addTemplate S_hgr_smoke_Fire3P
          ObjectTemplate.addTemplate S_hgr_smoke_BoltClick
          ObjectTemplate.addTemplate S_hgr_smoke_TriggerClick
          ObjectTemplate.addTemplate S_hgr_smoke_SwitchFireRate
          ObjectTemplate.addTemplate S_hgr_smoke_Reload1P
          ObjectTemplate.addTemplate S_hgr_smoke_Reload3P
          ObjectTemplate.addTemplate S_hgr_smoke_Deploy1P
          ObjectTemplate.addTemplate S_hgr_smoke_Deploy3P
          ObjectTemplate.addTemplate S_hgr_smoke_Zoom
          rem -------------------------------------
          ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem1p.inc
          ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/hgr_smoke/AnimationSystem3p.inc
          ObjectTemplate.projectileTemplate hgr_smoke_Projectile
          ObjectTemplate.velocity 20
          ObjectTemplate.itemIndex 5
          ObjectTemplate.delayToUse 0.6
          
          GeometryTemplate.compressVertexData 1
          GeometryTemplate.maxTextureRepeat 16
          ObjectTemplate.create GenericProjectile hgr_smoke_Projectile
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.setNetworkableInfo BasicInfo
          ObjectTemplate.createNotInGrid 1
          ObjectTemplate.createdInEditor 1
          rem ---BeginComp:DefaultCollisionComp ---
          ObjectTemplate.createComponent DefaultCollisionComp
          ObjectTemplate.collision.bouncing 1
          rem ---EndComp ---
          rem ---BeginComp:DefaultDetonationComp ---
          ObjectTemplate.createComponent DefaultDetonationComp
          ObjectTemplate.detonation.explosionMaterial 0
          ObjectTemplate.detonation.explosionRadius 0
          ObjectTemplate.detonation.explosionYMod 0
          ObjectTemplate.detonation.explosionForce 0
          ObjectTemplate.detonation.explosionDamage 0
          ObjectTemplate.detonation.detonateOnWaterCollision 0
          ObjectTemplate.detonation.endEffectTemplate e_hgr_smokegrenade
          ObjectTemplate.detonation.detectionRadius 0
          rem ---EndComp ---
          rem ---BeginComp:DefaultProjSoundComp ---
          ObjectTemplate.createComponent DefaultProjSoundComp
          rem ---EndComp ---
          rem ---BeginComp:DefaultPenetrateComp ---
          ObjectTemplate.createComponent DefaultPenetrateComp
          ObjectTemplate.penetrate.allowSolidPenetration 0
          rem ---EndComp ---
          ObjectTemplate.geometry hgr_smoke
          ObjectTemplate.setCollisionMesh hgr_smoke
          ObjectTemplate.mapMaterial 0 Collision_Material 46
          ObjectTemplate.floaterMod 0
          ObjectTemplate.hasMobilePhysics 1
          ObjectTemplate.hasCollisionPhysics 1
          ObjectTemplate.physicsType RotationalPoint
          ObjectTemplate.collisionGroups 8
          ObjectTemplate.material 46
          rem -------------------------------------
          ObjectTemplate.addTemplate S_hgr_smoke_Projectile_Looping
          rem -------------------------------------
          ObjectTemplate.timeToLive CRD_NONE/4/0/0
          ObjectTemplate.material 46
          ObjectTemplate.hasOnTimeEffect 1
          ObjectTemplate.localPredictOnClient 1
          ObjectTemplate.minDamage 0.2
          ObjectTemplate.damage 0
          ObjectTemplate.damageOwner 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire1P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 0
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.55
          ObjectTemplate.pitch 1
          ObjectTemplate.pan 0.5
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
          ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire1P_Outdoor
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Fire3P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_throw_complete.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_pin.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_small.wav,objects/weapons/handheld/ushgr_m67/sounds/m67_throw_big.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 1
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.55
          ObjectTemplate.pitch 1
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
          ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
          ObjectTemplate.minDistance 2
          ObjectTemplate.halfVolumeDistance 4
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_BoltClick
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_TriggerClick
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_SwitchFireRate
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Reload1P
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Reload3P
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy1P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 0
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.31
          ObjectTemplate.pitch 1
          ObjectTemplate.pan 0.5
          ObjectTemplate.reverbLevel 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Deploy3P
          ObjectTemplate.modifiedByUser fli
          ObjectTemplate.soundFilename "objects/weapons/handheld/ushgr_m67/sounds/m67_deploy.wav"
          ObjectTemplate.loopCount 1
          ObjectTemplate.is3dSound 1
          ObjectTemplate.stopType 1
          ObjectTemplate.volume 0.3
          ObjectTemplate.pitch 1
          ObjectTemplate.reverbLevel 1
          ObjectTemplate.minDistance 0.5
          ObjectTemplate.halfVolumeDistance 1
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Zoom
          ObjectTemplate.modifiedByUser fli
          
          ObjectTemplate.activeSafe Sound S_hgr_smoke_Projectile_Looping
          ObjectTemplate.modifiedByUser fli
          Not to sure how to change the time to live on the smoke and make it come out nicely and not have the effects skip like a cd but i tried it and the basics are to go into the e_hgr_smokegrenade.tweak file and look for time to live and change it to 100 or so.... that's a long time so keep that in mind. Also if someone else knows how to make the effects smooth yet long please give me the code i want to do this myself... and since i'm on dial-up i can't download the movie_mod.exe file considering it's aroun 6.56 megs thanks

          Comment

          • GlobalFear

            #6
            Re: I'm impaired

            Having more than 1 round per mag on a thrown weapon causes problems.

            Comment

            Working...