Maps popularity analysis with tables (very bored and annoyed)

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  • |GRB|Sarge

    #31
    Re: Maps popularity analysis with tables (very bored and annoyed)

    cool stats. Appreciate you taking the time to dig them out. In this case, the numbers that I notice are how many of the servers with the "popular" maps are still empty. 2/3rds of the ones playing Karkand at that time were empty and 78% of the ones playing Jalalabad were empty as well. It points out a couple of things 1) there are too many servers idling and we might be better off if some of them went away. 2) A diversity of maps might actually get you more consistent activity on your server from those players who aren't looking to play one thing over and over and over again.

    I know that when I am searching for a server to play on (when not playing on our clan server of course), I have an "Anything But Karkand" rule. Well, it's not quite that, but there a couple of maps that I dismiss playing without even thinking, like Cleansweep.

    It's not that I don't like the Karkand - I do, and I usually do well on it, but I want some variety. Lately, I have been actively searching for servers playing Songhua. 16 player size IO is a blast even if it is sometimes very quick, and 32 player size with vehicles is a lot of fun as well. I like it because it is the only map where you can use vegetation to hide your movement and escape from armor and infantry fire. Every other map you are crossing open ground where you can be run down by vehicles as well. Songhua has woods, water, and hills to use :)

    Our server (shameless plug) is running single rounds, no time limit, of everything but Cleansweep, Wake and Zatar. Most are 32 player size, but on a couple we drop to a 16 player size and I think we go to a 64 player size on a map or two as well. We also try to mix it up so that you don't get a whole slew of air maps (for example) all in a row. Once we get it started, it usually stays relatively full for for the night although we do get a few people who pop in for just an air map and then disappear. I would like to see more servers adopted that approach instead of the 24/7 urban maps.

    Comment

    • Sloi sauce

      #32
      Re: Maps popularity analysis with tables (very bored and annoyed)

      Originally posted by mondo66
      I don't play maps with air assets because they are unbalanced. If your team doesn't have a pilot to counter with, then every round is one big air rape. No knock against those who can fly, its a skill like anything else!! Trust me, I can't and had that fact shown to me several times by those that visit this board. LOL Since I can't counter them from the ground, surface to air is $hit, I avoid them by playing maps without them. Just my preference.
      I suppose there's no lack of balance in IO maps, because every team member works equally efficiently/intelligently at capping flags and preventing the opposition from doing so... right?

      One thing you fellas seem to forget is that jet pilots can do very little to help their team with flags: despite having no air support against the J10s on Dalian, I routinely see USMC win because no one on PLA seems to bother with capping flags, or can't do so because we have some infantry willing to hold them.

      Lack of balance is as much in IO as it is in vanilla.

      Comment

      • JonnyMacFred102
        Member
        • Aug 2005
        • 1995

        #33
        Re: Maps popularity analysis with tables (very bored and annoyed)

        You should make a bar graph for each stat to make it easier to visualize.

        Comment

        • TooL

          #34
          Re: Maps popularity analysis with tables (very bored and annoyed)

          Originally posted by Churrasco
          Well, these days as I said I was planning to "retired" from chopper whoring. But you know, once playing in choppers, always playing in choppers. I just decided to avoid 24/7 Wake/Dalian/Oman/Sharqi.

          But guess what? Besides the near non-existance of 24/7 Zatar/FuShe/Clean Sweep/Daqing, these are not popular at all.

          I decided then to use my leet programming skills ( ) to fetch information from Game-Monitor (stupid GM put something to try to block automated scripts, had to lose time circumventing it).

          Here is a table generated by my script for Ranked servers (26 Oct 10:35 AM GMT -06:00):



          More Tables: All Servers | UnRanked Servers Only | Ranked Servers Only

          (Populated/Full/Empty % calculated based on servers running the map , not all servers)

          What you see from the table:

          - Karkand as always, the most popular map.
          - Road to Jalalabad became quickly the 2nd most popular map.
          - Wake Island is the 3rd; 1st most popular with jets.
          - Mashtuur city lost popularity (highest % of empty servers).
          - Zatar and FuShe are on the bottom when it comes to popularity. They are damn hard to find...
          - Songhua is the least popular map. It is really a pitty because it's not that bad.

          - Karkand + Jalalabad = 48% of the servers
          - FuShe + Clean Sweep + Zatar + Daqing = 9% of the servers

          FFS I hate this!!
          Lame IO mode also helped to accelerate the demise of good maps, now left to rot in BF2 :cry:

          What a shame.
          Nice info - Songhua and Mashturd seems to have lost popularity when they nerfed the Blackhawk.

          Comment

          • AnotherEd

            #35
            Re: Maps popularity analysis with tables (very bored and annoyed)

            Originally posted by Sloi
            One thing you fellas seem to forget is that jet pilots can do very little to help their team with flags: despite having no air support against the J10s on Dalian, I routinely see USMC win because no one on PLA seems to bother with capping flags, or can't do so because we have some infantry willing to hold them.
            Jets can't help with flags? What's this? I know whenever I find myself on a server that has an unchecked jet pilot that when I go for a flag, I get bombed or shot by a jet. Jets are a very powerful asset. To act like an unbalanced jet pilot situation doesn't impact the game dramatically is ignorant at best.

            I agree with mondo66. If you don't have a jet pilot to counter with, an air map can get massively unbalanced quickly. Compare to an IO or city map if you have 1 highly skilled player that is unmatched, the game is still fun and challenging, not just a rape for that 1 player.

            Comment

            • Sloi sauce

              #36
              Re: Maps popularity analysis with tables (very bored and annoyed)

              Originally posted by AnotherEd
              Jets can't help with flags? What's this? I know whenever I find myself on a server that has an unchecked jet pilot that when I go for a flag, I get bombed or shot by a jet. Jets are a very powerful asset. To act like an unbalanced jet pilot situation doesn't impact the game dramatically is ignorant at best.

              You can gun and bomb around flags all you want, our infantry will keep coming back to defend or cap those flags: if your groundpounders don't help with that, you will get a nice score but still lose. Oh, and you getting bombed doesn't mean that everyone else suffers the same fate: I cap flags intelligently (not saying you don't) and jets very rarely get me even ni bombing runs. Just a thought...

              I agree with mondo66. If you don't have a jet pilot to counter with, an air map can get massively unbalanced quickly. Compare to an IO or city map if you have 1 highly skilled player that is unmatched, the game is still fun and challenging, not just a rape for that 1 player.
              Comment in bold.

              Comment

              • AnotherEd

                #37
                Re: Maps popularity analysis with tables (very bored and annoyed)

                You apparently play a different game than the rest of us then Sloi. You must have never experienced an unbalanced jet pilot situation and have never seen how this game can turn into a 1 man rape session. I'm going to have to look to play with you from now on, you somehow know how to find every perfectly balanced game out there...

                Honestly, why are you being so clueless? Of course there are counters, but if your team is NOT working as a team (which is 80% of the pub games out there) and your team doesn't have a jet pilot matched in skill, it's going to be a 1 man rape. Why are you so resistive to accepting this reality?

                ...

                Okay you just edited your post, apparently you are a genius in capping flags and the rest of us know nothing. I bow to your ultimate wisdom and wish I could have your knowledge to survive so easily in this game....

                I thought standing out in the open waving at the pilots helped me survive, I'm wrong!?!?!

                Comment

                • SERIALBUTCHER

                  #38
                  Re: Maps popularity analysis with tables (very bored and annoyed)

                  It seems to me that maps don't make games unbalanced, ppl do

                  imvho

                  Lieutenant General |SI|SERIALBUTCHER

                  peace:)

                  Comment

                  • Doctor

                    #39
                    Re: Maps popularity analysis with tables (very bored and annoyed)

                    saying "good maps" in conjunction with BF2 is a oxymoron :P

                    Comment

                    • Dairuka
                      Member
                      • Aug 2006
                      • 2730

                      #40
                      Re: Maps popularity analysis with tables (very bored and annoyed)

                      Originally posted by Bob_Is_Scary
                      Well I have played both and I dont agree with you. Stop complaining Dairuka If you really like Daqing you can find one of those eight. If you are willing to give it up so easily dont blame it (like you have in that flammatory thread about Statpadding, Io, and Karkand) on people who enjoy a different map...
                      I probably spent 20 hours of my time sitting in one of the three underpopulated 24/7 Daqing Oilfield's servers. (Before they all shut down due to inactivity)

                      After they shut down, there were indeed 6 populated servers that were running Daqing Oilfields, but none were "24/7 Daqing Oilfield's" servers, they were 'All Maps Servers' or "Air Maps Only Servers"

                      As a result, I started playing "All Maps Servers" more often. Luckily my favorite server [VSSq] 16 playered all maps server runs Daqing Oilfields and Songhua Stalemate. It's just a shame it's so hard to find a Daqing Oilfield's server thats fully populated at 64/64 players on a 64 player map...

                      It's not easy logging in time on such unique servers; mainly because people like you, cringe at the site of a jet. Oh well; you pathetic wussies make good fodder on Infantry Only servers.

                      As it is, I'm not a politician; so you don't need to put words in my mouth. I admit to making fun of people who play Karkand and only Karkand, but I don't care about Statpadding, or Infantry Only. In fact, one of my three favorite servers is an Infantry Only server.

                      Comment

                      • AnotherEd

                        #41
                        Re: Maps popularity analysis with tables (very bored and annoyed)

                        Originally posted by SERIALBUTCHER
                        It seems to me that maps don't make games unbalanced, ppl do
                        100% but that isn't my point. my point is give an unbalanced situation of ppl the tools with which to completely destroy the server, like a jet, and you have a recipe for disaster.

                        i play SF almost exclusively (no jets), i know how this goes from a heli perspective. i'm a decent heli pilot and when the other team doesn't have any good pilots to keep me busy, i'm hell from on high, and i know i'm not that good. it's the tool/heli that allows me to deliver such carnage. without the heli i'd just be another ground pounder trying to get my team to work together. but my SF heli allows me to be a 1 man killing machine. hardly fair.

                        in vanilla it's jets that are top dog and the same situation can and easily does occur frequently. again, to deny such seems ignorant at best.

                        don't get me wrong. i've played unbalanced games of IO or games where air vehicles just aren't used a whole lot. it can get unbalanced for any number of reasons in any number of ways. but adding such a powerful vehicle as a jet or even heli into a situation unbalanced already, just lends itself to a base rape scenario of misery.

                        Comment

                        • SERIALBUTCHER

                          #42
                          Re: Maps popularity analysis with tables (very bored and annoyed)

                          Originally posted by AnotherEd
                          100% but that isn't my point. my point is give an unbalanced situation of ppl the tools with which to completely destroy the server, like a jet, and you have a recipe for disaster.

                          i play SF almost exclusively (no jets), i know how this goes from a heli perspective. i'm a decent heli pilot and when the other team doesn't have any good pilots to keep me busy, i'm hell from on high, and i know i'm not that good. it's the tool/heli that allows me to deliver such carnage. without the heli i'd just be another ground pounder trying to get my team to work together. but my SF heli allows me to be a 1 man killing machine. hardly fair.

                          in vanilla it's jets that are top dog and the same situation can and easily does occur frequently. again, to deny such seems ignorant at best.

                          don't get me wrong. i've played unbalanced games of IO or games where air vehicles just aren't used a whole lot. it can get unbalanced for any number of reasons in any number of ways. but adding such a powerful vehicle as a jet or even heli into a situation unbalanced already, just lends itself to a base rape scenario of misery.
                          It is my personal opinion that just because 1 side is beating the other, even if they are beating them badly, that does not necessarily constitute a fundamental design flaw of a maps "balance", 1 side may just be better than the other, maybe much better, in some cases the losing teams members highest priority is not the win

                          I do agree that a slaughter is not fun for either side, & that a "even" game down to the last ticket can be the most fun you can have in BF2

                          The randomizing solution is good, but I hate being "split up" from my "peeps"

                          My idea is to randomize squads, if a group of guys work together I don't think they should be split up, but randomizing whole squads from 1 side to the other would keep the game "interesting", it would work best IMO if squads were limited to a small size, & you could still run as a large squad w/ 2 SL

                          It would be just like regular randomizing, but squads would remain intact

                          Just a thought

                          ps. Often the losing team is losing in fact because they aren't even trying to win, they aren't even remotely interested in taking flags if theyb have to work for it, or it may "ruin" their stats, all they do is try to camp choke points, or their own last few flags instead of trying to recapture a flag, they only care about getting good k/d ratios

                          Last night in Jala IO I played against just these types of opponents, we were winning like crazy, but often I found my self assaulting the last flag, & all they were doing was playing defense, so I slowed down, & started taking my time

                          When the other team is trying to win you can get some good firefights between the flags

                          Yet, some teams, as bad as they need flags, they will camp their own last flag for cheap kills, sometimes balance isn't the problem, sometimes you have a lot of dudes that just could not care less about winning, I avoid playing w/ them like the plague

                          Example: I was on US in Jala, mec only had the market, & their main left, but do you think they would try to go for the hotel, or the junkyard, noooooooooooooooo, they just set up defense positions around the market, as they were losing, & in ticket bleed, & I had a nice 25-5 k/d I was tempted to go sit in a corner until the end of the round, or just chuck 'nades @ a nice safe distance (not my style)

                          Hell, if I never cared about winning I could have WAY higher k/d's, guess it is a "cross" not all of us have to bear, I will sacrifice for team objectives for the win, but many don't "carry their own weight" in this regard, & I DEFINITELY don't feel sorry for them

                          imvho

                          LG SB

                          peace:)

                          Comment

                          • Sloi sauce

                            #43
                            Re: Maps popularity analysis with tables (very bored and annoyed)

                            No, YOU'RE clueless if you think a lone jet can stop your team from capping flags. You must be playing with kids from the special bus.

                            Comment

                            • Sike
                              Member
                              • Jun 2006
                              • 1742

                              #44
                              Re: Maps popularity analysis with tables (very bored and annoyed)

                              i played on a IO server yesterday that played songhoa, zatar, fushe, 24/7

                              was a 32 player server but on 16 player maps.

                              Originally posted by Dairuka
                              I probably spent 20 hours of my time sitting in one of the three underpopulated 24/7 Daqing Oilfield's servers. (Before they all shut down due to inactivity)

                              After they shut down, there were indeed 6 populated servers that were running Daqing Oilfields, but none were "24/7 Daqing Oilfield's" servers, they were 'All Maps Servers' or "Air Maps Only Servers"

                              As a result, I started playing "All Maps Servers" more often. Luckily my favorite server [VSSq] 16 playered all maps server runs Daqing Oilfields and Songhua Stalemate. It's just a shame it's so hard to find a Daqing Oilfield's server thats fully populated at 64/64 players on a 64 player map...

                              It's not easy logging in time on such unique servers; mainly because people like you, cringe at the site of a jet. Oh well; you pathetic wussies make good fodder on Infantry Only servers.

                              As it is, I'm not a politician; so you don't need to put words in my mouth. I admit to making fun of people who play Karkand and only Karkand, but I don't care about Statpadding, or Infantry Only. In fact, one of my three favorite servers is an Infantry Only server.
                              try TV 2 norway 24/7 daquin

                              Comment

                              • Dairuka
                                Member
                                • Aug 2006
                                • 2730

                                #45
                                Re: Maps popularity analysis with tables (very bored and annoyed)

                                Originally posted by Scott_995
                                try TV 2 norway 24/7 daquin
                                592 ping! :shock: :cussing:

                                I live in Western Canada.

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