What about a damage reality mod?

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  • imported_Wocket

    #1

    What about a damage reality mod?

    I like PR mod well enough, but if I were going to make a realisitc infantry mod, I'd include the following:

    - more realistic ballistics, i.e. pronounced bullet drop, accurately modeled projectile speeds
    - No crosshairs, aim by sights only (revamp sights to be better)
    - Realistic damage (torso hits from rifles are fatal 1-2 shots, wounds to the extremities affect accuacy and movement, so if you got hit in the knee with a .308 you'd basically be dragging yourself on the ground, if you got hit in the shoulder, you would have a hard time holding your gun steady)
    - Medics can only heal minor damage and fleshwounds, and cannot magically bring someone back to life who just took half a magazine in the chest or a sniper round in the noodle.


    And one thing I think would help BF2 out a lot is SOUND! The effects on BF2 are crap, even with full 64-bit hardware accelration. You should be to detect an enemies position MUCH better by hearing their fire. I get tired of being shot from only 150 m and only being able to hear the bullets hit, not where they're being shot from. You should also be able to hear soldiers running from further away, out to 100 feet. Plus, the weapons sound like pellet rifles. Actually, I think pellete rifles are louder. Guns don't go "pop plik pap pop"... they go "P'BLAMeeffwhh!!!!", really freakin loud. Maybe not the lighter rifles as much, but the G3, support weapons, and AKs should DEFINETELY be much, much louder, and have more detailed sound. Even realistic Real-World combat is intense, the noise and spectre of a tactical shootout is a scary experience. BF2 is practically an arcade-style shooter with an attempt to bring battlefield tactics, yet it just seems unimpressive from a battle-atmosphere standpoint.

    Also, more sprites would be good. More muzzle blast, more dust and debris when bullets hit. Better explosions. Maybe blood?

    What else would you include in a mod to make it play better? I don't know what the game engine is capable of, but I think EA could have done a few things better to make the game much more immersive. As it stands, when I play BF2, I feel like I'm "driving" a soldier in a video game, not immersed in combat.
  • andy

    #2
    Re: What about a damage reality mod?

    Originally posted by Wocket
    if I were going to make a realisitc infantry mod, I'd include the following
    why not try?

    i'd play it.

    learn HERE - http://bfeditor.org/forums/index.php?showforum=17

    :)

    Comment

    • Resjah

      #3
      Re: What about a damage reality mod?

      Originally posted by Wocket
      - more realistic ballistics, i.e. pronounced bullet drop, accurately modeled projectile speeds
      In Project Reality
      - No crosshairs, aim by sights only (revamp sights to be better)
      In PR
      - Realistic damage (torso hits from rifles are fatal 1-2 shots, wounds to the extremities affect accuacy and movement, so if you got hit in the knee with a .308 you'd basically be dragging yourself on the ground, if you got hit in the shoulder, you would have a hard time holding your gun steady)
      Bullets kill on 1-2 shots, 1-3 if they have body armor. Getting shot affects your accuracy and movement, and your vision decreases and gets worse depending on how much damage you take.

      - Medics can only heal minor damage and fleshwounds, and cannot magically bring someone back to life who just took half a magazine in the chest or a sniper round in the noodle.
      In PR, headshots are non-revivable, when a person is brought back through defibs, they come back half health and must be healed the rest of they, also medics cant spam medic bags.

      And one thing I think would help BF2 out a lot is SOUND! The effects on BF2 are crap, even with full 64-bit hardware accelration. You should be to detect an enemies position MUCH better by hearing their fire. I get tired of being shot from only 150 m and only being able to hear the bullets hit, not where they're being shot from. You should also be able to hear soldiers running from further away, out to 100 feet. Plus, the weapons sound like pellet rifles. Actually, I think pellete rifles are louder. Guns don't go "pop plik pap pop"... they go "P'BLAMeeffwhh!!!!", really freakin loud. Maybe not the lighter rifles as much, but the G3, support weapons, and AKs should DEFINETELY be much, much louder, and have more detailed sound.
      I am beginning to think you haven't even played PR :laugh:

      The sounds in PR are awesome and sound very close to their real life counter-parts, they sound really loud and powerful and can be heard from a distance. It sounds really cool hearing a fire-fight in the distance :).

      Even realistic Real-World combat is intense, the noise and spectre of a tactical shootout is a scary experience. BF2 is practically an arcade-style shooter with an attempt to bring battlefield tactics, yet it just seems unimpressive from a battle-atmosphere standpoint.
      Tactics is a big thing on PR servers, maybe 80% of the community has mics and communicate a lot, and almost everyone is teamwork oreiented.

      lso, more sprites would be good. More muzzle blast, more dust and debris when bullets hit. Better explosions
      Thats Hollywood shootouts, not reality.

      Maybe blood?
      Blood is in PR

      So judging from this, I HIGHLY doubt you played Project Reality, at least not the newest .4 version.

      I would suggest you download it and give it a try, it basically has everything you stated and much much more.

      http://www.realitymod.com/

      Comment

      • Abyss_of_Borg

        #4
        Re: What about a damage reality mod?

        Project Reality is great and the most realistic gaming experience you can have. But for PR devs it must be hard to decide how realistic they want to go. I mean they do have revives and respawns help keep the game fun, while preserving real world weapon usage and tactics.

        Comment

        • GeoffRowley

          #5
          Re: What about a damage reality mod?

          Pal, you will want to wait a bit for Armed Assault. That is your game.

          Comment

          • eddyeddyd

            #6
            Re: What about a damage reality mod?

            Originally posted by Wocket
            I like PR mod well enough, but if I were going to make a realisitc infantry mod, I'd include the following:

            - more realistic ballistics, i.e. pronounced bullet drop, accurately modeled projectile speeds
            - No crosshairs, aim by sights only (revamp sights to be better)
            - Realistic damage (torso hits from rifles are fatal 1-2 shots, wounds to the extremities affect accuacy and movement, so if you got hit in the knee with a .308 you'd basically be dragging yourself on the ground, if you got hit in the shoulder, you would have a hard time holding your gun steady)
            - Medics can only heal minor damage and fleshwounds, and cannot magically bring someone back to life who just took half a magazine in the chest or a sniper round in the noodle.


            And one thing I think would help BF2 out a lot is SOUND! The effects on BF2 are crap, even with full 64-bit hardware accelration. You should be to detect an enemies position MUCH better by hearing their fire. I get tired of being shot from only 150 m and only being able to hear the bullets hit, not where they're being shot from. You should also be able to hear soldiers running from further away, out to 100 feet. Plus, the weapons sound like pellet rifles. Actually, I think pellete rifles are louder. Guns don't go "pop plik pap pop"... they go "P'BLAMeeffwhh!!!!", really freakin loud. Maybe not the lighter rifles as much, but the G3, support weapons, and AKs should DEFINETELY be much, much louder, and have more detailed sound. Even realistic Real-World combat is intense, the noise and spectre of a tactical shootout is a scary experience. BF2 is practically an arcade-style shooter with an attempt to bring battlefield tactics, yet it just seems unimpressive from a battle-atmosphere standpoint.

            Also, more sprites would be good. More muzzle blast, more dust and debris when bullets hit. Better explosions. Maybe blood?

            What else would you include in a mod to make it play better? I don't know what the game engine is capable of, but I think EA could have done a few things better to make the game much more immersive. As it stands, when I play BF2, I feel like I'm "driving" a soldier in a video game, not immersed in combat.

            If you want americas army then go buy it.

            Comment

            • $PịTƒīRe

              #7
              Re: What about a damage reality mod?

              I've found AA to not be one of te most realistic gaming expieriences, I've found there isn't much teamwork, and on some big maps you can run around forever being the last man on your team alive, and ... it's not much fun to play or watch. But on some of the smaller maps I've seen some pretty good all out firefights, the gun sounds are good, and the damage system is better (ie. if you are "red" you can hardly run, and your aim is worse).

              But as for PR I agree with the above, it's great. :)

              Comment

              • L3adcannon

                #8
                Re: What about a damage reality mod?

                I personally love AA, but BF2 has ruined my AA skills, I can barely maintain a positive fragrate now, no matter what map.
                I`m also not welcome in my favorite servers anymore so all is lost.

                But yeah, PRM has a lot of teamwork thx to voip. Without it PRM would be like AA, just on a larger scale. Not that it`s a bad thing.

                Comment

                • KatieWolf

                  #9
                  Re: What about a damage reality mod?

                  I kinda have to agree with the rifles sound. I kinda like the old version sounds better where the noise goes "Bang Bang" instead of "Pulp pulp pulp".

                  Comment

                  • nickvel

                    #10
                    Re: What about a damage reality mod?

                    does pr have the mark 19?

                    Comment

                    • [-CheiuHoi-]

                      #11
                      Re: What about a damage reality mod?

                      Originally posted by nickvel
                      does pr have the mark 19?
                      dont think so, but it would be sweet!

                      Comment

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