Interesting read:
I received an e-mail just recently from someone who said they had been inspired by my "Tactical Gaming Done Right" article to try to reproduce the supersonic 'crack!' of a bullet passing nearby in a game. This is something that has not until now ever come close to being replicated in any game that I know of.
He goes by the nick SurvivorGrim, and what he created serves as a superb example of the direction that combat audio in games should be heading. Using Battlefield 2 as a basis, he created a small sound mod that adds the supersonic crack effects into the game.
The result is quite simply amazing.
Spread this link around to any realism game or mod developers that you know. Forums, direct e-mails, whatever. The more awareness there is of this kind of audio phenomenon in reality, the more likely we'll get these sounds replicated in games.
The video can be downloaded here.
Use this mirror if that one is slow.
I have included the text and video that inspired this mod below, for the reference of anyone who hasn't already read through my "Tactical Gaming Done Right" article.
He goes by the nick SurvivorGrim, and what he created serves as a superb example of the direction that combat audio in games should be heading. Using Battlefield 2 as a basis, he created a small sound mod that adds the supersonic crack effects into the game.
The result is quite simply amazing.
Spread this link around to any realism game or mod developers that you know. Forums, direct e-mails, whatever. The more awareness there is of this kind of audio phenomenon in reality, the more likely we'll get these sounds replicated in games.
The video can be downloaded here.
Use this mirror if that one is slow.
I have included the text and video that inspired this mod below, for the reference of anyone who hasn't already read through my "Tactical Gaming Done Right" article.
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