Commanders seat, a map, units and bases. Sounds almost like your standard RTS. Clicking the right mouse on a unit opens up a nice menu and there are some cool possibilities, like zooming in for a spectacular battle. Some units even respond to your voice messages, which is definitely good. Somehow those are rare and DICE has fracked it up by hiring way too young voice actors.
So were playing. We get roughly 5-9 units to command with 6 slots in them. Odd, but most of those slots are empty. Nevermind. Chess is also played with single pieces so we start making up an opening move. I know my Starcraft skills come handy here and generally each and every game is predictable. Since opponent is predictable, a simple thought-through move of units will win the game. Allright, so we move 1 to 5 to attack base XXX with UAV support and cast others to either defensive or infiltration missions. The repair box is ready to repair a battletank and orders have been set. Its basically watching how the game will flow.
Somethings wrong. Unit 5 is going where unit 1 should have had to go. And unit 1 has been sitting in air strip for 5 minutes now. The more the time is passing, the more units accumulate at the air strip. Did DICE code in special defensive features to make units protect the most valuable flag the most? Or is this a bug.
Giving out new orders doesnt seem to work and after a brief moment unit count has gone down from 9 total to 3. So theres 3 units that can be commanded and a sh!tload of blue units moving on their own. Sounds kinda neat. Automated units. Then again, things are looking boring. More and more units gather at the air strip. Theres also 2 units at the other side of the map doing negotiations with an opposing unit... with a knife... and defibbrillators?!
So the round ends and we won (!). I close down the game and conclude that the opposing team was probably even worse than my team. And I didnt even do anything.
Worst RTS ever.
So were playing. We get roughly 5-9 units to command with 6 slots in them. Odd, but most of those slots are empty. Nevermind. Chess is also played with single pieces so we start making up an opening move. I know my Starcraft skills come handy here and generally each and every game is predictable. Since opponent is predictable, a simple thought-through move of units will win the game. Allright, so we move 1 to 5 to attack base XXX with UAV support and cast others to either defensive or infiltration missions. The repair box is ready to repair a battletank and orders have been set. Its basically watching how the game will flow.
Somethings wrong. Unit 5 is going where unit 1 should have had to go. And unit 1 has been sitting in air strip for 5 minutes now. The more the time is passing, the more units accumulate at the air strip. Did DICE code in special defensive features to make units protect the most valuable flag the most? Or is this a bug.
Giving out new orders doesnt seem to work and after a brief moment unit count has gone down from 9 total to 3. So theres 3 units that can be commanded and a sh!tload of blue units moving on their own. Sounds kinda neat. Automated units. Then again, things are looking boring. More and more units gather at the air strip. Theres also 2 units at the other side of the map doing negotiations with an opposing unit... with a knife... and defibbrillators?!
So the round ends and we won (!). I close down the game and conclude that the opposing team was probably even worse than my team. And I didnt even do anything.
Worst RTS ever.

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