We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
u will need the pkm to unlock the mg36 and in my experience..theyre both nice weapons but i prefer the pkm over the mg36
i would not bother unlocking any kits u dont play like the engineer (the mp7 sucks anyways) and i also believe that flashbangs can be useful but only if u kno how to use them and most ppl dont.
I'd go wit the PKM but i use both, The MG36 is like a dumbed down RPK-74 and is good in close to mid-range encounters. The PKM is good because you can semi-snipe people if you use very short bursts, and it's very powerful with 4 shots to kill an armored target, but the slow rate of fire hinders it slightly.
All the unlocks are good, it just depends on how you use them and how you play, it all comes down to personal preferance.
MG36 is great. No need to burst in short-to-mid range, just plug away. PKM is the opposite, good for mid-to-long range (having no choice but to prone at 3 feet isn't what I'd call a good close combat weapon), and you need to burst carefully.
I use both the PKM and the Mg36, both are good, and both have slightly different things that make them go "ping" in my book.
The PKM lets you shoot through solid barriers, so on maps like MAshtuur with the iron fence around Backyard, Power station, and at hill, you can pick people capping the flag off through the fence.
The MG36 has a nice high rate of fire and longer heat up time so is better for sustained fire, like in Karkand.
The other maps it's a toss up, witht he RPk-74 getting a look in every now and then as well.
KBK
Edit, some mutant 6am spelling. Hope I got it all.
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