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  • Did EA fix..

    did ea fix that problem where when your in a jet and firing missles at an enemy jet and it sometimes hits your teamates aircraft? i could of sworn it said in 1.3 that was changed and it recently happened to me.

  • #2
    Re: Did EA fix..

    There is not a problem to fix... at the end of the day you fire a missile and its gonna track and heat source. If it decides to lock on to a teammates jet then tuff. It happens as well to helicopters, so when you release a missile make sure it aint in the path of a teammates heli... or aircraft as it might decide to track it.

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    • #3
      Re: Did EA fix..

      Here is the "official" changelog, it makes no mention of jets or missiles. Colin made a post stating that the problem was looked at and ultimately it would have taken longer than acceptable to implement and test the changes.

      Attention Soldiers!

      We just got an update from DICE and the 1.4 patch that was scheduled for today has been delayed as the team makes final reviews on the patch. The release date for this patch currently is TBD, but we will update this announcement when we get new information on the patch. Apologies for the lateness of this update. Below is a list of the new content and fixes that will be included in the 1.4 patch.

      With the release of the 1.4 patch we have made significant improvements to player and server stability as well as introduced more ranked content for players to enjoy. Along with the many bug fixes we have included the new map “ Road to Jalalabad” which is sponsored by Comcast making this patch is an excellent step forward for the Battlefield Franchise. We would like to thank everyone who helped support the Beta effort. Please take a moment to review the fix list for this patch:

      1.4 Patch – New content

      · New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
      · New Server Option: No Vehicles mode

      1.4 Patch – Fix List

      Front End:

      · Front end - Fixed server browser issues with updating info
      · Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
      · Multiplayer Server filter “maps size” will now work
      · Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box

      Game Server

      · Increased server stability
      · All levels - Co-op – Fixed a crash after reviving player without a kit- 1st attempt
      · Server - Linux 32 Dedicated – Fixed the server crash when trying to rotate maps in Special Forces Co- op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
      · Adjusted the minimum number of players to start the round. The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
      · Unlocks are once available on unranked servers.
      · Ranked server have to have unlocks activated.
      · Fixed Issue with the local coop server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
      · Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
      · Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
      · Fixed a Vehicle drop crash related bug (missing icon).
      · Co-Op bot console commands do not function on local servers.

      Client / Gameplay:

      · Increased client stability
      · Red/Blue nametag bug – Fix to the issue where players would show up with the wrong color name tag
      · Introduced a delay from proning to standing to help reduce exploiting
      · Adjusted C4 to make throwing more difficult
      · Fixed the issue where a red distance marker appears on the ground
      · Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
      · Made adjustments to reduce the damage taken by vehicles when driving
      · Commander options will no longer available whilst dead.
      · Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
      · Fixed the issue that would cause infantry players to be revived with no kit.
      · Fixed several rare graphics crashes.
      · Fixed issue with players crashing while clicking "Join Game" in the front end
      · Car-Drop: Made adjustments to the car drop feature to help prevent players from exploiting into buildings.
      · Fixed an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
      · Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
      · Transport Helicopters – Increased the armor of all transport helicopters

      - The DICE Battlefield Team

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      • #4
        Re: Did EA fix..

        Originally posted by -X$B-Trivium
        did ea fix that problem where when your in a jet and firing missles at an enemy jet and it sometimes hits your teamates aircraft? i could of sworn it said in 1.3 that was changed and it recently happened to me.
        Don't you just love that. I remember in 1.2 watching my rockets doing a 180 and slamming into my team's chopper when I had a target perfectly centered in my crosshairs and a full lock-on.

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        • #5
          Re: Did EA fix..

          well guys when you fly a jet in real life and you lock onto a target if there is a lock on and the jet can dodge the misile it will lock onto the next target it can enermy or foe it will home to it so i like the idear it locks to friendly targets

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          • #6
            Re: Did EA fix..

            my problem is that 90% of the time i fire at any helo my missles go right to it then do a 90 degree upward turn and sometimes hit friendlies(i hit more friendlies when firing on a helo compared to jets) NOTE: i'm referring to firing with full lock straight on with plenty of distance between us with no flares fired.

            i dont mind the friendly thing it annoys me more that only 10% of the time i shoot at one it hits it and usually only one hits, the others look like they will but do the turn i mentioned earlier. yet when im flying the Helo darn near every one thats fired at ME hits

            That pisses me off more than any other issue with this game

            I'll take a screenie next time i fly and post it here somewhere

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            • #7
              Re: Did EA fix..

              Originally posted by 25121937
              well guys when you fly a jet in real life and you lock onto a target if there is a lock on and the jet can dodge the misile it will lock onto the next target it can enermy or foe it will home to it so i like the idear it locks to friendly targets
              So true ... it`s not a glitch .. it`s actually REAL LIFE ... but hey ... kids didn`t liked that, and it is kinda painfull when you take down a transport chopper full of people and they all PUNISH ... because they DON`T understand REAL LIFE... :laugh:

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              • #8
                Re: Did EA fix..

                Originally posted by poisonsoul
                Don't you just love that. I remember in 1.2 watching my rockets doing a 180 and slamming into my team's chopper when I had a target perfectly centered in my crosshairs and a full lock-on.
                They fixed that problem. Now the only times I get team damage is when the target aircraft flares and there is a friendly aircraft reasonably close to the line of fire. Seems reasonable.

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