Re: What would you like to see in the next Battlefield Franchise Game.
I would personally like to see a Battlefield with more RPG style elements. A person might start by customising a character (Army, Appearance) and play the game however they most enjoy to gain abilities, specialities, statistics, etc. For example, a person who mostly playes a close-up, fast-past roll will develop skills that assist them in that style of play, such as reloading times, weapon-switching times, accuracy whilst moving, accuracy whilst firing from the hip, etc.
Players would be anylised in terms of success (decided statistically) and servers would be offered to accomodate players of similar levels of sucess. For example, a person's hit/miss ratios, kill/death ratios, score-per-round, etc (based on the character's playing style), would contribute to a player's sucess rating, then be offered servers containing people of similar levels, increasing the likelyhood of balanced gameplay.
As for a setting, I would place it a decent length into the future, say.. 25-50 years, where humans have somehow developed the ability to mess around with genetics/bionic enhancements/someotherquasibelievablethingo. This way, EA's newly purchased developement teams would be able to focus on gameplay improvement, and blame fualts in realism on "bionic andriodological geno-combat transfusion enhancements", as well as taking modern technology and giving it a slightly more futuristic feel to avoid stretching their imaginitive muscles too far.
Ah.. the futile dreams we forum-browsers foster *sigh*
I would personally like to see a Battlefield with more RPG style elements. A person might start by customising a character (Army, Appearance) and play the game however they most enjoy to gain abilities, specialities, statistics, etc. For example, a person who mostly playes a close-up, fast-past roll will develop skills that assist them in that style of play, such as reloading times, weapon-switching times, accuracy whilst moving, accuracy whilst firing from the hip, etc.
Players would be anylised in terms of success (decided statistically) and servers would be offered to accomodate players of similar levels of sucess. For example, a person's hit/miss ratios, kill/death ratios, score-per-round, etc (based on the character's playing style), would contribute to a player's sucess rating, then be offered servers containing people of similar levels, increasing the likelyhood of balanced gameplay.
As for a setting, I would place it a decent length into the future, say.. 25-50 years, where humans have somehow developed the ability to mess around with genetics/bionic enhancements/someotherquasibelievablethingo. This way, EA's newly purchased developement teams would be able to focus on gameplay improvement, and blame fualts in realism on "bionic andriodological geno-combat transfusion enhancements", as well as taking modern technology and giving it a slightly more futuristic feel to avoid stretching their imaginitive muscles too far.
Ah.. the futile dreams we forum-browsers foster *sigh*
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