Im working on setting up a topic for DICE feedback forums with a viable tweak on jets/missiles. Nothing big, just as small and simple so it wont change the game and gives DICE a good idea to what to change. Complete with details of course. Since I personally have at least 3-5 solutions in mind, its best to ask the community what they think first.
First, let me explain a little how a missile works.
Missile relocks and remaneuvers on a target every 30 milliseconds (theory, since number 30), missiles maneuvering capabilties with current settings give them a vast capability radius. As it stand right now, no jet can evade a missile*, because missile doesnt lose the jet from its view range, and its maneuverability is vastly superior.
*Due to DICEs bad jet engineering, heatsource of a jet is in different parts of the body, depending on each jet, also note that rear hitbox mesh design is flawed, you have deflection problems. This can be "fixed" or at least brought closer to better results.
*Pre 1.2 patch, missiles were less maneuverable than jets and had a wide lock angle (less hits on high pitching targets plus a lot of relocks and teamkills) (Fact)
**1.2 missiles were more maneuverable than jets and had the same wide lock angle (great hit capabilities, but also a lot of teamkills) This is where DICE set the alarm button off and tried to fix the teamkill problem, and they didnt know that flawed hitbox mesh and heatsource position is going to crap out on them, which leads us to post 1.2. (theory/fact)
***1.3, missiles have the same maneuverability. However, problem is in lock angle. Once the missile gets too close to the heatsource, instead of impacting where the hitbox mesh SHOULD be, the missile loses the sight of the heatsource and goes off. OR, it goes after the heatsource but doesnt impact with the mesh because its set at an angle. F35B has a flat back-side BTW. Missiles have no problem with hitting. And heatsouce is at the rear end, so that means theres no problem in tracking. (Theory)
Which leads me to a question-
*Do you want missiles that dont hit, and sometimes cause teamkills/ often cause teamdamage. Pre 1.2?
**Do you want missiles that hit, often cause teamkills and teamdamage, 1.2?
***Do you want missiles that chase some jets better than others, thought have a high kill rate, and cause less teamkills/teamdamage, 1.3?
First, let me explain a little how a missile works.
Missile relocks and remaneuvers on a target every 30 milliseconds (theory, since number 30), missiles maneuvering capabilties with current settings give them a vast capability radius. As it stand right now, no jet can evade a missile*, because missile doesnt lose the jet from its view range, and its maneuverability is vastly superior.
*Due to DICEs bad jet engineering, heatsource of a jet is in different parts of the body, depending on each jet, also note that rear hitbox mesh design is flawed, you have deflection problems. This can be "fixed" or at least brought closer to better results.
*Pre 1.2 patch, missiles were less maneuverable than jets and had a wide lock angle (less hits on high pitching targets plus a lot of relocks and teamkills) (Fact)
**1.2 missiles were more maneuverable than jets and had the same wide lock angle (great hit capabilities, but also a lot of teamkills) This is where DICE set the alarm button off and tried to fix the teamkill problem, and they didnt know that flawed hitbox mesh and heatsource position is going to crap out on them, which leads us to post 1.2. (theory/fact)
***1.3, missiles have the same maneuverability. However, problem is in lock angle. Once the missile gets too close to the heatsource, instead of impacting where the hitbox mesh SHOULD be, the missile loses the sight of the heatsource and goes off. OR, it goes after the heatsource but doesnt impact with the mesh because its set at an angle. F35B has a flat back-side BTW. Missiles have no problem with hitting. And heatsouce is at the rear end, so that means theres no problem in tracking. (Theory)
Which leads me to a question-
*Do you want missiles that dont hit, and sometimes cause teamkills/ often cause teamdamage. Pre 1.2?
**Do you want missiles that hit, often cause teamkills and teamdamage, 1.2?
***Do you want missiles that chase some jets better than others, thought have a high kill rate, and cause less teamkills/teamdamage, 1.3?
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