Me and a couple of my friends are really in love with Battlefield 2, but there are a few things that annoy the crap out of us and wanted to make a bf2 mod wich will be almost exactly like bf2 but with the following changes:
-No claymores(maybe a small landmine for humans that you need to actually step on to detonate)
-Anti tank gun does alot more damage (than what it currently does) but is not steerable (but the rocket would also travel at a slightly faster velocity)
-Jets can only bomb where commander specifys and commander cant see enemy base. The jet bombing would also take over artillery (because it would be alot more destructive than current).
-Guns reload alot faster
-Tanks would have no miniguns but the shell would do more splash damage
-APC has only miniguns (similar to mobile AA)
-Mobile AA cant shoot at ground (because its ment to take out jets, not personal)
-3-5 second immortal spawn time
-Main base would be heavily fortified (so its alot harder to base rape, but not impossible)
-Teamkill penalty (similar to current, but can only punish if you were killed by a weapon(not by crappy colision detection or being run over)
I figured out how to get around in the mod editor but i have a couple questions:
1. Is there any documentation on what the settings for each object mean
2. Do i have to load everything from bf2 that i dont want to change in the mod (for ex. stock maps)
3. Any other general help would be greatly appreciated
Thanks
-No claymores(maybe a small landmine for humans that you need to actually step on to detonate)
-Anti tank gun does alot more damage (than what it currently does) but is not steerable (but the rocket would also travel at a slightly faster velocity)
-Jets can only bomb where commander specifys and commander cant see enemy base. The jet bombing would also take over artillery (because it would be alot more destructive than current).
-Guns reload alot faster
-Tanks would have no miniguns but the shell would do more splash damage
-APC has only miniguns (similar to mobile AA)
-Mobile AA cant shoot at ground (because its ment to take out jets, not personal)
-3-5 second immortal spawn time
-Main base would be heavily fortified (so its alot harder to base rape, but not impossible)
-Teamkill penalty (similar to current, but can only punish if you were killed by a weapon(not by crappy colision detection or being run over)
I figured out how to get around in the mod editor but i have a couple questions:
1. Is there any documentation on what the settings for each object mean
2. Do i have to load everything from bf2 that i dont want to change in the mod (for ex. stock maps)
3. Any other general help would be greatly appreciated
Thanks
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