My PoE review

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  • imported_The 13th Raptor

    #16
    Re: My PoE review

    I'm somewhat dissapointed, i expected something more from this mod, but it didnt live up to it.

    I'll just list the dislikes.

    -People run too fast and sprint too far.
    -Thus catering to shotgun "whores".
    -Guns are inconsistant, why does my assault rifle seem to be less accurate and damaging then a silenced specops gun?
    -Infantry carried AT weapons.. still feel weak.
    -The mobile artillery should have more of an arc to prevent them owning tanks too much.
    -instaproners and pronejumpers still have an advantage over people using normal stances, nerf that ****!
    -Make it impossible for medics to heal themselves by throwing medic packets on the ground, seriously, its just stupid.
    -Jeeps survive multiple tank hits? For christ sake, WHY!?
    -Whimpy APC's can oneshot-kill any tank without fail, but i cant achieve the same result with MULTIPLE at rounds from my tank? WHY!?

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    • D_FAST

      #17
      Re: My PoE review

      Excellent Review,

      @ The 13th Raptor,

      -instaproners and pronejumpers still have an advantage over people using normal stances, nerf that ****!
      We are sorry, but this is something that is pending with the 1.4patch, We dont have access to the core game components, So as a mod team we cant fix this issue.

      -People run too fast and sprint too far.
      -Thus catering to shotgun "whores".
      We thought this was a nice touch, As 64 player maps are quite big, like mentioned in this review.And frontlines u can loose a base and be stuck in the middle increasing the player sprint time helps get those back into battle.
      Is this the only class you have the sprint issues with?

      -Guns are inconsistant, why does my assault rifle seem to be less accurate and damaging then a silenced specops gun?
      This gun is silenced, Anyone gun collector will tell ya a silence gun looses muzzle velocity. +being silenced u can get top of other without them knowing your around. Its a rock paper scissors thing

      -Jeeps survive multiple tank hits? For christ sake, WHY!?
      '

      Are you using the correct rnds and in the right area? Jeeps are "soft targets" so using the HEAP rnd will make nasty out of themin 1 shot.

      Now sabot, will cause damage as well but only in the engine block area. Its the only spot where a sabot can find a dense enough area to cause any damage.

      I cant possabliy answer everyone suggestions/comments here.

      Please if any of you guys want a say in the next installment/patch of PoE:2.
      I encourage you to post in or Official Forums.

      Comment

      • imported_The 13th Raptor

        #18
        Re: My PoE review

        Originally posted by D_FAST
        Excellent Review,

        @ The 13th Raptor,



        We are sorry, but this is something that is pending with the 1.4patch, We dont have access to the core game components, So as a mod team we cant fix this issue.
        Well, you can nerf the jump height, and increase the amount of time it takes to achieve maximum accuracy after changing a stance, would it be possible to assign a stamnia requirement to jumping? So no jumping unless you have x amount?

        We thought this was a nice touch, As 64 player maps are quite big, like mentioned in this review.And frontlines u can loose a base and be stuck in the middle increasing the player sprint time helps get those back into battle.
        Is this the only class you have the sprint issues with?
        Its mainly the shotgunner's that abuse this because they really need to close the distance, but it sort of irks me with all classes, it allows people to close the distance so fast that a weapons range bonus quickly gets negated especially on Fallen.

        This gun is silenced, Anyone gun collector will tell ya a silence gun looses muzzle velocity. +being silenced u can get top of other without them knowing your around. Its a rock paper scissors thing
        Heh, no offence but the silenced weapons are.. not really silenced, sure they dont stand out as much as your average assault rifle but you can still hear them from the same ranges.. i think. Anyhow, its just a feeling i have. Either way the class itself needs to be nerfed, people hardly use the class that should be the main fighting class, because it doesnt give them any real advantage. Who wants to be stuck with an irky nade launcher when they can get nades AND c4 instead of the toob?

        '

        Are you using the correct rnds and in the right area? Jeeps are "soft targets" so using the HEAP rnd will make nasty out of themin 1 shot.

        Now sabot, will cause damage as well but only in the engine block area. Its the only spot where a sabot can find a dense enough area to cause any damage.
        Tried it all without much luck, it doesnt seem that the splash damage from the HEAP effects them much when you barely miss either, i miss the days from bf1942 where such a hit would cause the jeep to spin out making for a easy second shot.

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