Ah yes, the days of the nade spamming on Spamingrad. I loved capping the flag nearest the US spawn point, and then going prone by the ammo box in the adjacent building. I think I killed at least 50 one game solely by nading.
yeah, one time, this was pretty funny, at strike of karkand, I was starting as U.S. and went to hotel saw no one (64 players) It appears everyone spawned at factory on the other side and they lost! LOL! No grenade spam...
Just take apc or humvee and go @ suburbs left side of the map, 3/4 ffa rounds you shouldnt face any problems, as of all mec are busy throwing grenades or fighting for tank ;]
Since the game-mode is conquest, killing enemies is a direct help to your team. This is especially the case when you die very little.
If the nade-spammer can't effectively defend or attack flags, killing is second-best way to assist his team towards the goal of victory.
If the designers were naive enough to enable endless resupply of nades and the testers were incompetent enough not to bring this to their attention - then it's not really fair to blame the gamers for using this intended and tested feature of the game.
It makes aboslutely no difference HOW you get the kills (another design-deficiency by the way) - all that matters towards the outcome is that you got the kills.
If you think it's more "manly" to get the kills with another weapon, then you're probably a little misguided.
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