Infantry Only Map Diversity

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  • BulletToothTony

    #16
    Re: Infantry Only Map Diversity

    I agree with Resurrected. 100 tickets is not enough on 50+ servers. If you could make the tickets 300 on 16 maps for 64 servers then that would be great. Almost every map would work then. As it is now the server I play on runs all four city maps for IO. Three are 64 and one (mushtarr sp?) is 32.

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    • |GRB|Sarge

      #17
      Re: Infantry Only Map Diversity

      The lack of variety in IO is certainly a problem. Some of the maps are great for IO on the 16 player size, but as mentioned, the small number of tickets means they are over quickly. We ran the 16 player Songhua Stalemate map on our 32 player server when we were doing IO and even with a half full server, it was over before you knew it. It's unfortunate because it was a really fun IO map at that size, as are several of the other maps that don't get played in IO like Dragon Valley and Dalian Plant. Wake is a fun IO map as well if you let the US come and take one of the flags on the end of the island. Because it's a 64 player sized map it lasts forever with 32 players.

      Are there any unranked IO servers out there? I don't think I've ever looked, but they would be able to increase the number of tickets on the 16 player sized maps at least and maybe they would add some variety.

      Maybe increasing the 16 player size map tickets would be a good suggestion for the "What do you want in 1.41" thread. Maybe it's too late for that, I don't know.

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      • imported_HorrorBusiness

        #18
        Re: Infantry Only Map Diversity

        There definitely needs to be some more map rotations out there. If you don't want to run for a while between points, don't join a 64 player server. (pretty easy solution, huh?)

        One totally unrealistic idea would be for EA/DICE to place different or more flag points on an IO map. How fun would it be to play a map like Mashtur or FuShee with both the 64 player and 16 player flag points?

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