Sf Tips And Tricks

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  • Kodakk
    Member
    • Oct 2006
    • 3486

    #1

    Sf Tips And Tricks

    I know very few, so please add on to this....

    On any map, preferably a tall building, drop a grapple hook off the side of it and climb down, go into 3rd person, and wait for people to come up. Most of the time they will dismiss your grapple, and you can pop right up for the easy knife kill.

    Remember, with g you can pick up your grapple hook/zipline.

    General Tip:
    To get any rocket launcher to behave like an rpg
    1) Aim, in or out of sights
    2)fire
    3)pull out another weapon, the wire will be dropped and it will behave like an rpg.

    Good AT spots

    Always hide in balconies, not ontop of roofs, balconies are hard to be hit especially by armor, and are hard to be seen by infantry.

    In night maps
    Always stay in light areas, while it may not make much sense, most players run around with nvgs on and will be blinded by your signature.

    Helicopter missiles:
    Use them on infantry not just vehicles.
    Unlike those in vanilla bf2, these have huge splash damage and are very effective.

    Snipers General tip
    with m24 or m95...
    take 2 shots at enemy with a pistol and get them down two bars. They will not take notice to this most of the time, and you have a full body to shoot at for your nor "1 shot kill"

    dao-12 fun glitch
    While reloading, and as commander, drop down a decent distance, from a low rooftop, enough to get your character to put his gun away, but not enough to get hurt badly.
    Now your dao-12 gun animation will loop (sadly, the bullet count won't)

    Commander glitch
    As discovered by another user, while parachuting, go into 3rd person view, open the commander view full view, wait until you think you've hit the ground, and unzoom commander. You can now run around in 3rd person.

    Zipline tip:
    If you are AT or Assault, a good m203/SRAW will take the zipline pole out of comission and the user will fall to the ground, most likely his/her death.

    Snipers:
    NEVER go to high perches, stay lower and in mid-sections. These are not scouted as often and you will rack up many more kills.

    In Warlord and other urban maps, SVD is almost always better than M95/m24.

    For support,
    use all of your teargas before entering, this will make sure the enemy is completely screened and/or choking.

    Zipline:
    The zipline can be pretty horizontal, so don't be scared to shoot it on a tight angle, and don't try to hit people with it, it will only draw attention.
  • Cayden360

    #2
    Re: Sf Tips And Tricks

    that was very helpfull thanks

    Comment

    • TheEn|gma
      Member
      • Jun 2005
      • 5247

      #3
      Re: Sf Tips And Tricks

      Some nice ideas there, good job. This type of thing should realy be posted in the Special Forces Tips & Tricks sub-forum though.

      Comment

      • Kodakk
        Member
        • Oct 2006
        • 3486

        #4
        Re: Sf Tips And Tricks

        Ok, idk how to move it, but o well.... it fits in this section too :P haha

        more:

        YES! u can use nvgs in vehicles

        Ziplines and grapple hooks make great distractions also

        flash bangs also work on vehicles if thrown correctly, this can provide great cover especially against tanks and apcs.

        Being a medic won't always work in SF, try new classes, chances are there will be meds to heal you, and if you choose assault or support, you will get an armor boost just like in vanilla, so try all the classes.

        On warlord on top of the hotel, you can use a grapple hook and get to the top of the dish, this area isn't scouted 99% of the time and provides easy pickings on the enemy snipers that are on the hotel.

        Even if there is a ladder, it is a safe habit to get into to use your grapple hook when you climb up, there may be a sniper not yet spotted.

        As a sniper, DONT place your claymored infront of the ladder, if the climber is experienced, he will take a peak before finishing the climb, and chances are climb back down. Instead, Place it behind a block or other obstruction that the enemy will have to pass in order to get to you, this is a much more effective way to use claymores.

        These are real people playing, remember that they know how to use grapple hooks too, do beware.

        As a sniper, find a high place to begin, but don't shoot from it. Instead, spot a lower building with no ladder and zip over to it.

        If you have a grapple hook and are in the middle of an arty strike, throw it up a building or into a balcony, climbing into it, or high enough over the arty strike. This will normally prevent you from being killed if you are high enough.

        General tip:
        As med or support, especially in intense firefights, if you have just killed someone, don't immediately heal yourself behind a corner, the enemy can see a flash of the medpac/ammo icon and will know where u are, instead, hold the medkit or ammo unless u r desperate for the health/ammo.

        Many of these are common sense, I cannot create lists of them.
        Play the game.
        Try the kits.
        You will learn what works, what doesn't work, and what isn't supposed to work and does.

        Comment

        • fotrsaken

          #5
          Re: Sf Tips And Tricks

          love the rpg cuz its not guided but it has a shorter span for staying in the air

          Comment

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