Solution to stat padding

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  • Consultant01
    Guest replied
    Re: Solution to stat padding

    the solution to stat padding is to stop giving a crap about stat padding.

    seriously, it has no impact on your game-play.

    I dont do it, I dont care about those who do... Im not diluded (sic) enough to think that Im going to climb from 137,000 to #1 in the world... all the stat padders between me and #1 are meaningless.

    The solution is to stop caring.

    I will say that Planetside had an interesting solution to a similar issue (spawn camping)...

    A players "worth" was a factor of his rank and the time he'd been alive and the number of times he'd been killed recently.

    If a Colonel in BF2 were worth, say 10 points, then each time you kill him in a 1 minute period his value is cut in half... The incentive to spawn camp goes away soon as he becomes worth only 1 point and eventually maybe even 0 points...

    How the do it is up to them, but it was a neat system in PS...

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  • Lone-Assassin
    Guest replied
    Re: Solution to stat padding

    No no just have 2 points a kill, but in an uncap you get only 1. The other ideas are great.

    Leave a comment:


  • « R²» HKS
    Guest replied
    Re: Solution to stat padding

    Originally posted by SirCyRo-iNT
    Our server has that rule as well. We didn't have it at first, but its something we added later. Its a pain in the patuey to enforce it though. Makes admin'ing a server a chore.

    Maybe "Point Whoring" is a more proper term.
    Hey tell me about it. It wouldn't be a chore if the point whores would follow the rules but we both know some people either can't read or think the rules don't apply to them. Its more like a job than playing a game sometimes.

    Leave a comment:


  • cantfinddeletebutton
    Guest replied
    Re: Solution to stat padding

    this is good although it would create just as many problem as it solved but there needs to be soemthing done to boost up teamwork....

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  • Chris_Redfield
    replied
    Re: Solution to stat padding

    We refer to attacking the uncap when we take all flags as "Going for the gold". So, this method REALLY works.

    Leave a comment:


  • SirCyRo
    Guest replied
    Re: Solution to stat padding

    Originally posted by <<R2>>Capt.HKS
    What about getting no points for killing someone in an uncap unless your team has all the flags? Also a bonus of some kind like you say for your team winning. A bonus should go to SL as well. If they follow commands, issue commands and succeed in those orders they get a bonus point. Best squad could get a bonus as well.

    What we have found from having a no attack uncap rule until last flag is that each team tries to cap out the other team so they get their reward to then finish them off raping the uncap. The teamwork is much better this way because your team is working towards a common goal of actually trying to win the game not just "individuals" raping uncaps for points.
    Our server has that rule as well. We didn't have it at first, but its something we added later. Its a pain in the patuey to enforce it though. Makes admin'ing a server a chore.

    But yes, attacking the uncap becomes a reward once all the flags are taken.

    You guys with your silly comments, try to open your mind. I'm trying to think of ways to encourage the winning of the match. The basic principle is that if your more concerned with winning, you'll be less concerned with running up your score.

    Maybe using the term "stat padding" isn't the proper term. I think of "stat padders" as cheaters. Maybe "Point Whoring" is a more proper term.

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  • Chris_Redfield
    replied
    Re: Solution to stat padding

    Originally posted by CATIA
    auto balance
    Not a viable solution.

    Leave a comment:


  • « R²» HKS
    Guest replied
    Re: Solution to stat padding

    What about getting no points for killing someone in an uncap unless your team has all the flags? Also a bonus of some kind like you say for your team winning. A bonus should go to SL as well. If they follow commands, issue commands and succeed in those orders they get a bonus point. Best squad could get a bonus as well.

    What we have found from having a no attack uncap rule until last flag is that each team tries to cap out the other team so they get their reward to then finish them off raping the uncap. The teamwork is much better this way because your team is working towards a common goal of actually trying to win the game not just "individuals" raping uncaps for points.

    Leave a comment:


  • ~WPN~Major Ursa
    Guest replied
    Re: Solution to stat padding

    The only solution to end stat padding is to have no stats. And that is what unranked servers are for. You can't stop those that choose to pad. You might discourage someone from trying it out, but the ones that think it is fun or cool will always be able to do it.

    Leave a comment:


  • CATIA
    Guest replied
    Re: Solution to stat padding

    Originally posted by Chris_Redfield
    w00t for teamstacking.
    auto balance

    Leave a comment:


  • Chris_Redfield
    replied
    Re: Solution to stat padding

    Originally posted by CATIA
    how about this, players can ONLY receive points if their TEAM win the round.
    w00t for teamstacking.

    Leave a comment:


  • Mutant
    Guest replied
    Re: Solution to stat padding

    I would like that. Maybe it's because I suck at killing people or that I just hate driving around (maps that force me to because of their distances between their flags are therefor not high on my favourites list. If I want to drive around and kill people at will, I play GTA), but I find it more fun to sneak behind the enemy lines to capture a flag.

    Fact is that there are too many ego-players, but I think everyone has a moment like that sometimes and you can't avoid it. So maybe it would be a great solution to reward good behaviour...

    Leave a comment:


  • Sir. HackerX4
    Guest replied
    Re: Solution to stat padding

    Originally posted by CATIA
    how about this, players can ONLY receive points if their TEAM win the round.
    I think that would just encourage people to hop into tanks and use less teamwork...

    Leave a comment:


  • sonny
    Guest replied
    Re: Solution to stat padding

    Originally posted by CATIA
    how about this, players can ONLY receive points if their TEAM win the round.
    woow dude. good idea. I hate losing.

    Leave a comment:


  • SirCyRo
    Guest replied
    Re: Solution to stat padding

    I don't mind the base raping thought. Even though I admit its very frustrating to get raped, if you played properly as a team, you shouldn't be in that situation. And with good teamwork, you can get out of a base raping situation. yea, I know, on disorganized pub servers, that won't happen, but this game isn't just about pub servers. The basis of Battlefield 2 is teamwork, and my idea would enforce the teamwork philosophy even more.

    Leave a comment:

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