Map changes versus weapon/vehicals changes

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  • 18Zulukiller
    Member
    • Jun 2005
    • 1107

    #1

    Map changes versus weapon/vehicals changes

    Ive just hit on this subject in another thread why have we seen massive changes to weapons and vehicals in the game but not a single change to any map in 13 months. I know there was deffinatly a need for some weapon changes (like the support class used to be useless). But alot of problems that we've seen with certain maps in game could of been fixed in 5 minutes with the map editor instead of months of heart ache and constant code changes in different patches. This would of saved Dice a lot of time & money which could of been spent on fixing real bugs like poor hit detection or the red tag bug and recently constant CTD and server crashes.



    I personaly think that wake island is biased to the chinese (with 64 players) and this is my soloution i dont know if its possible but i think it would help out alot if implemented.

    1) Give the USMC another BH (for 64 players).
    2) Disable the chinese artillary untill the USMC has there first flag.
    3) Only have a single j-10 spawn untill the USMC has its first flag.

    Honestly though i think Dice should approach BF2 and any other future games from a different direction at times instead of messing around with vehicals and weapon systems because of complaints.

    Im sure most people will agree with me that the main reason the BH was made useless was because of masshurate city. All they had to do to Masshurate city was give each side a mobile AA vehical then the problem would of been solved straight away No more BH personing on masshurate. This would help out alot i think because when you tinker with a vehical/weapon system you effect the whole game but if you change a map slightly your only effecting that map. Look at wake it was so much more balanced with the old BH armour but because of a change implemented because of masshurate city the gmes balance has been change.

    Well the above is just IMO but i think it would of saved Dice a lot of time and money and a lot of heart ache for us players if they had just edited the maps slightly. Instead of altering complicated code for the vehicals and weapons systems think about we've all seen weapon and vehical tweeks but i dont think i can remember a single map tweek in what 13 months ?.
  • Roger Smith
    Member
    • Aug 2006
    • 1390

    #2
    Re: Map changes versus weapon/vehicals changes

    Originally posted by 18zulukiller
    1) Give the USMC another BH (for 64 players).
    so you want them to have 3?
    Originally posted by 18zulukiller
    2) Disable the chinese artillary untill the USMC has there first flag.
    arty is there to keep you moving and spread out, if everyone spawns on the deck and just sits there, they deserve to die.
    Originally posted by 18zulukiller
    3) Only have a single j-10 spawn untill the USMC has its first flag.
    sounds like there would be code involved, why not just give the j10 a longer spawn time then the f35?
    Originally posted by 18zulukiller
    instead of messing around with vehicals and weapon systems because of complaints.
    aside from the whole claymore situation, the gl situation, and the anti air situation, i honestly dont see where they screwed up any weapons or vehicles past thier original state
    Originally posted by 18zulukiller
    Im sure most people will agree with me that the main reason the BH was made useless
    its not useless, infact its very useful, and not just for delivering troops. try getting a good pilot with good communication and u will see.
    Originally posted by 18zulukiller
    give each side a mobile AA vehical then the problem would of been solved straight away No more BH personing on masshurate.
    before the bh nerf patch, repair rate was still high and aa didnt work on helis too well. so just giving the teams aaa wouldnt have done much of anything. further more, the blackhawk needed what it got.
    Originally posted by 18zulukiller
    Look at wake it was so much more balanced with the old BH armour
    bwaahahaha, it was the difference of 2 passes instead of 1, blackhawks still didnt make it to shore with good j10 pilots.

    seriously though, wake would be alot more balanced with working j10 hitboxes, and because of the poor starting for the us, i wouldnt be opposed to an extra cobra.

    Comment

    • 18Zulukiller
      Member
      • Jun 2005
      • 1107

      #3
      Re: Map changes versus weapon/vehicals changes

      Originally posted by roger smith
      so you want them to have 3?
      You do only get 1 BH on wake and thats it (ive just checked now on several different servers)

      Originally posted by roger smith
      arty is there to keep you moving and spread out, if everyone spawns on the deck and just sits there, they deserve to die.
      Thats a bit harsh if all the early loaders are on the chinese team it makes it extremly hard to get of the carrier. I personly wont spawn on the artillary island because tank constantly lob shells over there and it gets raped stupid by the chinese attak heli.

      Originally posted by roger smith
      sounds like there would be code involved, why not just give the j10 a longer spawn time then the f35?
      Thats a brilliant idea thats what im no about little changes to the map instead of messing with vehicals.

      Originally posted by roger smith
      its not useless, infact its very useful, and not just for delivering troops. try getting a good pilot with good communication and u will see.

      before the bh nerf patch, repair rate was still high and aa didnt work on helis too well. so just giving the teams aaa wouldnt have done much of anything. further more, the blackhawk needed what it got.

      bwaahahaha, it was the difference of 2 passes instead of 1, blackhawks still didnt make it to shore with good j10 pilots.
      I am one of those good BH pilots that does communicate and i did easilly used to make it to shore on wake (infact i can still now easily as i am an early loader but i wait for everyone else to spawn before i leave). BTW im not saying all the nerfs to the BH were unescessary the 4 engineers in the back constanly repairing had to go same with all the occupunts of the vehical capping the flag at the same time had to go. But dice carried on patch after patch after patch continuingly nerfing the BH when they could of just stoped at a certain point an added an AA vehical to either side.

      Originally posted by roger smith
      seriously though, wake would be alot more balanced with working j10 hitboxes, and because of the poor starting for the us, i wouldnt be opposed to an extra cobra.
      How about for wake (maybe even other maps) when ever the USMC takes over a chinese flag the normal AA disapears and the AA that you see on the carrier then spawns (you see that a lot in custom maps). This could be a temporary soloution just untill somethings done about the way the j-10 works if it ever does get fixed. Which after the last statement i read from that guy from dice isnt going to happen (because it will take to long huh) so what i just suggested is a quick easy way to try and balance things out.

      All im trying to say rodger is they dont always have to change weapons and vehicals they could just do the smallest minor changes to the maps instead and why dont they ?.

      Comment

      • Roger Smith
        Member
        • Aug 2006
        • 1390

        #4
        Re: Map changes versus weapon/vehicals changes

        Originally posted by 18zulukiller
        You do only get 1 BH on wake and thats it (ive just checked now on several different servers)
        wait, a second one spawns.
        Originally posted by 18zulukiller
        Thats a bit harsh if all the early loaders are on the chinese team it makes it extremly hard to get of the carrier.
        this is an issue of the load system, not the map. imo we should have to do a pickup game untill everyone is ready.
        Originally posted by 18zulukiller
        I personly wont spawn on the artillary island because tank constantly lob shells over there and it gets raped stupid by the chinese attak heli.
        lol, i almost neve spawn on the deck and i usually get to the island, and usually take out the tanks before i leave, it just takes a little patcience.
        Originally posted by 18zulukiller
        Thats a brilliant idea thats what im no about little changes to the map instead of messing with vehicals.
        that IS a change to the map, vehicles spawn in different times based on what map you are playing.
        Originally posted by 18zulukiller
        But dice carried on patch after patch after patch continuingly nerfing the BH when they could of just stoped at a certain point an added an AA vehical to either side.
        you may be right about wake, but in general the blackhawk was too strong. an aa site should in the very least give it critical damage with two hits.
        Originally posted by 18zulukiller
        How about for wake (maybe even other maps) when ever the USMC takes over a chinese flag the normal AA disapears and the AA that you see on the carrier then spawns
        sorry but putting essex on land just seems insane to me, call me crazy i guess.
        Originally posted by 18zulukiller
        All im trying to say rodger is they dont always have to change weapons and vehicals they could just do the smallest minor changes to the maps instead and why dont they ?.
        you have a point, in some situations, but honestly untill the j10 and other airframes get fixed, anything that happens to the us side will be irrelevent. i remember, i shot down many blackhawks on wake when it had the thick armor.

        Comment

        • 18Zulukiller
          Member
          • Jun 2005
          • 1107

          #5
          Re: Map changes versus weapon/vehicals changes

          I honestly dont think a second BH spawns ill have to load up wake in the map editor to check though. I Know theres two jsf that spawn one after another same as the j-10 on the airfield.

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