Assault = Impossible?

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  • cruizinace

    #1

    Assault = Impossible?

    Is it just me or on IO servers is it impossible for the attacking team on assault maps to win. Take the oh so overplayed karkand for example, how the hell are you supposed to get ANYTHING done? You're lucky if you get passed the forest of grenades, and youve gotta be some kind of zombie jesus to manage to live long enough to capture a point.

    I think there should be a "No Armor" option, as well as infantry only. Plus that would make the larger maps pheasable to play and cut down on 20 minutes of walking just to get picked off one of the 20 snipers.
  • kenof2142

    #2
    Re: Assault = Impossible?

    It's possible...don't be the average player and go straight for hotel, problem solved.

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    • MrBenis

      #3
      Re: Assault = Impossible?

      They shouldn't have removed artillary from IO. Infantry only still has guns/tow/uav/scanner/supply-drop in it, so I fail to see how that's "infantry only".

      Artillary would make IO much better.

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      • Redink

        #4
        Re: Assault = Impossible?

        Originally posted by [ht].ken
        It's possible...don't be the average player and go straight for hotel, problem solved.
        Since when was anyone more then average in this game. 90% of this game is filled with idiots.
        -I ran through fire to cap Suburb for my team, only to witness 5 mins later for it to be re-capped.-

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        • Batausu

          #5
          Re: Assault = Impossible?

          Originally posted by incutebus
          Since when was anyone more then average in this game. 90% of this game is filled with idiots.
          -I ran through fire to cap Suburb for my team, only to witness 5 mins later for it to be re-capped.-
          Exactly! :laugh:

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          • Turnip

            #6
            Re: Assault = Impossible?

            Artillery is cheap trash that does nothing but ruin firefights and deters squadwork.

            Comment

            • kenof2142

              #7
              Re: Assault = Impossible?

              Originally posted by incutebus
              Since when was anyone more then average in this game. 90% of this game is filled with idiots.
              -I ran through fire to cap Suburb for my team, only to witness 5 mins later for it to be re-capped.-

              My statement was slightly biased since I try and play with my clanmates most of the time. The times I play on pub servers, I completely agree with what you said. Earlier I was playing in a pub server and I alone capped construction site on sharqi since everyone was having their circle jerk at the mec non caps and after I cap it I get killed because the USMC side noticed they lost a flag and had 2 squads rush ME....wasn't fun lol.

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              • MrBenis

                #8
                Re: Assault = Impossible?

                Originally posted by Turnip
                Artillery is cheap trash that does nothing but ruin firefights and deters squadwork.
                Prove it? Does 6 snipers in a single squad promote teamwork?

                Tell me a REAL reason why arty ruins the game. It exists in real life for a reason, bro.

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                • xpnl
                  Senior Member
                  • Jun 2005
                  • 764

                  #9
                  Re: Assault = Impossible?

                  Uhm this a a game, trust me you will not want it realistic.
                  IO is fine like it is now, I love it!

                  IF you played the beta version you could have seen this coming..apparently you did not so....to late to make comments.
                  :)

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                  • simmy.uk

                    #10
                    Re: Assault = Impossible?

                    IO Sucks. I played Jalabad IO and it ended up the whole MEC team in the US uncap spawn raping.

                    They should have kept the transport vehicles in the game and allowed the commander artillery.

                    Comment

                    • Batausu

                      #11
                      Re: Assault = Impossible?

                      Originally posted by simmy.uk
                      IO Sucks. I played Jalabad IO and it ended up the whole MEC team in the US uncap spawn raping.
                      It all depends on how good are the teams.
                      I’ve seen it both ways. USMC fighting for their lives at the uncap, or MEC being surrounded at one flag and trying hard to resist.

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                      • Roger Smith
                        Member
                        • Aug 2006
                        • 1390

                        #12
                        Re: Assault = Impossible?

                        nade spam then assault, it helps if you flank and if as others said, you just slip past them.

                        Comment

                        • Talus
                          Member
                          • Oct 2006
                          • 6854

                          #13
                          Re: Assault = Impossible?

                          Remember..all maps were created with vehicles in mind.

                          Removing the vehicles COMPLETELY changes the map and makes it very obvious how thoughtless it was to implement an 'IO mode' and just slap it into the vanilla BF2 maps.

                          If they wanted to create an IO mode, they should have released an IO booster pack with maps DESIGNED with no vehicles in them.

                          Comment

                          • Consultant01

                            #14
                            Re: Assault = Impossible?

                            Stay away from the normal "Vehicle Paths"... in Karkand, that's the center of the map and the roads... get a little squad of 3 or 4 guys, get organized and do a little flanking.

                            It's a new way to fight... some of the maps are WAY spread out and make IO players susceptable to snipers... but for every sniper there can be a counter-sniper... if my sniper is keeping the enemy sniper busy, that makes for an opening for my team to advance...

                            It's all easily countered... and bum-rushing up the middle is never going to be a viable option in my opinion...

                            Comment

                            • Paas

                              #15
                              Re: Assault = Impossible?

                              Originally posted by Talus
                              Remember..all maps were created with vehicles in mind.

                              Removing the vehicles COMPLETELY changes the map and makes it very obvious how thoughtless it was to implement an 'IO mode' and just slap it into the vanilla BF2 maps.

                              If they wanted to create an IO mode, they should have released an IO booster pack with maps DESIGNED with no vehicles in them.
                              I agree. Yet, Dice/EA isn't known for well thought out solutions to most problems. So, I suggest they maybe just include transportation vehicles; modded versions of them at that.

                              A FAV that doesn't have any type of mounted weapon, instead, an extra player slot; it would hold someone hanging off of he back which brings he total up to 4.

                              or;

                              A Hummer/Vodnik without a mounted weapon, bringing it's transportation capabilites up to 5 people, with one individual hanging out of the now empty tophatch to deliver small arms fire.

                              or; (Notice a pattern here?)

                              A Blackhawk sans Vulcans. The color scheme could vary by map (Camo reasons), and it would allow for two small arms of choice to deliver small arms fire out the windows; maybe even AT fire if ya' wanna' be kinky.

                              Of course, the modifications to vehicle dynamics would have to be made. For instance, ground mounted A.A. would need to be placed at both uncappables on a gievn map. To allow a "player controlled" defense against spawn raping. Furthermore, the flare ability of Blackhawks would have to be removed. They don't have to defend against jets, and the only S2A A.A. is hidden within' the enemies uncapable spawn... no reason for them to be there.

                              I think some chute' limitations would need to be in order. Such as only allowing Assault oriented troops to chute' in (Spec Ops, Assault to be more specific). Therefore adding a tactical agility to gound assaults and ambushes, while giving a "USE" for the two classes that seemed to have been graced with the short end of the stick in terms of the new IO mode.

                              Just some thoughts though... nothing meant to be taken seriously (would be nice though).

                              {WP}Paas

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