Reality Mod news
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Re: Reality Mod news
hehe yeah we're gimps at news updates.
we're not doing much in the way of "media" for our upcoming release. Instead we're focussing on developing a player guide. We'll probably release the player guide in chunks as a sort of "media campaign" over the next couple of weeks.
egg
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Re: Reality Mod news
Love PRMM, keep up the good work. Player guides are great, Ziggy and I did ours but you would not believe how many people still post asking about things that are right there in the guide. But it does help a ton of people and it is an awesome way to show off some of your features to help those players who want to do more than point and click gaming to expand their talents. :)
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Re: Reality Mod news
From what i've hard 0.4 will make it PRM and not PRMM, it won't be mini anymore. :pOriginally posted by [tR]Greasy_MulletLove PRMM, keep up the good work. Player guides are great, Ziggy and I did ours but you would not believe how many people still post asking about things that are right there in the guide. But it does help a ton of people and it is an awesome way to show off some of your features to help those players who want to do more than point and click gaming to expand their talents. :)
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Re: Reality Mod news
yeah .. like me .. the mod is getting fatter by the day.
The PoE player guide is certainly an inspiration, fantastic job on that :)
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Re: Reality Mod news
Check out the one for the GC mod for 1942. Great stuff there as I think they were the first to do a guide.Originally posted by eggmanyeah .. like me .. the mod is getting fatter by the day.
The PoE player guide is certainly an inspiration, fantastic job on that :)
Anyway can't wait for PRM .4 and being able to play as the UK!
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Re: Reality Mod news
yeah lolOriginally posted by [tR]Greasy_Mulletcan't wait for PRM .4 and being able to play as the UK!
UK:yay::salute:
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Re: Reality Mod news
I'd like to see an armour guide now that MBTs and IFVs require a pilot and a gunner - some tips on how best to use the beasts now that they require internal cooperation
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Re: Reality Mod news
armor doesn't *require* 2 players, it just has the positions split. there is no commander or target designation sorta thing, just 3 positions:
1. driver
2. main gunner
3. cuploa gunner
To be honest hehe.. the change might have backfired lol. I find the tanks like this to be much better to operate even as a single player. The benefits are:
- gunner has a rock steady firing platform because it's not creeping
- silence / ambush because you can shut down the engine (not occupy the driver spot) and still man the gun position
- driver has much better FoV / SA because they can move their head around a bit while driving
Most of the stuff we are trying is uh.. somewhat experimental heh. No idea if it's gonna work and surely some of the changes will need some tweaking / patching :p
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Re: Reality Mod news
Make tanks multi crew vehicles. However, add a delay between changing positions.
You could also make it that a fully crewed tank would reload faster. Possibilities are endless, the game engine.....isn't.
Trust me, if you make benifits and things like that people WILL team up to use a tank. Also, make sure you give some some more armour so the people inside don't feel like one big vulnerable target
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