Unlocks and Ranks Tied to Wins

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  • Trooper_811
    Retired Network Staff
    • Jul 2005
    • 110

    #1

    Unlocks and Ranks Tied to Wins

    I know there are a lot of problems people have in this game with "whoring" and that the game can seem like more of a deathmatch than a conquest game. A recent post here about people being "flag shy" prompted this thread. Here is my idea:

    Have the unlocks and promotions tied to a certain number of wins.

    I'm not talking about a win to loss ratio (we all know the problems with that from the War College Ribbon). I mean suppose that to get the first unlock and/or rank you must have 100 wins. This would make players more in tune with the team winning and not just the individual "winning" with lots of points. You want the next unlock sooner? Start helping your team win by capturing and holding flags instead of finding a place to camp with a tank, for example.

    It seems I've been in many games where the number one player on our team has over 100 points or some ridiculous number of kills and yet my side loses the game. In my experience ticket bleed from flag control is more effective in winning a game than straight kills. Of course the programmers didn't emphasize this on maps where there is no ticket bleed or getting the tickets to bleed is almost impossible (like where you need 8 out of 10 flags before the ticket bleed STARTS).

    Just as a joke: I can just see some guy with hundreds of hours replying to this thead with "what's ticket bleed"? :laugh:

    Anyway: What about my idea about unlocks and ranks being tied to wins (remember not win to loss ratio but just a count of wins)...?
  • pYura

    #2
    Re: Unlocks and Ranks Tied to Wins

    Everyone would play fast rounds to get the certain number of wins faster. Bad idea.

    Comment

    • Trooper_811
      Retired Network Staff
      • Jul 2005
      • 110

      #3
      Re: Unlocks and Ranks Tied to Wins

      Originally posted by pYura
      Everyone would play fast rounds to get the certain number of wins faster. Bad idea.
      Don't we have that now...?

      You must admit that there is a disproportionate amount of time spent on Karkand. Why? No ticket bleed and fast, close combat style of play.

      If Karkand had ticket bleed and your unlocks and promotions were tied to wins maybe the Americans would have an incentive to get some flags since they would start off with their tickets bleeding like in most assault maps.

      P.S. I actually get kicked from servers while I play Karkand on the American side because I am "trying to capture flags".

      Comment

      • 18Zulukiller
        Member
        • Jun 2005
        • 1107

        #4
        Re: Unlocks and Ranks Tied to Wins

        I think thats a great idea cwv_8t88 im not sure what pYura is on about becasue both teams will proberly trying to do the exact same thing so the round would last just as long as they do now.

        Comment

        • Eternal-Souljah

          #5
          Re: Unlocks and Ranks Tied to Wins

          People will always find a way to exploit the system.

          Comment

          • 18Zulukiller
            Member
            • Jun 2005
            • 1107

            #6
            Re: Unlocks and Ranks Tied to Wins

            Originally posted by Eternal-Souljah
            People will always find a way to exploit the system.
            True but at least a system thats linked to wins will encourage teamwork.

            Comment

            • barz26

              #7
              Re: Unlocks and Ranks Tied to Wins

              You'd get a lot of team switching, people logging of servers cos they are losing and the like. Good idea but wouldnt work.

              Comment

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