I played the POE mod today for the first full day with all the rotation of maps in the SOW server at 72.36.185.26
The artillery is a wonderful unit. I like everything about the game.
Except....
No one uses binoculars to spot for arty. You would think that there is a constant stream of target spots when the enemy resistance is too stubborn and needs a little help from the arty.
I might see 2 firemissions engaging bona-fide binocular spotted targets. Usually from my own Clan on ventrillo describing to me the target, base location etc. I can figure out the ranges myself. I use about 3 shots or less to find target and then fire constantly until either enemy is dead, friendlys are too close or the satellite spot runs out of time.
Back in Novalogic with thier mortor, we used a spin map up to a certain range and right clicked the spot we wished to mortor. The shells fall within a radius and was pretty helpful. We also had the grenade boats lobbing grenades all day.
what does this have to do with POE arty you ask? Lots.
I learned to sit 500 yards -/+ 30 yards and shell a enemy base using a certain position of the cannon relation to the enemy base flag on my seated gunner sight. I get a few kills and it somewhat is effective in disrupting an enemy base. The artillery oliberates enemy tanks with one shot kills in a variety of situations at up to 200-300 yards. It is the "Daddy" of armor when escorted by tanks.
But this Daddy is not properly used in the direct anti armor role.
The artillery unit needs some kind of self contained range sighting because all artillery units know how far a shell will travel for any given elevation.
The binoculars are nice and helpful but they are a waste of the arty's resources as you sit and spam "ARTILLERY READY" every few seconds. Finally you give up and roll into the village with tanks around blasting single infantry at 20 yards.
So how about it? Give the arty a self contained ranging sight that uses the spin map or main map for distance. It can be as simple as a slider indicator similar to sniper rifles in the game and the cannon hydraulics can take care of the range you dial in.
If we are going to enjoy artillery it needs to be updated with such a system.
The artillery is a wonderful unit. I like everything about the game.
Except....
No one uses binoculars to spot for arty. You would think that there is a constant stream of target spots when the enemy resistance is too stubborn and needs a little help from the arty.
I might see 2 firemissions engaging bona-fide binocular spotted targets. Usually from my own Clan on ventrillo describing to me the target, base location etc. I can figure out the ranges myself. I use about 3 shots or less to find target and then fire constantly until either enemy is dead, friendlys are too close or the satellite spot runs out of time.
Back in Novalogic with thier mortor, we used a spin map up to a certain range and right clicked the spot we wished to mortor. The shells fall within a radius and was pretty helpful. We also had the grenade boats lobbing grenades all day.
what does this have to do with POE arty you ask? Lots.
I learned to sit 500 yards -/+ 30 yards and shell a enemy base using a certain position of the cannon relation to the enemy base flag on my seated gunner sight. I get a few kills and it somewhat is effective in disrupting an enemy base. The artillery oliberates enemy tanks with one shot kills in a variety of situations at up to 200-300 yards. It is the "Daddy" of armor when escorted by tanks.
But this Daddy is not properly used in the direct anti armor role.
The artillery unit needs some kind of self contained range sighting because all artillery units know how far a shell will travel for any given elevation.
The binoculars are nice and helpful but they are a waste of the arty's resources as you sit and spam "ARTILLERY READY" every few seconds. Finally you give up and roll into the village with tanks around blasting single infantry at 20 yards.
So how about it? Give the arty a self contained ranging sight that uses the spin map or main map for distance. It can be as simple as a slider indicator similar to sniper rifles in the game and the cannon hydraulics can take care of the range you dial in.
If we are going to enjoy artillery it needs to be updated with such a system.
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