The Aviators Guide

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  • Xennore

    #1

    The Aviators Guide

    Jet guide on bf2s wiki.



    Huge guide, many thanks for [CANADA]_Zenmaster for taking the
    time to create something so big and time consuming.


    Here is a movie done by me Enjoy!

    or
  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #2
    Re: The Aviators Guide

    Originally posted by Xennore
    Jet guide on bf2s wiki.



    Huge guide, many thanks for [CANADA]_Zenmaster for taking the
    time to create something so big and time consuming.


    Here is a movie done by me Enjoy!
    http://www.coffslan.net/LaZaRuS/xennore.rar
    Xennore, your movie inspired me to work on the high-altitude precision drop technique, its a nice moves you make there.

    One question, how did you calculate the turn radius of the jets?

    Comment

    • HAWK503

      #3
      Re: The Aviators Guide

      Far out, that would have taken ages to compile.

      Comment

      • pYura

        #4
        Re: The Aviators Guide

        Originally posted by Xennore
        Jet guide on bf2s wiki.



        Huge guide, many thanks for [CANADA]_Zenmaster for taking the
        time to create something so big and time consuming.


        Here is a movie done by me Enjoy!
        http://www.coffslan.net/LaZaRuS/xennore.rar
        WOW:|:



        Aviator 254:05:11 18,626 1,224 16.5302 1607

        Comment

        • Chris_Redfield
          Member
          • Oct 2006
          • 5986

          #5
          Re: The Aviators Guide

          Originally posted by HAWK503
          Far out, that would have taken ages to compile.
          I seriously advise you to check the video, its pretty damn good.

          Comment

          • Xennore

            #6
            Re: The Aviators Guide

            Originally posted by Chris_Redfield
            Xennore, your movie inspired me to work on the high-altitude precision drop technique, its a nice moves you make there.

            One question, how did you calculate the turn radius of the jets?
            Record jets initial height, then do a half loop towards the sky,
            record jets maximum height at the end of the turn,
            then find the differance, using bf2's altitude metre

            Comment

            • Chris_Redfield
              Member
              • Oct 2006
              • 5986

              #7
              Re: The Aviators Guide

              Originally posted by Xennore
              Record jets initial height, then do a half loop towards the sky,
              record jets maximum height at the end of the turn,
              then find the differance, using bf2's altitude metre
              Son of a gun! I thought you used mathematical calculation of "average turn speed" "turn time", to get the "turn distance" and through that "turn radius". :laugh:

              Comment

              • Turnip

                #8
                Re: The Aviators Guide

                Why are you in a squad if you're flying in a jet?


                "Squad Leader indicates new attack position"

                Comment

                • Chris_Redfield
                  Member
                  • Oct 2006
                  • 5986

                  #9
                  Re: The Aviators Guide

                  Originally posted by Turnip
                  Why are you in a squad if you're flying in a jet?


                  "Squad Leader indicates new attack position"
                  I can partially answer that question, even though its not directed to me.

                  I sometimes lock myself up into a single man squad when Im in a jet. This servers 2 purposes.

                  One, commander can treat me as a mobile artillery.
                  Two, I really like the possibility to set "markers" for myself. I often fly using the minimap only so the lines are kinda like vectors for me.

                  Comment

                  • Flares

                    #10
                    Re: The Aviators Guide

                    Nice vid. The bombing technique is good, but all of those targets bar the tanks I'd strafe with cannons and the J10 pilots were nubs.

                    Originally posted by Turnip
                    Why are you in a squad if you're flying in a jet?
                    See Redfield's post for one explanation. Another is VOIP; find a squad with people using VOIP. For instance they tell you there's a tank or large force of infantry/vehicles at X. You bomb the target, obstacle removed. They have a chance to regroup defences or move on. More fun and more useful than flying around willy nilly looking for targets.

                    Comment

                    • imported_TheDragon
                      Member
                      • Oct 2006
                      • 1476

                      #11
                      Re: The Aviators Guide

                      Originally posted by Chris_Redfield
                      I can partially answer that question, even though its not directed to me.

                      I sometimes lock myself up into a single man squad when Im in a jet. This servers 2 purposes.

                      One, commander can treat me as a mobile artillery.
                      Two, I really like the possibility to set "markers" for myself. I often fly using the minimap only so the lines are kinda like vectors for me.
                      ^^ like he said
                      Our CO can give us vectors - we do this all the time
                      and even better - the co-pilot is the Squad Leader
                      even in Helo
                      so he can better direct the pilot
                      hmmm, . . .
                      never thought of doing a self vector - does that really help you if you already know where you are going? (not being saracstic - will try it myself)

                      Comment

                      • Chris_Redfield
                        Member
                        • Oct 2006
                        • 5986

                        #12
                        Re: The Aviators Guide

                        Originally posted by TopGunGreg
                        ^^ like he said
                        Our CO can give us vectors - we do this all the time
                        and even better - the co-pilot is the Squad Leader
                        even in Helo
                        so he can better direct the pilot
                        hmmm, . . .
                        never thought of doing a self vector - does that really help you if you already know where you are going? (not being saracstic - will try it myself)
                        Well, I usually do a lot of split-S and turns to get to the proper altitude to boost for a bombing run. I navigate using the minimap, by keeping an eye on the jet icon and the line to the target, so when I maneuver to take altitude, I know which turn to take and how fast I can get on line.

                        Some people get a good sense of the map, but from my experience, in a middle of a fight at 500-800 feet altitude, with no visual landmarks, flying by the map is a good option.

                        Theres also another use is a set for dogfighting. Within all these loops and turns things can get out of hand and out of borders. Sometimes another extra turn costs the life, so the sooner you know how to turn, the better.

                        I also fly with a rotating map, not static map, so the direction Im heading is always "north" (upscreen).

                        Im uploading the bombing vidoe as we speak so you can have a look at the map. Although I didnt set any vectors there...

                        Comment

                        • imported_VISTREL

                          #13
                          Re: The Aviators Guide

                          Originally posted by Xennore
                          Here is a movie done by me Enjoy!
                          http://www.coffslan.net/LaZaRuS/xennore.rar
                          The best pilot video Ive ever seen...even better than planewhore's (I still admire his skills though)...I bet that video will increase the number of TKs for aircraft.

                          Comment

                          • Chris_Redfield
                            Member
                            • Oct 2006
                            • 5986

                            #14
                            Re: The Aviators Guide

                            Originally posted by VISTREL
                            The best pilot video Ive ever seen...even better than planewhore's (I still admire his skills though)...I bet that video will increase the number of TKs for aircraft.
                            I duplicated the method of bombing via checking the HUD and bomb drop withes (hes got a slight delay in sound) sounds and its a very easy to do trick. Very effective aswell. AA cant get to you. I can say this vid is one of those videos that create inspiration to become better. Notice though, that PW bombs with a different method and different approach, in his video. Especially considering that his video was made pre-1.2

                            Comment

                            • imported_TheDragon
                              Member
                              • Oct 2006
                              • 1476

                              #15
                              Re: The Aviators Guide

                              Originally posted by Chris_Redfield
                              There's also another use is a set for dogfighting. Within all these loops and turns things can get out of hand and out of borders. Sometimes another extra turn costs the life, so the sooner you know how to turn, the better.
                              that is is a good idea !
                              I sometimes find myself out of bonds chasing someone
                              and even the BIG map view is of no help

                              I also fly with a rotating map, not static map, so the direction Im heading is always "north" (up screen).
                              hmmm . . .
                              perhaps that is why - if you learn keep the map fixed
                              and learn the layout of the maps- it might eventually get better for you
                              (just a suggestion), there are many times when a rotating map is best
                              but not in the game (eg doing low level attack runs, using a map to cover long distances)
                              again - just my opinion on the map rotation part

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