I'm not a modder but thought about this possibility conceptually.
Imagine in coop mode you had the AI only take certain kits. These kits have a civilian skin. Their behaviour is programed to be passive, to dwell in house and perhaps to have a pistol to fire when threatened (ie you enter a radius of like 3 metres and point your gun at them).
I can't see, with my limited mod skills how this wouldn't be possible. The possibilities seem endless. On MEC maps, civilians with RPG, with little to no skill at them firing on US Marines. In china, some families in their rooms...
If you kill one you could lose points if and only if they havent begun fire on you. If they are programed to do this rarely it would be cool.
Perhaps have crowds of civilians (children and women too) crossing roads in Karkand at certain times. Would be fun..
Any way the point of this post was to ask if in your better experience, and with the new coop modes, will this be something you think that modders will get into??
Imagine in coop mode you had the AI only take certain kits. These kits have a civilian skin. Their behaviour is programed to be passive, to dwell in house and perhaps to have a pistol to fire when threatened (ie you enter a radius of like 3 metres and point your gun at them).
I can't see, with my limited mod skills how this wouldn't be possible. The possibilities seem endless. On MEC maps, civilians with RPG, with little to no skill at them firing on US Marines. In china, some families in their rooms...
If you kill one you could lose points if and only if they havent begun fire on you. If they are programed to do this rarely it would be cool.
Perhaps have crowds of civilians (children and women too) crossing roads in Karkand at certain times. Would be fun..
Any way the point of this post was to ask if in your better experience, and with the new coop modes, will this be something you think that modders will get into??
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