We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
just played patch 1.4 for the first time today ..
Was flying the J-10 on Wake ... have they made some changes to it?? Trying to turn it/manouvre it is pretty different from previous patch ..
There was speculation as to whether A2A was more effective on the J10 since 1.4. But as for manueverability; it still turns like it has vectoring thrust and the JSF still blows 8-balls.
The Dice team had a look at nerfing the J-10 and said that is wasn't possible and all the adjustments they made actually increased the J-10.
Straight from the horses mouth:
Originally posted by [DICE]CKMC
Hey Guys,
So we took a long hard look at this issue in relation to what we could try to do in 1.4.
We did some tuning to the J-10. Believe me or not most tuning we did actually made that lil sucker even more lethal (some people may have seen a server named 'J-10 Test' up within the last few weeks). Which brought us to the realization that if we were to do anything drastic to the J-10 it would likley ruin the vehicle unless we spent weeks in review and retuning.
We then reviewed what would be required to adjust the F35. The work and tuning and adjustment that would be required to try and bring the F35 up was roughly equal given the dual function of the F35 engine. I also received a crash course (har har) on hit box construction which helped me realize that this also would not be a simple adjustment and would also require weeks of adjustment and trial-and-error.
Long story short - This dynamic will not be changing in 1.4.
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