Ok, the maneuverability of the missile is virtually unlimited. You can literally make the missile fly at 90 degree angles in less than a fraction of a second of timeline, provided that the target is in missiles view. You can also shoot missiles off from the bottom of your jet, while the opposing jet is at an akward angle (still in missiles view) and the missile will follow or try to follow immediately because the lock time after launch is set to 0.01 seconds. (Which means, teh second you launch the missile, it goes after the target, in 1.0 version this time was set to 0.3)
The F35B has 4 engines, 1 of which you visually "see", but with 3 others of them hidden. I have no idea how the missiles track jets in code, so I assume the missiles track the engines. And youve got 4 engines against 1-2 that most planes have. Add F35Bs huge hitbox mesh and its sucky-sucky turn radius and youve got a problem.
If you watch closely, missiles fired at F35B are ridiculously good, which has made me think a long time ago, that this isnt just a mere "missile hit" problem. Missiles fired at F35B leave an impression of far more agile missiles. Note, again, missiles maneuverability potential is virtually unlimited with current system.
Could anyone with some knowledge on the matter comment on this?
Also, check out the progress on my experimental dogfighting mod in this topic, deals mostly with missiles aswell.
The F35B has 4 engines, 1 of which you visually "see", but with 3 others of them hidden. I have no idea how the missiles track jets in code, so I assume the missiles track the engines. And youve got 4 engines against 1-2 that most planes have. Add F35Bs huge hitbox mesh and its sucky-sucky turn radius and youve got a problem.
If you watch closely, missiles fired at F35B are ridiculously good, which has made me think a long time ago, that this isnt just a mere "missile hit" problem. Missiles fired at F35B leave an impression of far more agile missiles. Note, again, missiles maneuverability potential is virtually unlimited with current system.
Could anyone with some knowledge on the matter comment on this?
Also, check out the progress on my experimental dogfighting mod in this topic, deals mostly with missiles aswell.

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