Not human..

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  • Nimbob

    #16
    Re: Not human..

    lol, love the idea of some uber-skilled guy firing off amazing tank shots driven by this 'f***in snipers I hate snipers' cognitive loop.

    Comment

    • baggygreen

      #17
      Re: Not human..

      that is nothing but pure class...

      i imagine he was the victim of a few too many claymores (probably his own teams, too!)

      Comment

      • YoDiddy

        #18
        Re: Not human..

        Originally posted by baggygreen
        that is nothing but pure class...

        i imagine he was the victim of a few too many claymores (probably his own teams, too!)
        If you're a victim of your own teams claymore, you deserve every claymore you encounter ever.

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        • Snoop
          Member
          • Aug 2006
          • 370

          #19
          Re: Not human..

          Originally posted by Zahir-Hussein
          If you're a victim of your own teams claymore, you deserve every claymore you encounter ever.
          That red skull and cross bones symbol seems to attract idiots to it, rather than repel them away

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          • Jemme101

            #20
            Re: Not human..

            Originally posted by DesertFox
            2nd shot was amazing, although all of the shots posted are pixel shots there just lining it up and firing AFAIK pixel shots = moving pixel by pixel waiting for a name tag to pop up.
            You still need to compensate for bulletdrop, so its a little harder than you just typed here.

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            • .Churr.
              Member
              • Nov 2005
              • 1166

              #21
              Re: Not human..

              Originally posted by DesertFox
              2nd shot was amazing, although all of the shots posted are pixel shots there just lining it up and firing AFAIK pixel shots = moving pixel by pixel waiting for a name tag to pop up.

              I like how they did the 2nd shot just shows you teamwork. SRAW guy's call in heli taking off, tank fires, tank hits, sraw fires helicopter down.
              AFAIK after a certain distance, that being your visual range (so fog dependant), the nametag no longer appears.

              That tank shots were made way beyond visual range. I don't think it was possible to see nametags at all.

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              • YoDiddy

                #22
                Re: Not human..

                Originally posted by Snoop
                That red skull and cross bones symbol seems to attract idiots to it, rather than repel them away
                Yup and you can almost BET on getting punished when they do it.

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                • Scinto
                  Retired TGN *****
                  • Mar 2006
                  • 5387

                  #23
                  Re: Not human..

                  i like it when they bail out of a jeep on top of a mine/claymore and then punish you for it

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                  • YoDiddy

                    #24
                    Re: Not human..

                    I find it interesting when you're laying out mines and they see an enemy vehicle comin, they know its going to hit your mines ok.......... lets stand next to the road so the blast hits us! Now PUNISH

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                    • ACE_FIN1972

                      #25
                      Re: Not human..

                      Just giving an idea.

                      Now, there are people who uses macros and other stuff. As I understand you can give a sequence and timing order for your actions to be automatically carried out. With some practise and macro you can make TOW to be a missile. It will avoid obstacles on its path just by making it fly a certain time in certain direction, then alter its path and let it fly a certain time on that direction and so on. Whee... now everyone coding your own missile flight instructions and get a whole new game ;-)

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                      • YoDiddy

                        #26
                        Re: Not human..

                        Originally posted by ACE_FIN1972
                        Just giving an idea.

                        Now, there are people who uses macros and other stuff. As I understand you can give a sequence and timing order for your actions to be automatically carried out. With some practise and macro you can make TOW to be a missile. It will avoid obstacles on its path just by making it fly a certain time in certain direction, then alter its path and let it fly a certain time on that direction and so on. Whee... now everyone coding your own missile flight instructions and get a whole new game ;-)
                        a tow is a missile and in order for the macro to work, the tow would have to be in the exact postion facing the same way everytime before you got in it or you would have to manually turn it to that position.

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                        • ACE_FIN1972

                          #27
                          Re: Not human..

                          Yeah it's a missile...you can guide it, I noticed it also after I posted the text but was too lazy to correct it.

                          Anyhow, ain't it just the thing we have been discussing about. You take some easy spoted pixel in you sight just in the correct way and let the macro do the rest. I guess that the tricky thing with the tank is to drive it to same excat spot every time and then find that pixel you have been using for your aim. TOW is static, it's always in the same spot, making it easier. Also you can select your targeting feature and the correct the "wrong" aim with flight path instructions. I guess the target must be quite far away, because TOW is a bit lazy on its turns. Don't know but sounds executable to me...

                          Okay this is getting intresting... then you got some sniper to give feedback about the aiming. When its correct you can have multiple flight path profiles and just send those shots away. Even better if that sniper can tell you where is a live target forming.

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                          • MoB|GunnerDoop

                            #28
                            Re: Not human..

                            I'm pretty sure if you have flightpath profiles you have crossed the line of a macro and a hack.

                            Comment

                            • Komet.nl

                              #29
                              Re: Not human..

                              Originally posted by CQ-Reborn
                              just playing on a sharqi server, heli got killed by TOW. MEC Heli was at its respawn and a guy called COSTCO big daddy cash killed it with the TOW From the hotel. BS.. hackers like this need to be IP banned from the game.
                              Noobs like you should get banned. Sorry to be so harsh but you are just giving someone a noob stamp on his forehead. And the funny thing is he didn't even hacked! I did this loads of times. Hate that Boom gun of the MI-28 :|:

                              Comment

                              • <EsP>Fury

                                #30
                                Re: Not human..

                                Originally posted by CQ-Reborn
                                just playing on a sharqi server, heli got killed by TOW. MEC Heli was at its respawn and a guy called COSTCO big daddy cash killed it with the TOW From the hotel. BS.. hackers like this need to be IP banned from the game.
                                It's not a hack it's called skill and practice you should try it some time!!

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