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Advantages of using the RPG 7?

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  • Advantages of using the RPG 7?

    Can anyone tell me if they have any success with this weapon? I find the aiming much harder than the SRAW, and if I am on a side that has it, I will not play AT.

  • #2
    Re: Advantages of using the RPG 7?

    Benefits:

    -No "lock on"
    -Fire and forget which means you can pop out of a corner and hit a tank or whatever and go back into hiding to get off a 2nd or 3rd shot
    -Slightly faster reload (feels like it anyway)

    Negatives

    -aiming take a bit of getting used to but once you do, it's DEADLY


    That's about it, once you get the aiming down the rpg is very deadly, just lead your target and aim higher than normal (if your target is at range) and you should be killing armor/people in no time .

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    • #3
      Re: Advantages of using the RPG 7?

      It's faster.

      Comment


      • #4
        Re: Advantages of using the RPG 7?

        [ht].ken has pointed most of them out. Here is some stat's from BF2s.com.

        Originally posted by SRAW/ERYX
        Army All
        Class AT
        Extra Ammo 5
        Explosion Damage 125
        Radius 2
        Force ?
        Arming Time instant
        Velocity 30
        Reload Time 9.12
        Draw Time 1
        Zoom magnification (fold) 1.18
        Originally posted by RPG
        Army Rebels
        Class AT
        Extra Ammo 5
        Explosion Damage 125
        Radius 2
        Force ?
        Arming Time instant
        Velocity 50
        Reload Time 4
        Draw Time 1.33
        Zoom magnification (fold) 2

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        • #5
          Re: Advantages of using the RPG 7?

          Thanks guys, looks like i need a little more practice with this baby.

          Comment


          • #6
            Re: Advantages of using the RPG 7?

            thats extreamly fast reload, never knew that lol

            Comment


            • #7
              Re: Advantages of using the RPG 7?

              Originally posted by [ht].ken
              Benefits:

              -No "lock on"
              -Fire and forget which means you can pop out of a corner and hit a tank or whatever and go back into hiding to get off a 2nd or 3rd shot
              -Slightly faster reload (feels like it anyway)

              Negatives


              -aiming take a bit of getting used to but once you do, it's DEADLY


              That's about it, once you get the aiming down the rpg is very deadly, just lead your target and aim higher than normal (if your target is at range) and you should be killing armor/people in no time .
              fire and forget is when you find cover after you fired the rocket and it will be guarenteed to hit it

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              • #8
                Re: Advantages of using the RPG 7?

                Originally posted by fotrsaken
                fire and forget is when you find cover after you fired the rocket and it will be guarenteed to hit it

                Technically no. If the target moves you're not guaranteed a hit, that would require a lock on of sorts (think maverick type missles). With the rpg it's an unguided dumbfire rocket errrr grenade so in one aspect you're right in that you can fire it and find cover and the trajectory won't change unlike the sraw type AT weaponry.

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                • #9
                  Re: Advantages of using the RPG 7?

                  Originally posted by [ht].ken
                  Benefits:

                  -No "lock on"
                  this is probably the single most effective part of the RPG; a worst nightmare scenario for armor.

                  Comment


                  • #10
                    Re: Advantages of using the RPG 7?

                    Also, you don't have to guide it, so your head won't have to pop out till you hit your target, you just fire and hide.

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                    • #11
                      Re: Advantages of using the RPG 7?

                      Go on PRM, the rpg pwns

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                      • #12
                        Re: Advantages of using the RPG 7?

                        Originally posted by Cherni_95
                        Go on PRM, the rpg pwns
                        yeah i like playing a "mounatianeer" as insergent on as basrah

                        grapple hook + RPG= PWNAGE

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                        • #13
                          Re: Advantages of using the RPG 7?

                          The RPG is deadly, especially with a few working in tandem, but it definitely has a steeper learning curve than the other AT weapons.

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                          • #14
                            Re: Advantages of using the RPG 7?

                            Originally posted by [AK]Lord_Of_War
                            Also, you don't have to guide it, so your head won't have to pop out till you hit your target, you just fire and hide.
                            Do you read before you post?

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                            • #15
                              Re: Advantages of using the RPG 7?

                              I had a friend that got into playing BF2 a bit back, but we all played SF at the time, so it was pretty much all he played too.

                              When one day I noticed he didn't ever guide his SRAW/Eryx. I finally asked him why and he was astonished that you even could guide them! Turns out his interaction was primarily with the RPG-7. LOL

                              He's a mean bastard with AT now, he can lead appropriately like no tomorrow. The RPG-7 taught him to predict so well, it's rare he changes much of the course for his SRAW/Eryx use either now, despite him now being aware of such.

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