I installed several mods, some of which support the original Battlefield 2 maps as well. However, the mods' readme files come with the instruction to 'copy all BF2 Levels into the mod's Levels folder' to play those maps. However, as this would take several extra gigabytes for each mod, I was wondering if it's also possible to expand Battlefield 2's Level path, to include/point to the original location of the levels, thereby eliminating the need to copy them?
For example, in the WCC mod, I found the following statement in the 'Init.con' file:
Does this statement actually do something? Or perhaps there's a similar statement that adds Levels from a given location to the mod's pool of levels?
I was thinking something along the lines of making a mod, purely composed of the common BF2 levels, and then being able to reference this mod with all other mods I have installed. So, WCC would then in turn refer to the mod:
which would load all levels, along with the mod. Would anyone know more about whether such a construct is possible, i.e. have multiple level folders loaded in one go? THanks in advance!
For example, in the WCC mod, I found the following statement in the 'Init.con' file:
Code:
game.addModPath Mods/BF2/WCC bf2Engine.addModPath Mods/BF2/WCC
I was thinking something along the lines of making a mod, purely composed of the common BF2 levels, and then being able to reference this mod with all other mods I have installed. So, WCC would then in turn refer to the mod:
Code:
game.addModPath Mods/Levels bf2Engine.addModPath Mods/Levels
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