Wake Island unbalanced?

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  • Breetone

    #1

    Wake Island unbalanced?

    I love the wake island map and play it alot. The map isnt balanced, we all know the j10 -f35 story and since flying is a very important part of the map.... go figure >> Two good pilots in j10's backed up by a intermediate team and it's over or it takes 15 minutes to get a spawn. That kinda sucks.
    (yeah i take a few short turns here)

    Since EA wont change anything about this i wanna suggest some simple changes which can be applied much easier:
    = shorter respawntimes for f35b or an extra f-18
    = make the boats at least 2 times faster and a little more armor
    = out of bounds warning for planes from both sides above carrier and airfield at the start of the game
    = instant death/kick/ban for pilots that touch the carrier in any way. (not ez to realize but it would be great)

    That's not to much to ask is it? I'm curious what you all think!
    Tia for your reply
  • saggyb

    #2
    Re: Wake Island unbalanced?

    I like the boats idea, and an extra f35/f-18 would be good, except when the US team manages to hold airfield. In which case there would just be way too many jets on one side. I don't really think changing the boundries would do too much, and making the carrier untouchable wouldn't work.
    What would really fix the problem would just be to fix the damn f35.

    Comment

    • Lt.Kris

      #3
      Re: Wake Island unbalanced?

      we know, we know....

      Comment

      • UltrAdamSki

        #4
        Re: Wake Island unbalanced?

        Originally posted by Breetone
        I love the wake island map and play it alot. The map isnt balanced, we all know the j10 -f35 story and since flying is a very important part of the map.... go figure >> Two good pilots in j10's backed up by a intermediate team and it's over or it takes 15 minutes to get a spawn. That kinda sucks.
        (yeah i take a few short turns here)

        <snip>

        That's not to much to ask is it? I'm curious what you all think!
        Tia for your reply
        see: http://www.totalbf2.com/forums/showt...=1#post1187335

        #13 for my sentiments on wake.

        Comment

        • Breetone

          #5
          Re: Wake Island unbalanced?

          Originally posted by saggyb
          I like the boats idea, and an extra f35/f-18 would be good, except when the US team manages to hold airfield.In which case there would just be way too many jets on one side.What would really fix the problem would just be to fix the damn f35.
          Yeah, ur right about that, but will it happen? Same goes for my suggestions im afraid, but at least i gotta try it.

          If they change the boats im sure more will use them which makes the battlefront a lot more chaotic with more targets. Coolest thing would be a mounted minigun. 2 bad ea nerved it too much.

          Comment

          • IDC-Shorly

            #6
            Re: Wake Island unbalanced?

            Public yes, but not in BigWars.

            It is so easy to drop a squad out of a F-35 from 1500m that pla decerves their jets. But finding some group public that can do this, and even manage to NOT steal your jet. is even more difficult.

            Wake is a US map, like many others. I still blame lack of brains to be the reason why they loose.

            BTW: 30vs34 (included the two j10 lamejoiners) means that pla mostly wins. When less, then US have the advantage.

            Comment

            • GbeTech

              #7
              Re: Wake Island unbalanced?

              shorter respawntimes for f35b or an extra f-18
              Shorter respawn times for everything... choppers, tanks, jets, everything!
              And an extra F18 would be great

              make the boats at least 2 times faster and a little more armor
              I think dice should live it this way... For 2 reasons:

              1. The boats in the game aren't that popular, most of the guys go for jet / attack / choppers.
              2. If you are flying a jet, and spotted a boat, you have only one chance to blow it up - If you miss, till you will return for another strike the guy in the boat will be already on land. So the armour is fine.

              out of bounds warning for planes from both sides above carrier and airfield at the start of the game
              Bad idea...

              1. The airfiled isn't an UCB, in fact the only way the USMC can win WI2007 is to cap the Airfield at the start, and then continue from there.
              2. If you get punished for attacking the carrier anyway (by your idea), why changing the boundries?

              instant death/kick/ban for pilots that touch the carrier in any way. (not ez to realize but it would be great)
              This one is great. I've been thinking of that for a while, but I say the guy that strikes the carrier should have like -2 points for starting to shoot at the carrier (and hitting it), -4 for killing someone and -2 for destroying something.
              That would just prevent ppl from striking it, and give them the chance to play fair. And they WILL cause they have no other option :p

              Comment

              • Solver

                #8
                Re: Wake Island unbalanced?

                Wake is an unbalanced map in both ways... I've seen both teams win easily, and very rarely I see fair, equal rounds. If PLA have a good pilot in J-10, he will take care of the USMC initial attempt to take off, and by the time USMC vehicles spawn for the second time, PLA will have tanks on tips of the islands, and jets patrolling the airspace = 0 chance for the USMC.

                On the other hand, I've also seen the USMC win comfortably. Especially if they have the better pilots so that the PLA jets can be taken care of. A Blackhawk hovering above the Airfield at a high altitude, with a squad leader inside, works wonders. Spawn in the BH, bail, take the airfield. Basically, whenever the USMC manage to take the airfield early and hold off the initial PLA counterattack, it becomes a comfortable USMC win.

                Comment

                • Blades

                  #9
                  Re: Wake Island unbalanced?

                  instant death/kick/ban for pilots that touch the carrier in any way. (not ez to realize but it would be great)
                  So when I fly, I should just get the very little kills that spawn elsewhere, and let all 30 of the idiots on the carrier have a fun little Tea party?

                  The only thing that I am against is raping the F35 spawn. Thats just pathetic.

                  Comment

                  • Alpha671
                    Member
                    • Apr 2006
                    • 809

                    #10
                    Re: Wake Island unbalanced?

                    I believe, in my opinion, nothing is unbalanched. I played in 1.12 and in Dalian Plants, me in 35 vs. J-10, I'd win even a 2nd Lt. It just depends on the players. If the USMC on Wake Island have Top Aces and a Navy Seal-like team, then it's gonna be easy for the US. If both has the same, it's just a matter of wits and skill.

                    Comment

                    • Blades

                      #11
                      Re: Wake Island unbalanced?

                      Originally posted by Alpha671
                      I believe, in my opinion, nothing is unbalanched. I played in 1.12 and in Dalian Plants, me in 35 vs. J-10, I'd win even a 2nd Lt. It just depends on the players. If the USMC on Wake Island have Top Aces and a Navy Seal-like team, then it's gonna be easy for the US. If both has the same, it's just a matter of wits and skill.
                      you know why you could win? The missles didnt work unless you practiced for hours. Now the F35 has to go 1.12 against the J10, and the J10 goes 1.2 against the F35!

                      But if USMC has a ****ing amazing team, and so do Chinese then it is balanced. Two crappy teams = China win. Two excellent teams throw it up in the air. Its because China doesnt have to do anything to win. And if USMC doesnt do anything, then they lose. So two crappy teams will lose.

                      Comment

                      • Roger Smith
                        Member
                        • Aug 2006
                        • 1390

                        #12
                        Re: Wake Island unbalanced?

                        Originally posted by Breetone
                        = shorter respawntimes for f35b or an extra f-18
                        the fact that the airfield is capturable is why it takes a while for the f35 to spawn.
                        Originally posted by Breetone
                        = make the boats at least 2 times faster and a little more armor
                        it doesnt need any more armor, just 3x speed, this is a change thats not just for wake, but the whole game.
                        Originally posted by Breetone
                        = out of bounds warning for planes from both sides above carrier and airfield at the start of the game
                        i dont get it? is this to deture people from just sitting in thier jet? what about blockers?
                        Originally posted by Breetone
                        = instant death/kick/ban for pilots that touch the carrier in any way. (not ez to realize but it would be great)
                        bah, this is battlefield, we should never die or be kicked because of where we are, or who we are killing, the whole notion goes against what a battlefield is about.

                        anyhow all these ideas wont fix the map, the boats would help, but the real problems with the map are a) anti air is broken due to hitbox and heatsource problems on some airframes (j10). and b) aa in general doesnt have enough range to activly engage enemy jets.

                        ps: essex needs tank armor.

                        Comment

                        • colony

                          #13
                          Re: Wake Island unbalanced?

                          When I get F35 at start of the round my team usually wins because I have to rape the hell out of the airfield, and damn is it fun

                          Boats should be alot faster, and F18s should replace the F35s.

                          Comment

                          • DesertFalcon
                            Member
                            • Oct 2006
                            • 4011

                            #14
                            Re: Wake Island unbalanced?

                            I think the USMC should have a parachute spawn point like in warlord on the south tip of the island.

                            Comment

                            • Thirdeyez

                              #15
                              Re: Wake Island unbalanced?

                              Easiest way Ive found for USMC to win is a SL gets a BH and hovers really high above island...then squadies repeatedly spawn on him and chute out.

                              thing is its hard to find people to join a squad and work accordingly..also if the J-10 pilot is compotent this makes it a little harder.

                              Comment

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