Originally posted by Dairuka
If you fail to see an imbalance, then there isn't a pair of glasses in the world that can help you see; you're blind.
I want to beef up their ground based counters without decimating Choppers.
STA range right now (checked files) - 450 metres
TVGM range - 450 metres
Shortening their flare timers would certainly help them to survive long enough to TV a Mobile Anti-Aircraft no matter how powerful it is.
I also want to fix what is broken with Jets (But is a boon to them), and the way missles are guided.
You can add more skill into ATA missile guidance, but they will still be heatseeking missiles with lock delay, lock angle and "Tick" time with maneuverability limit.
From what Ive experimented, theres a good solution to make the worse jets have faster lock time and bigger lock angle while better jets have longer lock time and smaller lock angle. 1 second increase in all jets (except F35B) lock time will have a huge effect and prolongue maneuvering significantly.
Thats called nerfing. What you suggest opens the doorway to hell. This is afterall Electronic Arts/DICE that we're talking about here.
Pretty much every one of your suggestions has been stated before a hundred thousand times, on every BF2 forum on the intraweb. Call me unoriginal if you want, but I actually put thought into my suggestions. I believe Roger Smith put even more effort into his.
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