If your trying to limit getting killed then I would suggest using cover, you have an EXTREME advantage over the typical player who only runs into the open then drops prone for a short firefight and is screwd when reloading.
You on the other hand can duck chuck a nade over ur cover reaload and keep shooting or duck and heal.
sprint when you move between covers and use smoke (throw it as close to them as possible the closer it to them is the less they can see) to get aroung their flanks I know it sound like im trying to be cool but it really works if they cant see ANYTHING then they cant see you run aroung their cover, or use it to get around a general advance like on karkand when usmc forces run into the small fenced area to the right acroos the street then into the other small square area with the fence on one side, toss a smoke nade into the second area then go around the right street corner and take an alley way into their left flank, its awsome owning 4-5 guy and they dont even know your there...in that situation, get some kinfe kills or pistol headshots.
You on the other hand can duck chuck a nade over ur cover reaload and keep shooting or duck and heal.
sprint when you move between covers and use smoke (throw it as close to them as possible the closer it to them is the less they can see) to get aroung their flanks I know it sound like im trying to be cool but it really works if they cant see ANYTHING then they cant see you run aroung their cover, or use it to get around a general advance like on karkand when usmc forces run into the small fenced area to the right acroos the street then into the other small square area with the fence on one side, toss a smoke nade into the second area then go around the right street corner and take an alley way into their left flank, its awsome owning 4-5 guy and they dont even know your there...in that situation, get some kinfe kills or pistol headshots.
just adding this because smoke nades can also be used defensively.
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