I've recently earned my First Sergeant promotion, and have stopped playing the game for points, since I have all the weapon unlocks I want, and have no real reason to continue ranking, except for ranks themselves. I've taken up a much more passive role as perma-Squad Leader, sacrificing points by keeping myself hidden as a mobile spawn point, instead of joining the fray and capping flags while the grenades are still flying. Before I would have took my chances to expedite my next unlock, but now I just want to own the other army at the end.
I've found myself paying a lot more attention to the strategy of the game since 1SG, and have been basically running my own show with the squads I can pull together. It is indeed nice when my Commander knows what they're doing, giving me and any other decent squad surveillance support, supplies and Artillery where we need it, but i've recently had troubles with butting heads with Commanders who give me orders that contradict what I think is the best interest of the team.
For instance, on Karkand, since pretty much everyone knows that map, i'll try to haul tail down the right side, and down the railroad tracks at start as USMC, or go over the hill to the left to Suburbs if the rail line is defended. There's almost never a problem here, since there really isn't many alternative strategies. The problem gets to be what happens after Cement Factory, Suburbs or Train Accident falls to our side.
I don't want to waste a perfectly good, competent, listening squad on a meat grinder frontal assault, but my Commanders lately have been issuing me orders to take the next closest point to me, such as Gatehouse from Train Accident, even though I know the other team is gonna respawn there, and we're gonna have to wade through them, and still face them respawning if they really want Train Accident back. I'd much rather run back and take the further point of Suburbs, to isolate the western island, or go south along the rail line, and swim across the water out of sight of the bridge to come up behind Cement Factory or Factory.
Commander issues me the order to take Gatehouse from Train Accident, and I don't want to say Yes to it, because it'd transmit to my team, and I don't much like saying No, either. Confusion, for one, from two seperate orders, and I know from Commanding experience that you want your people to follow your orders, but just how do you relay to your Commander from a Squad Leader side that you think he's better off dropping support and surveillance, instead of dropping orders, without getting excommunicated from Commander support? Especially how do you do it without voice communication, since Commander/Squad Leader relations do seem easier when you can actually talk to the guy?
The alternative I suppose is to just let it fade off your prompt screen, like i've chosen to do in a few situations, instead of giving him a flat-out No, and making it sound like you don't give a flip what your Commander thinks. Last thing I wanna do is get ignored by my Commander, because he thinks i'm just using him for his toys.
I've found myself paying a lot more attention to the strategy of the game since 1SG, and have been basically running my own show with the squads I can pull together. It is indeed nice when my Commander knows what they're doing, giving me and any other decent squad surveillance support, supplies and Artillery where we need it, but i've recently had troubles with butting heads with Commanders who give me orders that contradict what I think is the best interest of the team.
For instance, on Karkand, since pretty much everyone knows that map, i'll try to haul tail down the right side, and down the railroad tracks at start as USMC, or go over the hill to the left to Suburbs if the rail line is defended. There's almost never a problem here, since there really isn't many alternative strategies. The problem gets to be what happens after Cement Factory, Suburbs or Train Accident falls to our side.
I don't want to waste a perfectly good, competent, listening squad on a meat grinder frontal assault, but my Commanders lately have been issuing me orders to take the next closest point to me, such as Gatehouse from Train Accident, even though I know the other team is gonna respawn there, and we're gonna have to wade through them, and still face them respawning if they really want Train Accident back. I'd much rather run back and take the further point of Suburbs, to isolate the western island, or go south along the rail line, and swim across the water out of sight of the bridge to come up behind Cement Factory or Factory.
Commander issues me the order to take Gatehouse from Train Accident, and I don't want to say Yes to it, because it'd transmit to my team, and I don't much like saying No, either. Confusion, for one, from two seperate orders, and I know from Commanding experience that you want your people to follow your orders, but just how do you relay to your Commander from a Squad Leader side that you think he's better off dropping support and surveillance, instead of dropping orders, without getting excommunicated from Commander support? Especially how do you do it without voice communication, since Commander/Squad Leader relations do seem easier when you can actually talk to the guy?
The alternative I suppose is to just let it fade off your prompt screen, like i've chosen to do in a few situations, instead of giving him a flat-out No, and making it sound like you don't give a flip what your Commander thinks. Last thing I wanna do is get ignored by my Commander, because he thinks i'm just using him for his toys.

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