An Even Easier Way To Solve the J10 Imbalance

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  • Chris_Redfield
    Member
    • Oct 2006
    • 5986

    #16
    Re: An Even Easier Way To Solve the J10 Imbalance

    Originally posted by Lt.Kris
    I got way worse with 1.3.
    My point is, do you want baserape to be the solution to jets balance issues? I wouldnt.

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    • DesertFalcon
      Member
      • Oct 2006
      • 4011

      #17
      Re: An Even Easier Way To Solve the J10 Imbalance

      wont solve anything

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      • Flanker

        #18
        Re: An Even Easier Way To Solve the J10 Imbalance

        Wow, stupidest idea ever. Did you even bother to think this through, or did you just up an post it as soon as it popped into your head?

        Setting the missiles to 1.12 settings would be easier, lol.

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        • sidtherat

          #19
          Re: An Even Easier Way To Solve the J10 Imbalance

          youve flamed him badly, but.. f35 has a spawn time almost TWO TIMES longer than j10 on most maps.. it makes no sense to put it short

          decreasing spawn time [of already destroyed jets, not the first one, one that doesnt matter anyways, because you wont load before round starts] is a valid option to at least help usmc team. because now f35 takes over a minute to spawn.. when j10 only 30 or so seconds

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