What is the recommended poly limit for static geometry?

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  • skyhaven

    #1

    What is the recommended poly limit for static geometry?

    Dose anyone have an idea of the highest amount of polys, you can have for static geometry, that BF2 will support?
  • Sir. Shpox

    #2
    Re: What is the recommended poly limit for static geometry?

    BF2 Mod Polycount Guidelines

    Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.


    Vehicles Rec. Max. Polygon count 1P-cockpit poly count
    Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh
    and texture

    Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire
    interior could use up to 2000, i.e. Hummer)

    Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000

    Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000

    Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000


    Number of vehicle LOD steps and reduction in poly count.
    LOD0 100%
    LOD1 40%
    LOD2 15%
    LOD3 2-4%

    Player Models Rec. Max. Polygon count
    8000 - 10000

    1P Weapons Rec. Max. Polygon count 3P weapon
    Heavy MG 4000 40% of 1P
    Assault rifle 3000 40% of 1P
    Pistol 1500 40% of 1P
    Grenade 1000 40% of 1P
    Knife 1000 40% of 1P

    Objects
    Buildings Rec. Max. Polygon count
    House small (i.e sheds) 800
    House Medium (i.e village houses) 4000
    House Huge (i.e City houses) 6000


    Number of building LOD steps and reduction in poly count.
    LOD0 100%
    LOD1 50%
    LOD2 10%

    Misc. Objects
    Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.

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    • Jacky

      #3
      Re: What is the recommended poly limit for static geometry?

      look at the sticky above

      edit:woops it was in the modding forum :p

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