Re: what the hell is wrong people!
Before I/O I was so annoyed with tanks on 'city' maps because all they did was spawn camp and kill inf. players ignoring enemy tanks. In pubs it was hard because hardly anyone would go AT, and you couldn't shoot tanks down on your own with AT because they have magical supply boxes that fix them and a few APCs around, so it was impossible to shoot them down almost by yourself.
I really wanted I/O on city maps. I/O would be GREAT with team work, but it's the players that make it so sht. All they seem to do is spam nades, just yesteday I tried some I/O again on Kark. Good thing my side of the team was good and we capped other flags, but when we were MEC, USMC side couldn't get to any other flags, all they did was nade spam. It was boring as hell.
I/O on 'city' maps could be great (with buggies added ofcourse) but stupid nade spamming game-play ruins it.
Before I/O I was so annoyed with tanks on 'city' maps because all they did was spawn camp and kill inf. players ignoring enemy tanks. In pubs it was hard because hardly anyone would go AT, and you couldn't shoot tanks down on your own with AT because they have magical supply boxes that fix them and a few APCs around, so it was impossible to shoot them down almost by yourself.
I really wanted I/O on city maps. I/O would be GREAT with team work, but it's the players that make it so sht. All they seem to do is spam nades, just yesteday I tried some I/O again on Kark. Good thing my side of the team was good and we capped other flags, but when we were MEC, USMC side couldn't get to any other flags, all they did was nade spam. It was boring as hell.
I/O on 'city' maps could be great (with buggies added ofcourse) but stupid nade spamming game-play ruins it.
Not to mention when a front line is established. I have seen it take five minutes to advance the line twenty meters.
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