I would like to suggest for the next patch.
To implent IO gamemod better then now it is.
you sad you maked the this gamemod for the clanners but clanners has some more options to make the infrantry more interesting.
To make it really finishd gamemod you have to add some more options
to make it more intresting.
1.Flag by Flag mod option
it's very simple concept in the world of infrantry
let's take mashuur city 16 player version, there are 4 flags
2 gray and 1 umsc and 1 mec.
let give the umsc the start number 1 (main flag) and mec flag 4(main flag)
and the 2 other gray flags 2,3 .
The words flag by flag just say it already how it must be played.
You can't take flag 2 if the flag 3 isn't taken yet if you are mec side(main flag 4). If you where umsc side (main flag 1) you can't take 3 if you not have 2.
this option will cause more intense battle around a flag, this can cause some problems on 64 players server with 64 players where 32 vs 32 on one flag is just a little to much.
but Dice you could split the action so like umsc got HOTEL and get to square flag and the flag at the left side of the map (did forget the name about it)
2. no explosive option .
this includes no nades/c4/claymores
this because some infrantry guy just love walking with the gun instead nadespamming/claymorespamming
3.ticket ratio adjustment for IO/ruglar rankend versions for 16 maps
Dice did you ever played public 16 maps.
they lack game duration because most 16 maps has ticketbleed.
and if you have 100 tickets with 16 players the round is within 5 minutes over if one team can't get through there defense.
on the normal version is worse because of the apc and tanks
In matches for 16 player maps the ticket count is on 200% but you can't get more point then the normal version of the 32/64 maps
don't believe mee, then test it
all this will make the IO and even the ruglar version a better place.
comments are welcome.
To implent IO gamemod better then now it is.
you sad you maked the this gamemod for the clanners but clanners has some more options to make the infrantry more interesting.
To make it really finishd gamemod you have to add some more options
to make it more intresting.
1.Flag by Flag mod option
it's very simple concept in the world of infrantry
let's take mashuur city 16 player version, there are 4 flags
2 gray and 1 umsc and 1 mec.
let give the umsc the start number 1 (main flag) and mec flag 4(main flag)
and the 2 other gray flags 2,3 .
The words flag by flag just say it already how it must be played.
You can't take flag 2 if the flag 3 isn't taken yet if you are mec side(main flag 4). If you where umsc side (main flag 1) you can't take 3 if you not have 2.
this option will cause more intense battle around a flag, this can cause some problems on 64 players server with 64 players where 32 vs 32 on one flag is just a little to much.
but Dice you could split the action so like umsc got HOTEL and get to square flag and the flag at the left side of the map (did forget the name about it)
2. no explosive option .
this includes no nades/c4/claymores
this because some infrantry guy just love walking with the gun instead nadespamming/claymorespamming
3.ticket ratio adjustment for IO/ruglar rankend versions for 16 maps
Dice did you ever played public 16 maps.
they lack game duration because most 16 maps has ticketbleed.
and if you have 100 tickets with 16 players the round is within 5 minutes over if one team can't get through there defense.
on the normal version is worse because of the apc and tanks
In matches for 16 player maps the ticket count is on 200% but you can't get more point then the normal version of the 32/64 maps
don't believe mee, then test it
all this will make the IO and even the ruglar version a better place.
comments are welcome.
Comment