There are other mines we could use against infantry...What about the kind where you go over a mine and get blown up? Claymores are simply too cheap and I think snipers should be disarmed of them.
Claymores
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EliteOneOneSevenTags: None -
kenof2142 -
ScOpE
Re: Claymores
i think hes talking about introducing simple anti-personel mines into the game. The only problem with those bud is that you would never get kills from them because they would stick out so bad, at least with clays theres a proximity fuse on it.Comment
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kenof2142
Re: Claymores
No I understand that, what I'm asking is basically, why would he want to change what is already in the game and that works.Comment
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kenof2142
Re: Claymores
Because they aren't destructible, if by that means then the entire game is broken.
My opinion on the matter is that they work when used properly, sadly, the community has found a way to exploit said item thus giving some people within the community an image of it not working. By the same theory, grenades don't work either.
It needs a slight tweak, nothing more.Comment
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[Spec-Ops]Bogo -
Re: Claymores
you are exactly right, except its prolly a bit more than a slight tweak. im not saying the entire game is broken, but i am saying claymores are broken. you are right, when used properly, they work. but its not the exploiting snipers fault, its dices. so threads like this need to stick around untill the problem is solved.Originally posted by [ht].kenBecause they aren't destructible, if by that means then the entire game is broken.
My opinion on the matter is that they work when used properly, sadly, the community has found a way to exploit said item thus giving some people within the community an image of it not working. By the same theory, grenades don't work either.
It needs a slight tweak, nothing more.
for claymores, they need to be disconnected from mines so mineff doesnt effect them, and they need to be destructable.
for grenades, the only kit that should get 5 is assault, the rest should have 2, and since at doesnt get um, sniper shouldnt either. the speed they rearm is slow enough, its just that they come all at once rather than gradually, the same problem is with medic bags.Comment
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