Assault = Impossible?

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  • Paas

    #16
    Re: Assault = Impossible?

    Originally posted by Talus
    Remember..all maps were created with vehicles in mind.

    Removing the vehicles COMPLETELY changes the map and makes it very obvious how thoughtless it was to implement an 'IO mode' and just slap it into the vanilla BF2 maps.

    If they wanted to create an IO mode, they should have released an IO booster pack with maps DESIGNED with no vehicles in them.
    I agree. Yet, Dice/EA isn't known for well thought out solutions to most problems. So, I suggest they maybe just include transportation vehicles; modded versions of them at that.

    A FAV that doesn't have any type of mounted weapon, instead, an extra player slot; it would hold someone hanging off of he back which brings he total up to 4.

    or;

    A Hummer/Vodnik without a mounted weapon, bringing it's transportation capabilites up to 5 people, with one individual hanging out of the now empty tophatch to deliver small arms fire.

    or; (Notice a pattern here?)

    A Blackhawk sans Vulcans. The color scheme could vary by map, and it would allow for two small arms of choice to deliver small arms fire out the windows; maybe even AT fire if ya' wanna' be kinky.

    Of course, the modifications to vehicle dynamics would have to be made. For instance, ground mounted A.A. would need to be placed at both uncappables on a gievn map. To allow a "player controlled" defense against spawn raping. Furthermore, the flare ability of Blackhawks would have to be removed. They don't have to defend against jets, and the only S2A A.A. is hidden within' the enemies uncapable spawn... no reason for them to be there.

    I think some chute' limitations would need to be in order. Such as only allowing Assault oriented troops to chute' in (Spec Ops, Assault to be more specific). Therefore adding a tactical agility to gound assults and ambushes, while giving a "USE" for the two classes that seemed to have been graced with the short end of the stick in terms of the new IO mode.

    Just some thoughts though... nothing meant to be taken seriously (would be nice though).

    {WP}Paas

    Comment

    • PaWg

      #17
      Re: Assault = Impossible?

      Originally posted by Talus
      Remember..all maps were created with vehicles in mind.

      Removing the vehicles COMPLETELY changes the map and makes it very obvious how thoughtless it was to implement an 'IO mode' and just slap it into the vanilla BF2 maps.

      If they wanted to create an IO mode, they should have released an IO booster pack with maps DESIGNED with no vehicles in them.
      Your supposed to moderate, not blast EA on your personal opinions..................

      Comment

      • WolfAlmighty
        Artillery Magnet
        • Jan 2007
        • 2113

        #18
        Re: Assault = Impossible?

        Originally posted by {WP}Paas
        I agree. Yet, Dice/EA isn't known for well thought out solutions to most problems. So, I suggest they maybe just include transportation vehicles; modded versions of them at that.

        A FAV that doesn't have any type of mounted weapon, instead, an extra player slot; it would hold someone hanging off of he back which brings he total up to 4.

        or;

        A Hummer/Vodnik without a mounted weapon, bringing it's transportation capabilites up to 5 people, with one individual hanging out of the now empty tophatch to deliver small arms fire.

        or; (Notice a pattern here?)

        A Blackhawk sans Vulcans. The color scheme could vary by map, and it would allow for two small arms of choice to deliver small arms fire out the windows; maybe even AT fire if ya' wanna' be kinky.

        Of course, the modifications to vehicle dynamics would have to be made. For instance, ground mounted A.A. would need to be placed at both uncappables on a gievn map. To allow a "player controlled" defense against spawn raping. Furthermore, the flare ability of Blackhawks would have to be removed. They don't have to defend against jets, and the only S2A A.A. is hidden within' the enemies uncapable spawn... no reason for them to be there.

        I think some chute' limitations would need to be in order. Such as only allowing Assault oriented troops to chute' in (Spec Ops, Assault to be more specific). Therefore adding a tactical agility to gound assults and ambushes, while giving a "USE" for the two classes that seemed to have been graced with the short end of the stick in terms of the new IO mode.

        Just some thoughts though... nothing meant to be taken seriously (would be nice though).

        {WP}Paas
        If DICE CBA to take time to fix the J10/F35B imbalance, there's no way in hell they'd take time to modify transport vehicles and reskin helicopters to make IO mode better. Because in reality, DICE knew that IO mode would only be a viable option on a couple of maps (Karkand being numero uno of course) so it wasn't necessary to go through all that trouble when they knew people weren't going to be playing IO Clean Sweep or IO Kubra. Don't get me wrong, you have good ideas, but there's no way EA would allow DICE to spend that much time on something as IO (you can tell simply by how poorly thought out IO mode was as a whole).

        Originally posted by [USEF
        PaWg]Your supposed to moderate, not blast EA on your personal opinions..................
        Yes, Talus...you're a moderator for Christ's sake. You're no longer allowed to participate in discussions or state your opinion on these forums. SHAME on you.

        ~Wolfgang

        Comment

        • badge353

          #19
          Re: Assault = Impossible?

          Karkand is almost impossible for the US side..I have played IO several rounds on Karkand in IO and I can only think of one where the US actually won. To be honiest I don't miss the armor whores but they should have left jeeps in the map.. Jalalabad everyone complains but it is very intense and is a toss up as to who wins..I have yet to see how it is stacked against the MEC.

          Comment

          • Flares

            #20
            Re: Assault = Impossible?

            Originally posted by {WP}Paas
            I agree. Yet, Dice/EA isn't known for well thought out solutions to most problems. So, I suggest they maybe just include transportation vehicles; modded versions of them at that.

            A FAV that doesn't have any type of mounted weapon, instead, an extra player slot; it would hold someone hanging off of he back which brings he total up to 4.

            or.....,<snip> etc.
            "Vehicle Lite" mode has been mentioned and discussed here and on other forums at length. It's a shame DICE doesn't seem to listen to sensible ideas....
            Keeping transport helos, and unarmoured Vodniks, FAVS, Humvees etc, even with their mounted weapons intact would've been a more sane implementation of an "infantry only" type gameplay. Other classes (specifically Engineer and Anti Tank) would've still been useful, and the vehicles would've kept the gameplay tempo more or less as it is for non IO servers. As Talus has mentioned, most of the maps are too big to freely move on foot and designed with vehicle use in mind. Oh well, maybe next time.. :hmm:

            Comment

            • Paas

              #21
              Re: Assault = Impossible?

              Fair enough... like I said before though, "Man, it sure would be nice".

              ...and I like that title, "Vehicle Lite". See! Look there! The community has even produced a name for it! I swear, it's like we do all the work around here! (That's a joke for the slow ones out there. I do appreciate what Dice/EA has done so far, I just wish they would do more... it's a shame I even have to type this consumer warning here.)

              Comment

              • Talus
                Member
                • Oct 2006
                • 6854

                #22
                Re: Assault = Impossible?

                Originally posted by [USEF]PaWg
                Your supposed to moderate, not blast EA on your personal opinions..................
                Wow..if THAT's 'blasting' then I'd hate to see your opinion on the EA bashing threads we see around here...

                and you're = you are
                your = your

                Comment

                • IETK

                  #23
                  Re: Assault = Impossible?

                  No matter what they do include or change on the game there is always people complaining about anything just leave it alone and play the frekin game!

                  Comment

                  • Consultant01

                    #24
                    Re: Assault = Impossible?

                    Originally posted by Talus
                    Wow..if THAT's 'blasting' then I'd hate to see your opinion on the EA bashing threads we see around here...

                    and you're = you are
                    your = your
                    choosing to correct the grammar of the person who insults you makes ya look desparate.

                    (I dont know if I spelled desparate right and I know "ya" isnt a word and I know that isnt requires an apostrophe, same with dont.)

                    Originally posted by IETK
                    No matter what they do include or change on the game there is always people complaining about anything just leave it alone and play the frekin game!
                    QFT..

                    Comment

                    • Paas

                      #25
                      Re: Assault = Impossible?

                      Originally posted by Consultant01
                      choosing to correct the grammar of the person who insults you makes ya look desparate.

                      (I dont know if I spelled desparate right and I know "ya" isnt a word and I know that isnt requires an apostrophe, same with dont.)


                      QFT..
                      Bothering a moderator about getting envolved in the community makes you look "Idiot'ish".

                      (...in other words I am calling you a fool. Don't want that to be misunderstood.)

                      I mean, honestly, what makes you think moderators shouldn't voice their opinions? That's like saying a congressmen shouldn't voice his views on the administration, he should just vote on policies and law.

                      Plaaaaa'ease!

                      I digress though, I agree that people will always find somthing to complain about. Yet, that's the nature of progression and a semi-free, verbal, community. I mean, EA "WANTS" our feedback. It would be very odd to sell one of the buggier games out there and get absoluetly "NO" feedback from your community.

                      {WP}Paas

                      Comment

                      • Shask

                        #26
                        Re: Assault = Impossible?

                        Originally posted by MrBenis
                        Tell me a REAL reason why arty ruins the game. It exists in real life for a reason, bro.
                        You are an idiot.

                        Words cannot express how stupid you are.

                        Is there infantry only mode in real life?

                        No.

                        Is this a discussion about infantry only mode?

                        Yes.

                        Is Battlefield 2 real life?

                        No.

                        Every single one of those answers proves how much of a retard you are.

                        Comment

                        • Paas

                          #27
                          Re: Assault = Impossible?

                          Originally posted by HaVoc.uK
                          You are an idiot.

                          Words cannot express how stupid you are.

                          Is there infantry only mode in real life?

                          No.

                          Is this a discussion about infantry only mode?

                          Yes.

                          Is Battlefield 2 real life?

                          No.

                          Every single one of those answers proves how much of a retard you are.
                          ...or, maybe. He could base his perspective of games "gunning" for some mild level of authenticity on real situations.

                          I highely doubt that though. Just a thought.

                          {WP}Paas

                          Comment

                          • ~WPN~Major Ursa

                            #28
                            Re: Assault = Impossible?

                            Originally posted by MrBenis
                            Prove it? Does 6 snipers in a single squad promote teamwork?

                            Tell me a REAL reason why arty ruins the game. It exists in real life for a reason, bro.
                            Come on now. You can not make a logical argument in BF2 and use the "real world" in your approach. BF2 is sooooo far from a realistic combat fps, the very notion of it gets me all giggly.

                            The arty in BF2 is completely retarded period. It is just point and click. Even with all of today's most modern technological advances, firing arty is not point and click.

                            I would not mind arty in BF2 IF EA/DICE had kept the laser designator in game. This would require teamwork by having a spotter and the commander communicate and coordinate together. BF1942/DC got that part right. Sure, you could fire arty without a spotter, but it was a crapshoot. You were Death from Above WITH a spotter though.

                            Nope, arty in BF2 is crappy. It can be used too often in a round and is too simple to use by one person. I deplore Dumbed Down anything.

                            As far as the Assault = Impossible, I hope the op was kidding. It is far too easy to move with relative impunity on any urban map by just using some basic stealth tactics and flanking manuvers. I guess if one is born as cannon fodder, it would be hard to envision any other approach other than right into the jaws of death. I mean really, they might eventually run out of ammo or just get tired of killing you over and over, but I doubt it.

                            Comment

                            • Bungalow_Bill

                              #29
                              Re: Assault = Impossible?

                              Originally posted by cruizinace
                              Is it just me or on IO servers is it impossible for the attacking team on assault maps to win. Take the oh so overplayed karkand for example, how the hell are you supposed to get ANYTHING done? You're lucky if you get passed the forest of grenades, and youve gotta be some kind of zombie jesus to manage to live long enough to capture a point.

                              I think there should be a "No Armor" option, as well as infantry only. Plus that would make the larger maps pheasable to play and cut down on 20 minutes of walking just to get picked off one of the 20 snipers.
                              OH MY LORDY ANOTHER ONE OF MY PREDICTIONS ABOUT IO HAS COME TRUE! WHO COULD HAVE KNOWN?!

                              Comment

                              • ~WPN~Major Ursa

                                #30
                                Re: Assault = Impossible?

                                Originally posted by PlaneWhore
                                OH MY LORDY ANOTHER ONE OF MY PREDICTIONS ABOUT IO HAS COME TRUE! WHO COULD HAVE KNOWN?!
                                Shouting is impolite. Besides, more data would need to be present before you crow about a prediction coming true.

                                Please read my comments in the IO...your thoughts poll thread.

                                Comment

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