Can making an attempt to modify the front-end music cause the error? In detail, I switched out the menu_music.ogg file (found in \mods\bf2\Common_Client.zip\Sounds\Menu\music) for another song which I named the same; you'd think this would work. Before starting BF2 to try out the new music, I made a change in the English.txt localization file (I added ".ogg" to the end of the command for running out of ammo&meds. Why? Because you see the subtitles in-game, but you don't hear the player saying it; I thought adding this suffix could make it work).
After doing these two things and running BF2, no music would play at the front-end, so I figured this modification just couldn't be made successfully, no problem. I decide to close BF2 and go back into the music folder and replace the new song with the original crappy music (which I saved to desktop). Now the original music is in place, all is good, right?
*Keep in mind that I did not attempt to join a server when I first ran BF2 after the modification*
So now I'm at the front-end with the old music, back to normal. The only thing I have yet to do is join a server to see how my localization file content-change turned out. I connect to my clan server (I tried others later) and before I can spawn, I receive the Unmodified Content error.
Now I'm pondering this...
Did the past music switch-out cause this error?
Or did the change I made to a localization file command cause the error?
Here's what I've tried: I went back into the localization text and removed the ".ogg" from the commands which I added it to. Now everything is back to where I started from, when everything worked a few hours before I started all this stuff.
However, I fix it all, restart my PC, and try to join a few servers... Unmod. Content error. Back to my original question, if I accidently removed/added a mere space to a localization file command, would I receive the error?
Of course, if this is not the case, then it must be the music file change I made in Common_Client.zip. Again, the regular music is in place. Could a past change (that has been changed back) cause the error as well?
Sorry to make this so damn complex, I just regret making so many changes before trying to join a server; as, if I were to make small changes, and join a server after each small change, it would be fairly easy to find the problem.
:cry:
After doing these two things and running BF2, no music would play at the front-end, so I figured this modification just couldn't be made successfully, no problem. I decide to close BF2 and go back into the music folder and replace the new song with the original crappy music (which I saved to desktop). Now the original music is in place, all is good, right?
*Keep in mind that I did not attempt to join a server when I first ran BF2 after the modification*
So now I'm at the front-end with the old music, back to normal. The only thing I have yet to do is join a server to see how my localization file content-change turned out. I connect to my clan server (I tried others later) and before I can spawn, I receive the Unmodified Content error.
Now I'm pondering this...
Did the past music switch-out cause this error?
Or did the change I made to a localization file command cause the error?
Here's what I've tried: I went back into the localization text and removed the ".ogg" from the commands which I added it to. Now everything is back to where I started from, when everything worked a few hours before I started all this stuff.
However, I fix it all, restart my PC, and try to join a few servers... Unmod. Content error. Back to my original question, if I accidently removed/added a mere space to a localization file command, would I receive the error?
Of course, if this is not the case, then it must be the music file change I made in Common_Client.zip. Again, the regular music is in place. Could a past change (that has been changed back) cause the error as well?
Sorry to make this so damn complex, I just regret making so many changes before trying to join a server; as, if I were to make small changes, and join a server after each small change, it would be fairly easy to find the problem.
:cry:
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