Let me say first these are not bugs, but developers' poorly made design decisions.
I can live with it, but I’m surely annoyed when it happens during the game and I’d like some other way of handling these aspects.
1. When someone dies, the kit is dropped on his corpse.
It’s a very good idea; you can grab the kit if you want.
The problem is identifying the kit. This is sometimes hard to do, because the corpse is blocking the view. So if you have to find a medic kit, for instance, to resurrect your dead comrades, you need a lot of luck to find the right kit in time.
Why can’t they make the kit drop near the corpse?!
2. Spotting distant targets.
This is something that could be considered a bug. You look at enemy tanks or soldiers, you spot them, but it puts a question mark on the map. Why can’t you spot them, if you clearly see the enemy?!
3. AT rocket is shot from the waist area of the body model.
This is a simplified combat model. The problem is when you try to hit targets below you (when you are on some roof and shoot down at tanks, for instance). You clearly see the target, you carefully aim at it, and then your rocket hits the edge in front of you. It’s always annoying!
4. Filters you check in the servers’ browser are not exclusive.
Let’s say you want to play on IO servers: you check IO and choose a server from the list. No problem.
But what should you do if you want a normal server? Deselecting IO filter check is not a guarantee you’ll select a vehicles’ server, because of the filters weird way of functioning.
I’m sure there are more annoying aspects. Not exactly bugs, but still we’ll be better off without it.
Feel free to add yours.
I can live with it, but I’m surely annoyed when it happens during the game and I’d like some other way of handling these aspects.
1. When someone dies, the kit is dropped on his corpse.
It’s a very good idea; you can grab the kit if you want.
The problem is identifying the kit. This is sometimes hard to do, because the corpse is blocking the view. So if you have to find a medic kit, for instance, to resurrect your dead comrades, you need a lot of luck to find the right kit in time.
Why can’t they make the kit drop near the corpse?!
2. Spotting distant targets.
This is something that could be considered a bug. You look at enemy tanks or soldiers, you spot them, but it puts a question mark on the map. Why can’t you spot them, if you clearly see the enemy?!
3. AT rocket is shot from the waist area of the body model.
This is a simplified combat model. The problem is when you try to hit targets below you (when you are on some roof and shoot down at tanks, for instance). You clearly see the target, you carefully aim at it, and then your rocket hits the edge in front of you. It’s always annoying!
4. Filters you check in the servers’ browser are not exclusive.
Let’s say you want to play on IO servers: you check IO and choose a server from the list. No problem.
But what should you do if you want a normal server? Deselecting IO filter check is not a guarantee you’ll select a vehicles’ server, because of the filters weird way of functioning.
I’m sure there are more annoying aspects. Not exactly bugs, but still we’ll be better off without it.
Feel free to add yours.
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