A good number of people seem to have appreciated and learned from my other thread involving my favourite sniping spots in Karkand (http://www.totalbf2.com/forums/showthread.php?t=71034), so here I go again to bring to you my preferred positions in my most played map - Wake Island 2007.
Note that the majority of these suggested locations are useful for both teams. It should be relatively obvious which ones are clearly intended for one team more than another.
Also note that these positions are highly situational, meaning that they will be more usefull in some circumstances than they will be in others. Think about all the possibilities before judging the value of the information
Wake Island 2007
Starting USMC
My favourite and most used position for sniping on the USMC before a flag is captured on the island proper. Specifically, it is around/under any of the artillery emplacements on the small island.
Offers an immediate chance to take long-ranged shots at soldiers moving coming down either the northern or southern arms of the island. You can take shots at people manning vehicle turrets, who are focusing on firing at RIB's and helicopters. Great for picking off helpless soldiers attempting to swim to the small island from the mainland. Also a good place from which to provide long-ranged support to friendly soldiers moving toward the North Villiage.
The only dangers are artillery (mostly avoidable), attack helicopters (who don't hang around too long and can be hidden from), J-10's (also avoidable) and infantry who manage to make it to the island.
North Villiage Friendly, attacking/defending from North Base
A nice position that is distinctly less noticable than the flat area just above it. A good place from which to fire on snipers attacking your buddies and enemy infantry who take up positions in the sandbags just past the bridge, as well as swimming enemies. Dangers include enemy snipers and the possibility of an attack helicopter picking you off.
A well camofluaged flanking position that enables the sniper to take shots at soldiers in and around the North Base, as well as those taking cover from your friends at the North Villiage. Remember that you're away from the main battle, so it's a headshot or nothing unless you want people looking for you. No real danger unless you're discovered, in which case safety is only a short sprint away.
South Base Friendly, attacking Beach
Useful when supporting an attack toward the Beach from the South Base. Gives a good views of enemy snipers on top of the bunker, enemy troops moving down the road, and enemy troops moving down your left flank.
Offers a good oppertunity to move down the left flank, then up and behind to the next position. Dangers include artillery, jets, helicopters, infantry and snipers, so it's quite dangerous, and best used as a stepping stone to the next spot.
Another camofluaged flanking position. Again, useful for attacking unsuspecting enemies from behind, in a unlikely place. Utilises the surrounding plants to sheild you from the view of vehicles coming from the Airfield. If/When discovered, retreat toward either the South Base or the Airfield, covering yourself with claymores and rifle shots.
Beach Friendly, attacking South Base
Again, a somewhat out of the way position, useful for picking off infantry and snipers moving down (what is now) the right flank, and preparing to infiltrate down the right flank yourself.
Airfield Friendly, North Villiage and North Base Hostile, attacking North Base
Note that the North Villiage must be hostile. Don't worry about being caught between the two bases, as enemies spawning at the North Base will be moving toward the Airfield, and anyone spawning at the North Villiage will be moving past you, most likely in a vehicle. If the North Villiage or North Base are captured by your team, this position becomes a likely area for troop movement, and as such becomes dangerous.
Another flanking position, well camofluaged, easy escape, and good for picking off infantry who's attention lies elsewhere.
Airfield Friendly, attacking North Base
A popular position because of the cover it provides, as the view down to the right spawn points of the North Base. Near the likely area for the offensive of your main army, so there is the danger or artillery if noone has destroyed it. Also, be wary of enemy snipers looking to remove your face, as this is a commonly used position and is therefore predictable.
Infiltrated Airfield
Some for the lone wolves out there intent on annoying unsuspecting infantry. These positions, although obvious and somewhat predictable, offer good views of the Airfield from which to unleash snipery wrath.
Beach Friendly, defending from Airfield
Brilliantly camofluaged amongst the shrubbery, a sniper can sit here as long as he likes and pick off whatever enemy is unlucky enough to pass by. Excellent for ambushing infantry for knife/claymore/pistol kills, and staying hidden while making long-ranged shots. The only true dangers are stray bullets and artillery, should your buddies decide to group up around you.
Beach Friendly, attacking Airfield
Another simplistic position that is off to the side of the main action and offers a good view of the base and its surroundings. The disadvantage of such a position is that wherever you can see, you can also be seen from, so be ready to move at a moment's notice.
And that'll about do it. These cover the majority of situations with a small range of effective options which I hope will prove useful.
Also, the links to my other guides and stats
http://www.totalbf2.com/forums/showthread.php?t=71034 - Karkand Positions
http://www.totalbf2.com/forums/showthread.php?t=48244 - Sniping Guide
http://bf2s.com/player/57352286/ - My stats
Remember, be sure to post your own positions (with a screenshot, if possible) if you feel like contributing.
Other than that, there's nothing left to do but give these a try and enjoy! Good luck, and good hunting in Wake Island 2007
Note that the majority of these suggested locations are useful for both teams. It should be relatively obvious which ones are clearly intended for one team more than another.
Also note that these positions are highly situational, meaning that they will be more usefull in some circumstances than they will be in others. Think about all the possibilities before judging the value of the information
Wake Island 2007
Starting USMC
My favourite and most used position for sniping on the USMC before a flag is captured on the island proper. Specifically, it is around/under any of the artillery emplacements on the small island.
Offers an immediate chance to take long-ranged shots at soldiers moving coming down either the northern or southern arms of the island. You can take shots at people manning vehicle turrets, who are focusing on firing at RIB's and helicopters. Great for picking off helpless soldiers attempting to swim to the small island from the mainland. Also a good place from which to provide long-ranged support to friendly soldiers moving toward the North Villiage.
The only dangers are artillery (mostly avoidable), attack helicopters (who don't hang around too long and can be hidden from), J-10's (also avoidable) and infantry who manage to make it to the island.
North Villiage Friendly, attacking/defending from North Base
A nice position that is distinctly less noticable than the flat area just above it. A good place from which to fire on snipers attacking your buddies and enemy infantry who take up positions in the sandbags just past the bridge, as well as swimming enemies. Dangers include enemy snipers and the possibility of an attack helicopter picking you off.
A well camofluaged flanking position that enables the sniper to take shots at soldiers in and around the North Base, as well as those taking cover from your friends at the North Villiage. Remember that you're away from the main battle, so it's a headshot or nothing unless you want people looking for you. No real danger unless you're discovered, in which case safety is only a short sprint away.
South Base Friendly, attacking Beach
Useful when supporting an attack toward the Beach from the South Base. Gives a good views of enemy snipers on top of the bunker, enemy troops moving down the road, and enemy troops moving down your left flank.
Offers a good oppertunity to move down the left flank, then up and behind to the next position. Dangers include artillery, jets, helicopters, infantry and snipers, so it's quite dangerous, and best used as a stepping stone to the next spot.
Another camofluaged flanking position. Again, useful for attacking unsuspecting enemies from behind, in a unlikely place. Utilises the surrounding plants to sheild you from the view of vehicles coming from the Airfield. If/When discovered, retreat toward either the South Base or the Airfield, covering yourself with claymores and rifle shots.
Beach Friendly, attacking South Base
Again, a somewhat out of the way position, useful for picking off infantry and snipers moving down (what is now) the right flank, and preparing to infiltrate down the right flank yourself.
Airfield Friendly, North Villiage and North Base Hostile, attacking North Base
Note that the North Villiage must be hostile. Don't worry about being caught between the two bases, as enemies spawning at the North Base will be moving toward the Airfield, and anyone spawning at the North Villiage will be moving past you, most likely in a vehicle. If the North Villiage or North Base are captured by your team, this position becomes a likely area for troop movement, and as such becomes dangerous.
Another flanking position, well camofluaged, easy escape, and good for picking off infantry who's attention lies elsewhere.
Airfield Friendly, attacking North Base
A popular position because of the cover it provides, as the view down to the right spawn points of the North Base. Near the likely area for the offensive of your main army, so there is the danger or artillery if noone has destroyed it. Also, be wary of enemy snipers looking to remove your face, as this is a commonly used position and is therefore predictable.
Infiltrated Airfield
Some for the lone wolves out there intent on annoying unsuspecting infantry. These positions, although obvious and somewhat predictable, offer good views of the Airfield from which to unleash snipery wrath.
Beach Friendly, defending from Airfield
Brilliantly camofluaged amongst the shrubbery, a sniper can sit here as long as he likes and pick off whatever enemy is unlucky enough to pass by. Excellent for ambushing infantry for knife/claymore/pistol kills, and staying hidden while making long-ranged shots. The only true dangers are stray bullets and artillery, should your buddies decide to group up around you.
Beach Friendly, attacking Airfield
Another simplistic position that is off to the side of the main action and offers a good view of the base and its surroundings. The disadvantage of such a position is that wherever you can see, you can also be seen from, so be ready to move at a moment's notice.
And that'll about do it. These cover the majority of situations with a small range of effective options which I hope will prove useful.
Also, the links to my other guides and stats
http://www.totalbf2.com/forums/showthread.php?t=71034 - Karkand Positions
http://www.totalbf2.com/forums/showthread.php?t=48244 - Sniping Guide
http://bf2s.com/player/57352286/ - My stats
Remember, be sure to post your own positions (with a screenshot, if possible) if you feel like contributing.
Other than that, there's nothing left to do but give these a try and enjoy! Good luck, and good hunting in Wake Island 2007
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